
Educational Simulations and Serious Games Designer | Thought Leader | Author | Strategist | Market Analyst
Greater New York City Area

Educational Simulations and Serious Games Designer | Thought Leader | Author | Strategist | Market Analyst
Greater New York City Area
I design and build simulations, and either manage the entire end-to-end process or just take on the role of Lead Designer if an external team is already in place, for a growing list of international clients from corporate, military, government, and academic environments.
I also write books, serve on boards and other advisory roles, give speeches, and help clients in a variety of ways.
My clients and I have been called thought leaders, mavericks, rebels, and upstarts. We are together forever changing the way wisdom is recorded from experts and developed in others, while driving unheard of results for organizations and promotions for sponsors.
Simulations, Serious Games, E-Learning, Leadership, Analyst, Education, Computer Games
(Think Tanks industry)
2003 — Present (6 years )
I design and build simulations, either managing the entire end-to-end process or just taking on the role of Lead Designer if an external team is already in place, for a growing list of international clients from corporate, military, government, and academic environments.
I also write books, serve on boards and other advisory roles, give speeches, and help clients in a variety of ways.
My clients and I have been called thought leaders, mavericks, rebels, and upstarts. We are together forever changing the way wisdom is recorded from experts and developed in others, while driving unheard of results for organizations and promotions for sponsors.
(Public Company; Publishing industry)
January 2006 — September 2009 (3 years 9 months)
This "blog to book" is both a practical style guide to producing simulations and serious games and a manifesto for breaking the intellectual chains of traditional linear content.
(Public Company; Publishing industry)
September 2008 — August 2009 (1 year )
I wrote a book that goes into selection and implementation detail around Highly Interactive Virtual Environments. Along the way, it prepares instructors for the new challenges of developing a true culture of interactivity and helping students "learn to do" not just "learn to know."
(Privately Held; Professional Training & Coaching industry)
January 2001 — August 2007 (6 years 8 months)
I was the lead designer at SimuLearn, creating both off-the-shelf and custom simulations and platforms.
I was in charge of an international effort that successfully created, launched, deployed, and localized in multiple languages an industry leading, breakthrough educational simulation platform, Virtual Leader, awarded Best Online Training Product of the Year (T+D Magazine) and a US patent; Virtual Leader products are currently deployed in corporate, government, academic, and military sites.
In 2003, my SimuLearn arrangement shifted to part-time and non-exclusive. In August, 2007, I shifted completely to ad hoc contract worker status.
(Professional Training & Coaching industry)
April 2004 — November 2004 (8 months)
I wrote a book that is a broad look at a range of educational simulations, the strengths and trade-offs of each, and essential design and deployment elements for present and future models.
(Professional Training & Coaching industry)
January 2003 — September 2003 (9 months)
I wrote a book that is a deep, first person case study of the journey of re-imagining content as we move from linear content in a passive form to simulations in an interactive form. The book is about building an educational concept car - the first dynamic simulation-based course on leadership.
(Public Company; 1001-5000 employees; IT; Information Technology and Services industry)
August 1997 — December 2000 (3 years 5 months)
I launched Gartner's E-learning coverage and built it to be highly profitable, credible, and creative.
(Public Company; 10,001 or more employees; XRX; Information Technology and Services industry)
October 1990 — July 1997 (6 years 10 months)
I worked with the senior management of Xerox for projects ranging from speech writing to managing strategic alliances with IBM and EDS to negotiating outsourcing to long range strategic planning.
(Non-Profit; 201-500 employees; Education Management industry)
1985 — August 1990 (5 years )
Cognitive Science/Artificial Intelligence September 1985 — May 1989
1982 — 1985
1978 — 1982
1977 — 1980
National Security Agency Educational Advisory Board: 2008-present
Full Sail University Masters Education Progam Advisory Board: 2008-present
ASTD Editorial Board: 2007-present
Columnist, Brown University’s Computer Science Journal: 2006-2007
Innovate Editorial Board, The Journal of Online Education: 2005-Present
Member of the American Society for Training and Development’s Brain Trust: 2000-Present
Invited “Guru” Blogger, Learning Circuits Blog: 2004-Present
Columnist for Training Magazine: 2001-2004
Columnist for Information Week’s online magazine, PlanetIT.com: 1999-2000
Member, CT Youth TechCorps Finance and Development Committee: 1998-2001
Governor’s appointee to Connecticut’s Joint Committee on Educational Technology: 1996-2000
Awarded patent for Virtual Leader, 2008
Invited to join the American Society of Training and Development’s editorial board, 2007
Awarded one of four “Thought Leader” awards in 2006 from the International Society for Performance Improvement
Learning By Doing awarded “Four Stars” (out of four), Training Media Review, T+D Magazine
Simulations and the Future of Learning awarded Best Training Book of the Year, Training Media Review
SimuLearn's Virtual Leader (v1.2) awarded Best Online Training Product of the Year, T+D Magazine, 2004
SimuLearn recognized as an Eduventures 100 company in 2003.
Selected as one of nine members of Training’s New Guard, the American Society of Training and Development, 2001
Selected as one of three e-learning gurus, Fortune Magazine, 2000
Selected as one of sixteen Visionaries of the Industry, Training Magazine, 2000
Gartner award for excellent client services, 1999