General Manager at Mytopia
Israel
General Manager at Mytopia
Israel
Game Developer, filled positions ranging from programming to senior positions, with strong emphasis on game design and creative roles.
Designed, developed and produced games on PC, Mobile, IPTV and Web.
Current Industry Positions:
- GM at Mytopia
- Exec. Editor of Mobile Game Developer Magazine (MobileGD.com)
- Co-Organizer of MobileMonday Tel Aviv
Academic:
Instructor at the Game Development program in Beit-Berl College, Background in computer graphics research at CG Lab, Hebrew University.
4 Years main organizer of demo parties (computer art festivals).
Project Management, Game Development, Game Design, Mobile and Wireless, Copywriting, Journalism, Events Organizing.
(Computer Games industry)
April 2009 — Present (4 months)
General Manager and Studio Director of Mytopia. Responsible for all the game studio operations. Previously (last 2 years) handled concept design.
Mytopia is a cross-platform (mobile, web, social networks, etc) multiplayer online gaming network. You can try our games yourself on any SN (facebook/myspace/etc), or at mytopia.com
(Non-Profit; Wireless industry)
April 2008 — Present (1 year 4 months)
Core organizing team of MobileMonday Tel-Aviv, Israel. http://www.momotlv.com
(Educational Institution; 1001-5000 employees; Education Management industry)
June 2005 — Present (4 years 2 months)
Academic Staff of the Gamology Program in Beit Berl College - The School for Multidisciplinary Studies. Involved in constructing the 2 years program and a member instructor.
My classes: Java programming (emphasis on graphics and games), 2nd year Final Project workshop, Misc. lectures in other courses (Mostly AI techniques), Advanced 3D Graphics Programming (OpenGL).
Check out http://berligames.cfxweb.net for some games from our students
(Computer Games industry)
June 2004 — Present (5 years 2 months)
Editor in Chief of the online publication. Founded and was the editor. Now, due to other responsibilities, only oversee operations and act as director.
(Computer Software industry)
November 2003 — March 2009 (5 years 5 months)
General Management, Game Design and Development.
The studio worked as a game developer. We have developed and designed original as well as contracted games for Mobile, Web and IPTV. Brands and companies we've worked with include DreamWorks SKG, MGA (Bratz), BitBand, Eurofun, Orange, Nostromo etc.
Today Deepmist Studios mainly operates MobileGD Magazine and provides Game Design services.
(Computer Games industry)
2002 — 2006 (4 years)
(Computer Games industry)
December 2005 — September 2006 (10 months)
Team Leader of the Mobile Game Engine team.
GamearraY was a JVP Studio startup, that developed a rapid game maker for mobile phones. Users could go on the website and create games for any phone using a Drag n' Drop interface and a rules system. The startup was eventually closed by JVP.
(Privately Held; 11-50 employees; Animation industry)
1995 — 1999 (4 years)
Main organizer of national Computer Art Festivals (Movement Demo Party) between the years 1995-1998. Getting sponsorships, managing work teams, managing the event and cooperation with local municipality.
B.A. , Communication and Film , 2004 — 2008
Diploma , Copywriting , 2003 — 2004
Computer Graphics Research Lab 2000 — 2002
Interest field: Visual simulation of natural phenomena (Fire, Water, Cloth, etc)
Physics 1999 — 2001
Backpacking, Photography, Writing, Computer Graphics, Visual Simulations of Physical Phenomenons, A-Life, Anthropology and Cultures, Communication and Interactivity.
IGDA, MobileMonday.