
Animator at id Software
Dallas/Fort Worth Area

Animator at id Software
Dallas/Fort Worth Area
- Strong professional working knowledge of Maya: I have been using this package from the first Alpha Release.
- My experience as an animator and artist enhances my ability to code intuitive tools for the end user. I am not just a programmer making tools I myself wouldn't be able use.
- Proven track record with almost 8 years experience, developed animation pipelines from the ground up for two companies.
- Have had the opportunity to develop games for very diverse target platforms, anything from PC and Consoles to Wireless phones.
Please visit my website at http://www.csa3d.com for more information.
MEL Scripting, Rigging, Animation, Optimizing data to run realtime on anything from PC's to wireless phones
(Privately Held; Computer Games industry)
March 2009 — Present (5 months)
(Privately Held; 51-200 employees; Computer Games industry)
July 2007 — November 2008 (1 year 5 months)
Animation Lead over 4 junior animators, Art lead on 2 internal demos, MEL Scripting of animation setup tools and game engine exportation pipelines, keyframe animation, mocap cleanup, designing and scheduling of animation trees and implementations.
(Higher Education industry)
July 2006 — July 2007 (1 year 1 month)
(Privately Held; 11-50 employees; Computer Games industry)
September 2005 — September 2006 (1 year 1 month)
Method solutions was what TKO Software Dallas regrouped to form after shutting down. See description for TKO Software below.
(Privately Held; 11-50 employees; Computer Games industry)
November 2003 — July 2005 (1 year 9 months)
- Transitioned Art Team from a Max house to a Maya house
- Development of intuitive art production tools keeping the artist in mind
- Simplified asset pipelines to expidite implementation under extremely short deadlines
- Created flexible animation systems which allow asset sharing between very diverse target platforms
- Training inexperienced artists on core concepts of game animation and implementing their creative assets using various engines
- Leading a small team of animators
- New employee interviewing and recruiting.
(Public Company; 51-200 employees; ATAR; Computer Games industry)
September 2001 — November 2003 (2 years 3 months)
- Development of an automated animation pipeline, creation of an asset tracking/scheduling database
- Employee lectures on tools and techniques of animation
- Testing and support of core animation technologies
- Batch scripting large quantities of animation assets
- Animator motion critiques
- Interviewing of new hires
- In-game character keyframing
- Mocap cleaning/shooting
- UV color and manipulation tools for level artists.
(Privately Held; 51-200 employees; Computer Games industry)
June 2000 — July 2001 (1 year 2 months)
Mocap Animation - Vicon Capture System Setup, Actor Markering, Captured Data Cleanup and Filmbox Asset Delivery
Animation - Keyframing, Mocap, Anim Looping, Maya Trax Blending of Mocap to Keyframe moves, and Facial R&D
Level Optimization - Rebuilding Un-optimized Geometry, UV Sharing and Texture Optimization
MEL Tool Design - Created various animation, texturing and workflow tools to simplify daily tasks
BFA , Computer Animation , 1996 — 2000
Photography Minor, Graduated with honors
Classic Arcade, Animation, Programming, Home Improvement