Christopher Tudor Smith

Current
Past
  • SSX on Tour - Creative Producer - PXS2/Xbox/Gamecube at EA Canada
  • R&D - Lead Designer at Visual Concepts
  • Midnight Club 2 - co Lead Designer - PXS2/Xbox at Angel Studios
  • Technomancer - co / Lead Designer - PSX2 at Qube
  • Alien Resurrection/Croc - Designer - Playstation 1 / PC at Argonaut Software
  • Lead QA - Multiple titles at Warner Interactive
Connections
201 connections
Industry
Computer Games

Christopher Tudor Smith’s Summary

13+ experience as a designer creating compelling and marketable universes with accessible systemic game systems.

XBox360: EnglishNinja
Playstation 3: NoSushi4U

Christopher Tudor Smith’s Specialties:

Creating accessable, empowering and memorable experiences for gamers and non-gamers


Christopher Tudor Smith’s Experience

  • Creative Director

    Crytek

    (Privately Held; Computer Games industry)

    August 2009Present (4 months)

  • Principle Lead Designer

    BioWare Corp

    (Public Company; ERTS; Computer Games industry)

    September 2007April 2009 (1 year 8 months)

    Working on an unannounced 'AAA' title. BioWare is an amazing place to work and I am sad to leave such an exceptional company although I am excited in my decision to move to be with my fiancé.

  • Senior Designer

    Sony

    (Public Company; SNE; Consumer Electronics industry)

    October 2006September 2007 (1 year )

    Short contract with Sony to work on the next generation of PSX3 titles coming out of the Soho studio.

  • Splinter Cell 4 - Senior Designer - Xbox360

    Ubisoft - Shanghai

    (Public Company; FR0000054470; Computer Games industry)

    May 2005October 2006 (1 year 6 months)

    Metacritic rating: 85%
    http://www.metacritic.com/games/platforms/xbox360/tomclancyssplintercelldoubleagent?q=double%20agent

  • SSX on Tour - Creative Producer - PXS2/Xbox/Gamecube

    EA Canada

    (Public Company; ERTS; Computer Games industry)

    April 2004May 2005 (1 year 2 months)

    Metacritic rating: 80-81%
    http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=ssx+on+tour&ty=3

  • R&D - Lead Designer

    Visual Concepts

    (Privately Held; Computer Games industry)

    November 2002April 2004 (1 year 6 months)

    I was hired to produce a concept for multiple movie licenses

  • Midnight Club 2 - co Lead Designer - PXS2/Xbox

    Angel Studios

    (Privately Held; Computer Games industry)

    October 2001November 2002 (1 year 2 months)

    Brought in by Angel studios to add experience to the team and support the existing designer.

    Metacritic rating: 85-86%
    http://www.metacritic.com/games/platforms/ps2/midnightclub2?q=midnight%20club%202

  • Technomancer - co / Lead Designer - PSX2

    Qube

    (Privately Held; Computer Games industry)

    January 2000September 2001 (1 year 9 months)

    I joined this project at the concept stage. Titus canned the project during the takeover of Virgin in the UK.

  • Alien Resurrection/Croc - Designer - Playstation 1 / PC

    Argonaut Software

    (Computer Games industry)

    April 1997January 2000 (2 years 10 months)

    Two Projects:

    1 - Alien Resurrection: Lead designer

    2 - Croc: Level design on the Play Station version before joining the Saturn team on the port.

  • Lead QA - Multiple titles

    Warner Interactive

    (Computer Games industry)

    May 1995April 1997 (2 years )

    'Z' PC - I worked for eleven months within the Bitmap Brothers studio. I was also given the chance to adjust game play balancing issues with Eric Mathews

    Before ‘Z’ I was part of a team dealing with language skews and QA on the following titles: Striker (PSX1), Creatures (PC), Sensible World of Soccer (Amiga / PC), Organic art (PC), and Abe’s Odyssey (PSX1).


Additional Information

Christopher Tudor Smith’s Interests:

I am and always will be a gamer; I currently own a DS, PC, Play Station 3, and an Xbox 360. I enjoy movies, graphic novels, socialising, football, surfing, snowboarding, painting, pool, boxing, exercise at the gym, reading and driving


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