Editor at Mobile Game Developer Magazine, Partner at DeepMist Studios, Game Designer for RealDice
Israel
Editor at Mobile Game Developer Magazine, Partner at DeepMist Studios, Game Designer for RealDice
Israel
To LinkedIn me use ohad @deepmist.com
Game Developer, filled positions ranging from programming to senior positions, with strong emphasis on game design and creative roles.
Platforms I have designed and developed on include PC, Mobile and ITV (Games on Demand). Mobile (cellular) games are my primary expertise.
Current Industry Positions:
- Partner at DeepMist Studios (Israel)
- Editor at Mobile Game Developer Magazine (MobileGD.com)
- Mobile MMO Designer for Real Dice (Israel)
- IGDA Israel Chapter Coordinator.
Academic:
Instructor at Beit-Berl College (Gameology Programme), Lecturer at LogTel, Background in computer graphics research at CG Lab, Hebrew University.
4 Years main organizer of demo parties (computer art festivals).
Game Development, Game Design, Mobile and Wireless, Copywriting, Journalism, Computer Graphics Research, Events Organizing.
(Privately Held; 51-200 employees; Professional Training & Coaching industry)
February 2007 — Present (1 year 4 months)
Giving seminars on subjects like Development of Mobile Games, Java Graphics programming, etc.
(Educational Institution; 1001-5000 employees; Higher Education industry)
June 2005 — Present (3 years)
Academic Staff of the Gamology Program in Beit Berl College - The School for Multidisciplinary Studies. Involved in constructing the 2 years program and a member instructor.
My classes: Java programming (emphasis on graphics and games), 2nd year Final Project workshop, Misc. lectures in other courses (Mostly AI techniques), Mobile Game Programming (Yearly course covering most technologies).
http://www.beitberl.ac.il/HeaderTemplates/HeaderTemplatesPreview.asp?ID=902
(Partnership; 1-10 employees; Computer Games industry)
June 2004 — Present (4 years)
Magazine Editor. I'm responsible for managing the published content, write new articles, cover industry events through out the world, hiring and managing personell, signing cooperations and media partnerships/sponsorships and adding new features to the website.
(Partnership; 1-10 employees; Computer Software industry)
November 2003 — Present (4 years 7 months)
General Management, Business Relations, HR, Game Design and Development
(Privately Held; 11-50 employees; Computer Games industry)
October 2006 — February 2007 (5 months)
Design and development of games for handheld devices. Specifically, game design for Mobile MMO Game. (Work on this project being done as contract work under DeepMist)
(Privately Held; 51-200 employees; Computer Games industry)
July 2005 — October 2006 (1 year 4 months)
Gametel is a Games oriented MVNO in Australia. Gametel Studio is the mobile games development studio of Gametel, located in the Philippines.
(Privately Held; 11-50 employees; Computer Games industry)
June 2006 — September 2006 (4 months)
- Buillding and managing inhouse content team, as well as managing content contractors
- Design and construct games from concept to release using GamearraY game editor
- Support third party development teams using the GamearraY system
(Privately Held; 11-50 employees; Computer Games industry)
December 2005 — June 2006 (7 months)
Team Leader of the Mobile Game Engine team. GamearraY is a JVP Studio startup, developing a unique solution in the mobile games section. And it's cool! http://www.gamearray.com
(Computer Games industry)
2002 — 2006 (4 years)
(Public Company; 51-200 employees; Computer Software industry)
August 2005 — November 2005 (4 months)
Bitband produces Video On Demand (VOD) servers. We were contracted to join the Games team (ExciTV) to design and develop IPTV game as part of the GoD (Games on Demand) platform.
(Privately Held; 1-10 employees; Computer Software industry)
1999 — 1999 (less than a year)
Developing Prototype software to test ideas and design before actual production.
(Privately Held; 11-50 employees; Animation industry)
1995 — 1999 (4 years)
Main organizer of national Computer Art Festivals (Movement Demo Party) between the years 1995-1998. Getting sponsorships, managing work teams, managing the event and cooperation with local municipality.
B.A., Communication and Film, 2004 — 2008 (expected)
Diploma, Copywriting, 2003 — 2004
Computer Graphics Research Lab 2000 — 2002
Interest field: Visual simulation of natural phenomena (Fire, Water, Cloth, etc)
Physics 1999 — 2001
Backpacking, Photography, Writing, Computer Graphics, Visual Simulations of Physical Phenomenons, A-Life, Antropology and Cultures, Communication and Interactivity.
IGDA, Facebook..