Chris Adams

Chris Adams

Animator at id Software

Dallas/Fort Worth Area

Current
Past
Education
  • Ringling School of Art and Design
Connections
147 connections
Industry
Computer Games
Websites

Chris Adams’s Summary

- Strong professional working knowledge of Maya: I have been using this package from the first Alpha Release.

- My experience as an animator and artist enhances my ability to code intuitive tools for the end user. I am not just a programmer making tools I myself wouldn't be able use.

- Proven track record with almost 8 years experience, developed animation pipelines from the ground up for two companies.

- Have had the opportunity to develop games for very diverse target platforms, anything from PC and Consoles to Wireless phones.

Please visit my website at http://www.csa3d.com for more information.

Chris Adams’s Specialties:

MEL Scripting, Rigging, Animation, Optimizing data to run realtime on anything from PC's to wireless phones


Chris Adams’s Experience

  • Animator

    id Software

    (Privately Held; Computer Games industry)

    March 2009Present (5 months)

  • Senior Animator

    Barking Lizards Technologies

    (Privately Held; 51-200 employees; Computer Games industry)

    July 2007November 2008 (1 year 5 months)

    Animation Lead over 4 junior animators, Art lead on 2 internal demos, MEL Scripting of animation setup tools and game engine exportation pipelines, keyframe animation, mocap cleanup, designing and scheduling of animation trees and implementations.

  • Game Development Faculty

    SMU Guildhall

    (Higher Education industry)

    July 2006July 2007 (1 year 1 month)

  • Technical Animator

    Method Solutions

    (Privately Held; 11-50 employees; Computer Games industry)

    September 2005September 2006 (1 year 1 month)

    Method solutions was what TKO Software Dallas regrouped to form after shutting down. See description for TKO Software below.

  • Technical Animator

    TKO-Software

    (Privately Held; 11-50 employees; Computer Games industry)

    November 2003July 2005 (1 year 9 months)

    - Transitioned Art Team from a Max house to a Maya house

    - Development of intuitive art production tools keeping the artist in mind

    - Simplified asset pipelines to expidite implementation under extremely short deadlines

    - Created flexible animation systems which allow asset sharing between very diverse target platforms

    - Training inexperienced artists on core concepts of game animation and implementing their creative assets using various engines

    - Leading a small team of animators

    - New employee interviewing and recruiting.

  • Senior Animator

    Paradigm Entertainment, Inc.

    (Public Company; 51-200 employees; ATAR; Computer Games industry)

    September 2001November 2003 (2 years 3 months)

    - Development of an automated animation pipeline, creation of an asset tracking/scheduling database

    - Employee lectures on tools and techniques of animation

    - Testing and support of core animation technologies

    - Batch scripting large quantities of animation assets

    - Animator motion critiques

    - Interviewing of new hires

    - In-game character keyframing

    - Mocap cleaning/shooting

    - UV color and manipulation tools for level artists.

  • Animator

    Retro Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    June 2000July 2001 (1 year 2 months)

    Mocap Animation - Vicon Capture System Setup, Actor Markering, Captured Data Cleanup and Filmbox Asset Delivery

    Animation - Keyframing, Mocap, Anim Looping, Maya Trax Blending of Mocap to Keyframe moves, and Facial R&D

    Level Optimization - Rebuilding Un-optimized Geometry, UV Sharing and Texture Optimization

    MEL Tool Design - Created various animation, texturing and workflow tools to simplify daily tasks


Chris Adams’s Education

  • Ringling School of Art and Design

    BFA , Computer Animation , 19962000

    Photography Minor, Graduated with honors

    Activities and Societies:
    F.E.W.S. -- Figure-drawing Enhancment With Students (Co-Organizer)

Additional Information

Chris Adams’s Websites:

Chris Adams’s Interests:

Classic Arcade, Animation, Programming, Home Improvement

Chris Adams’s Groups:

  •    Ringling College of Art & Design Alumni
  •    Game Creator's Network
  •    Electronic Entertainment Industry Network
  •    Maya Rigging
  •    Gaming: Passion and Profession
  •    VideoGame Professionals

Chris Adams’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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