
3D artist at Zipper Interactive
Greater Seattle Area

3D artist at Zipper Interactive
Greater Seattle Area
10 years of game development experience creating 3D art for games on PC, PS2, PSP, Xbox 360, and now PS3.
Maya, Photoshop, Unreal Editor 3, Illustrator, FreeHand.
(Privately Held; Computer Games industry)
March 2008 — Present (1 year 10 months)
Creating environment assets, buildings, etc. for military themed game. I love this hands-on stuff, since my last job was mostly managing and approving outsourced content.
(Public Company; 1001-5000 employees; THQI; Computer Games industry)
July 2006 — February 2008 (1 year 8 months)
Created/managed all vehicle and weapon assets for soon-to-be released game "Destroy All Humans 3". Worked exclusively in Unreal Editor 3 and Alias Maya.
(Privately Held; 201-500 employees; Computer Games industry)
June 2005 — June 2006 (1 year 1 month)
Worked on Interface Design, FX, and 3D modeling on PSP title "Eragon" based on the movie/book of the same name.
(Public Company; 201-500 employees; Computer Games industry)
May 1997 — May 2005 (8 years 1 month)
Humongous (Atari) was my first job out of college and I learned a lot in the 7+ years I was there. I did everything from 2D pixel animation, old school digital paint work, and concept art, all the way to 3D modeling and level gameplay design. Humongous was a great company that made great products, and I was proud to be a part of it.
Modeling Course 2003 — 2003
1994 — 1997
Sanblast Spirit Award, 2007
Best Supporting Artist, 2002
Best Game Team- Moonbase Commander, 2002