Narrative Designer
Gainesville, Florida Area
Narrative Designer
Gainesville, Florida Area
* Managed a design team of as many as 10 individuals.
* Developed production schedules and other project management assets.
* Solidified the bond between and communication among team members to form a more cohesive and productive unit.
* Advised and mentored team members to shape assets into a release-ready state.
Realistic, strong character dialogue
(Computer Games industry)
June 2008 — Present (1 year 6 months)
(Computer Games industry)
2008 — Present (1 year )
(Computer Games industry)
May 2008 — June 2008 (2 months)
(Computer Games industry)
December 2007 — May 2008 (6 months)
* Write dialogue, barks, quests, descriptions, and documentation.
* Manage a team of writers and designers.
* Offer assistance on a team-wide level as an Associate Producer.
* Implement content into the game via hub-centric level design.
(Computer Games industry)
October 2007 — December 2007 (3 months)
* Write dialogue, barks, quests, descriptions, and documentation.
Bachelor's , Game Art and Design , 2006 — 2009
writing, digital art, pen and paper games, video games, roleplaying games, reading, European history, game design
Writer's Guild of America, Science Fiction and Fantasy Writers of America, International Game Developers Association, Westwood College Game Design Club
* Dean's List, Westwood College - 2006-2008
* World of Warcraft Beta Contest - Best Short Story: The Fall of Oliver Trent