Claudia Ng
Associate Producer at Making Fun, Inc.
- Location
- San Francisco Bay Area
- Industry
- Entertainment
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Claudia Ng's Overview
- Current
-
- Associate Producer at Making Fun, Inc.
- VP of Product at JobAware
- Past
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- Associate Producer at Rivet Games
- Assistant International Product Manager at Ubisoft
- International Product Coordinator at Ubisoft
- PR Intern at Ubisoft
- Business Development Associate at AIESEC
- Marketing Intern at Genesis Interactive Inc.
- Loan Facilitation Assistant at CityMutual Financial
- Education
-
- University of San Francisco
- 上智大学
- Recommendations
-
18 people have recommended Claudia
- Connections
-
421 connections
Claudia Ng's Summary
"Jane of all trades, master of some."
I am utterly committed to never cease learning.
My multitude of hobbies and self assigned projects over the years has instilled a confidence to take on almost any challenge. This confidence translates into an ability to adapt to many different industries and excel in many roles. When challenged to "make things happen", I gladly accept.
My long term goals are to hone my skills in strategy and design, find effective initiatives to bring my team to maximum efficiency, and to master the art of one page communication.
Outside of work, I manage Tokyosurvival.com to help lost souls in Tokyo. I occasionally design urban toys to raise money for charity. I also am working towards getting a card game published.
Specialties
Development:
Certified Scrum Master, JSON Capable
Linguistically:
Native English, Excellent Chinese, and Strong Japanese
Creatively:
Presentations, Proposal Writing, Article Writing, Photoshop
Internationally:
Cross cultural communications, Manage tokyosurvival.com, Extensive overseas exchanges:
• Two summer in Osaka, Japan
• One summer in Neuquen, Argentina
• 15 month in Tokyo, Japan
Claudia Ng's Experience
Associate Producer
Making Fun, Inc.
Privately Held; 11-50 employees; Entertainment industry
April 2012 – Present (2 months) San Francisco Bay Area
I am the producer for live tower defense facebook game(bugsters) and another game that is currently in development. I am the point of contact for our international third party developer.
VP of Product
JobAware
November 2011 – Present (7 months) San Francisco Bay Area
Sole purpose is to help society by make job hunting a little less painful.
Check us out: http://www.jobaware.com
• Developed the long term strategy and development schedule for growth
• Defined target demographics and marketing strategies for them
• Defined feature sets for a more tailored experience
• Addressed UX improvements
• Organized user testing
Associate Producer
Rivet Games
Privately Held; 11-50 employees; Computer Games industry
July 2011 – February 2012 (8 months) San Francisco Bay Area
Worked on the company's core-gamer Facebook game, Wormwood - Combat RPG
• Scrum mastered for multiple teams of over 20 people
• Defined and tracked every asset for our game
• Developed tools to visualize and track actual progress for multidisciplinary communication
• Designed and developed content in JSON, such as combat arenas, dialogue, and missions
• Created the information architecture to visualize our massive game
• Responsible for quality and timely delivery from every member
• Ensured every design choice, from game to UI, was on target for our audience
• Prototyped simulations to test design options
• Created tailored pitch decks to communicate our game to investors
Assistant International Product Manager
Ubisoft
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
October 2009 – June 2011 (1 year 9 months)
Worked in the companies International Brand Strategy Team
• Strategize and execute plans to achieve short and long term plans for the Petz brand
• Manage all assets across all Petz branded products for global teams
• Help craft marketing and PR communication strategies for Petz
• Work daily with producers, designers and developers to ensure the completion of the multi-platform expansion of the Petz brand – MMO, iPhone, and Facebook
• Create reports for best practices, competition, trends, and recommendations across several mediums– iPhone, Toys, Facebook, XBLA, PSN, Virtual Worlds, Nintendo DS and Nintendo 3DS
• Design the information architecture for MMO website and future features
•Assisted at some point on the following titles: (that have been announced)
- RockSmith(Xbox)
- Scott Pilgrim vs. the World (PSN/ XBLA)
- Gold’s Gym Cardio Dance Workout(Wii)
- No More Heroes(Wii)
- Ghost Recon (Wii)
- Outlands(XBLA)
- Broadway(Wii)
- PETZ 2009- Dogz Talent Show, Hamsterz Superstarz, Petz Nursery
- PETZ 2010 – Petz Nursery 2, Catz Playground, Petz Fantasy: Moonlight Magic, Petz Fantasy: Sunshine Magic and Bunnyz Bunch.
International Product Coordinator
Ubisoft
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
July 2009 – October 2009 (4 months)
•Assisted International Brand Managers to help meet deadlines for multiple brands
•Provided direction to help production teams align with long term brand strategy
•Lead creative direction to generate high quality assets for marketing and PR purposes
•Worked with licensors to help maintain and add value to global brands - TMNT, CSI, and Hello Kitty
•Communicated with overseas developers for No More Heroes: Desperate Struggle Wii, Petz DS, and TMNT: Arcade Attack DS
•Lead the TMNT: Arcade Attack DS demo and promotions at PAX 2009
•Directly contributed in the future Petz game concepts for 2010
PR Intern
Ubisoft
Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
April 2009 – June 2009 (3 months)
•Assisted the PR team to prepare and plan for E3, other industry events, and launch parties
•Prepared a booklet with bios and latest works of reporters the PR team would interact with
•Monitored and recorded media coverage for companywide reports
•Managed the database all PR media contacts
•Evaluated the credibility of gaming and traditional news media for video game review eligibility
Business Development Associate
AIESEC
Nonprofit; 10,001+ employees; Nonprofit Organization Management industry
2007 – May 2009 (2 years)
Marketing Intern
Genesis Interactive Inc.
June 2008 – December 2008 (7 months)
• Created and successfully implemented marketing campaigns to an underdeveloped gamer community on DeviantArt.com
•Assisted with the product management to launch 2 applications – GotGame Live and GotGame Rogue
•Wrote coverage articles for expos and conventions (Blizzcon, EforALL, NVision)
•Worked with VP to manage a class of over 20 interns in the fall semester 2008
•Monitored site analytics to create strategic marketing plans
•Manual writing and module creations for future internship classes
•Maintain and develop contacts with professionals/community leaders in the gaming industry
Loan Facilitation Assistant
CityMutual Financial
Privately Held; 51-200 employees; Banking industry
October 2005 – June 2006 (9 months)
•Communicated and maintained relationships with high-profile clients
•Facilitated loan completion with multiple parties – title companies, escrow officers, real estate agents, other loan officers, etc.
•Help plan and prepare for informational seminars
Claudia Ng's Projects
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Wormwood
- March 2011 to February 2012
Team Members: Claudia Ng, Courtney Parks, Missy Roode, Barbara Tarr, Jesse Easley, Sean Levatino, Joseph de Jesus, Shawn Borsky, Cody Flynn, Dan Pettit, Charles Lee-ThorpWormwood was a turn-based RPG for Facebook, nearly finished before the company closed.
Claudia Ng's Education
University of San Francisco
BS, International Business
2004 – 2009
Activities and Societies: AIESEC, Delta Sigma Pi, Paintball Club
上智大学
Liberal Arts
2007 – 2008
Studied abroad for a year
Activities and Societies: Snowboard Club, Ballroom dancing club
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