
Creative Director at Crytek
Hungary

Creative Director at Crytek
Hungary
13+ experience as a designer creating compelling and marketable universes with accessible systemic game systems.
XBox360: EnglishNinja
Playstation 3: NoSushi4U
Creating accessable, empowering and memorable experiences for gamers and non-gamers
(Privately Held; Computer Games industry)
August 2009 — Present (4 months)
(Public Company; ERTS; Computer Games industry)
September 2007 — April 2009 (1 year 8 months)
Working on an unannounced 'AAA' title. BioWare is an amazing place to work and I am sad to leave such an exceptional company although I am excited in my decision to move to be with my fiancé.
(Public Company; SNE; Consumer Electronics industry)
October 2006 — September 2007 (1 year )
Short contract with Sony to work on the next generation of PSX3 titles coming out of the Soho studio.
(Public Company; FR0000054470; Computer Games industry)
May 2005 — October 2006 (1 year 6 months)
Metacritic rating: 85%
http://www.metacritic.com/games/platforms/xbox360/tomclancyssplintercelldoubleagent?q=double%20agent
(Public Company; ERTS; Computer Games industry)
April 2004 — May 2005 (1 year 2 months)
Metacritic rating: 80-81%
http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=ssx+on+tour&ty=3
(Privately Held; Computer Games industry)
November 2002 — April 2004 (1 year 6 months)
I was hired to produce a concept for multiple movie licenses
(Privately Held; Computer Games industry)
October 2001 — November 2002 (1 year 2 months)
Brought in by Angel studios to add experience to the team and support the existing designer.
Metacritic rating: 85-86%
http://www.metacritic.com/games/platforms/ps2/midnightclub2?q=midnight%20club%202
(Privately Held; Computer Games industry)
January 2000 — September 2001 (1 year 9 months)
I joined this project at the concept stage. Titus canned the project during the takeover of Virgin in the UK.
(Computer Games industry)
April 1997 — January 2000 (2 years 10 months)
Two Projects:
1 - Alien Resurrection: Lead designer
2 - Croc: Level design on the Play Station version before joining the Saturn team on the port.
(Computer Games industry)
May 1995 — April 1997 (2 years )
'Z' PC - I worked for eleven months within the Bitmap Brothers studio. I was also given the chance to adjust game play balancing issues with Eric Mathews
Before ‘Z’ I was part of a team dealing with language skews and QA on the following titles: Striker (PSX1), Creatures (PC), Sensible World of Soccer (Amiga / PC), Organic art (PC), and Abe’s Odyssey (PSX1).
I am and always will be a gamer; I currently own a DS, PC, Play Station 3, and an Xbox 360. I enjoy movies, graphic novels, socialising, football, surfing, snowboarding, painting, pool, boxing, exercise at the gym, reading and driving