Claudia Ng

Claudia Ng

Associate Producer at Making Fun, Inc.

Location
San Francisco Bay Area
Industry
Entertainment

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Claudia Ng's Overview

Current
Past
  • Associate Producer at Rivet Games
  • Assistant International Product Manager at Ubisoft
  • International Product Coordinator at Ubisoft
Education
  • University of San Francisco
  • 上智大学
Recommendations

18 people have recommended Claudia

Connections

421 connections

Claudia Ng's Summary

"Jane of all trades, master of some."
I am utterly committed to never cease learning.

My multitude of hobbies and self assigned projects over the years has instilled a confidence to take on almost any challenge. This confidence translates into an ability to adapt to many different industries and excel in many roles. When challenged to "make things happen", I gladly accept.

My long term goals are to hone my skills in strategy and design, find effective initiatives to bring my team to maximum efficiency, and to master the art of one page communication.

Outside of work, I manage Tokyosurvival.com to help lost souls in Tokyo. I occasionally design urban toys to raise money for charity. I also am working towards getting a card game published.

Specialties

Development:
Certified Scrum Master, JSON Capable

Linguistically:
Native English, Excellent Chinese, and Strong Japanese

Creatively:
Presentations, Proposal Writing, Article Writing, Photoshop

Internationally:
Cross cultural communications, Manage tokyosurvival.com, Extensive overseas exchanges:
• Two summer in Osaka, Japan
• One summer in Neuquen, Argentina
• 15 month in Tokyo, Japan

Claudia Ng's Experience

Associate Producer

Making Fun, Inc.

Privately Held; 11-50 employees; Entertainment industry

April 2012Present (2 months) San Francisco Bay Area

I am the producer for live tower defense facebook game(bugsters) and another game that is currently in development. I am the point of contact for our international third party developer.

VP of Product

JobAware

November 2011Present (7 months) San Francisco Bay Area

Sole purpose is to help society by make job hunting a little less painful.

Check us out: http://www.jobaware.com

• Developed the long term strategy and development schedule for growth
• Defined target demographics and marketing strategies for them
• Defined feature sets for a more tailored experience
• Addressed UX improvements
• Organized user testing

Associate Producer

Rivet Games

Privately Held; 11-50 employees; Computer Games industry

July 2011February 2012 (8 months) San Francisco Bay Area

Worked on the company's core-gamer Facebook game, Wormwood - Combat RPG

• Scrum mastered for multiple teams of over 20 people
• Defined and tracked every asset for our game
• Developed tools to visualize and track actual progress for multidisciplinary communication
• Designed and developed content in JSON, such as combat arenas, dialogue, and missions
• Created the information architecture to visualize our massive game
• Responsible for quality and timely delivery from every member
• Ensured every design choice, from game to UI, was on target for our audience
• Prototyped simulations to test design options
• Created tailored pitch decks to communicate our game to investors

Assistant International Product Manager

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

October 2009June 2011 (1 year 9 months)

Worked in the companies International Brand Strategy Team

• Strategize and execute plans to achieve short and long term plans for the Petz brand
• Manage all assets across all Petz branded products for global teams
• Help craft marketing and PR communication strategies for Petz
• Work daily with producers, designers and developers to ensure the completion of the multi-platform expansion of the Petz brand – MMO, iPhone, and Facebook
• Create reports for best practices, competition, trends, and recommendations across several mediums– iPhone, Toys, Facebook, XBLA, PSN, Virtual Worlds, Nintendo DS and Nintendo 3DS
• Design the information architecture for MMO website and future features

•Assisted at some point on the following titles: (that have been announced)
- RockSmith(Xbox)
- Scott Pilgrim vs. the World (PSN/ XBLA)
- Gold’s Gym Cardio Dance Workout(Wii)
- No More Heroes(Wii)
- Ghost Recon (Wii)
- Outlands(XBLA)
- Broadway(Wii)
- PETZ 2009- Dogz Talent Show, Hamsterz Superstarz, Petz Nursery
- PETZ 2010 – Petz Nursery 2, Catz Playground, Petz Fantasy: Moonlight Magic, Petz Fantasy: Sunshine Magic and Bunnyz Bunch.

International Product Coordinator

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

July 2009October 2009 (4 months)

•Assisted International Brand Managers to help meet deadlines for multiple brands
•Provided direction to help production teams align with long term brand strategy
•Lead creative direction to generate high quality assets for marketing and PR purposes
•Worked with licensors to help maintain and add value to global brands - TMNT, CSI, and Hello Kitty
•Communicated with overseas developers for No More Heroes: Desperate Struggle Wii, Petz DS, and TMNT: Arcade Attack DS
•Lead the TMNT: Arcade Attack DS demo and promotions at PAX 2009
•Directly contributed in the future Petz game concepts for 2010

PR Intern

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

April 2009June 2009 (3 months)

•Assisted the PR team to prepare and plan for E3, other industry events, and launch parties
•Prepared a booklet with bios and latest works of reporters the PR team would interact with
•Monitored and recorded media coverage for companywide reports
•Managed the database all PR media contacts
•Evaluated the credibility of gaming and traditional news media for video game review eligibility

Business Development Associate

AIESEC

Nonprofit; 10,001+ employees; Nonprofit Organization Management industry

2007May 2009 (2 years)

Marketing Intern

Genesis Interactive Inc.

June 2008December 2008 (7 months)

• Created and successfully implemented marketing campaigns to an underdeveloped gamer community on DeviantArt.com
•Assisted with the product management to launch 2 applications – GotGame Live and GotGame Rogue
•Wrote coverage articles for expos and conventions (Blizzcon, EforALL, NVision)
•Worked with VP to manage a class of over 20 interns in the fall semester 2008
•Monitored site analytics to create strategic marketing plans
•Manual writing and module creations for future internship classes
•Maintain and develop contacts with professionals/community leaders in the gaming industry

Loan Facilitation Assistant

CityMutual Financial

Privately Held; 51-200 employees; Banking industry

October 2005June 2006 (9 months)

•Communicated and maintained relationships with high-profile clients
•Facilitated loan completion with multiple parties – title companies, escrow officers, real estate agents, other loan officers, etc.
•Help plan and prepare for informational seminars

Claudia Ng's Projects

Claudia Ng's Education

University of San Francisco

BS, International Business

20042009

Activities and Societies: AIESEC, Delta Sigma Pi, Paintball Club

上智大学

Liberal Arts

20072008

Studied abroad for a year

Activities and Societies: Snowboard Club, Ballroom dancing club

Claudia Ng's Additional Information

Interests:

Snowboarding, Computers, Digital Art, Video games, Movies, Festivals, Food, and Traveling.

Groups and Associations:

AIESEC, Delta Sigma Pi

Contact Claudia for:

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  • job inquiries
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