Christian Schladetsch

Christian Schladetsch

Director at Blue Lion Software Limited

New Zealand

Current
  • Director at Blue Lion Software Limited
Past
  • Senior Software Engineer at Capture-Cam
  • Senior Programmer at Tantalus
  • Lead Programmer at Auran
  • Lead Trainer at QANTM
  • Senior Programmer at Microforte
  • Programmer at Eyst
  • Programmer at Dragonlore
  • Programmer at Beam Software
Education
  • The University of Queensland
  • RMIT University
  • Queensland University of Technology
Connections
98 connections
Industry
Computer Software
Websites

Christian Schladetsch’s Summary

I am a dedicated developer, applying my extensive experience to consistently produce elegant solutions to varied and difficult problems.

I stay on top by creating and learning new languages, techniques and platforms, and always questioning and refining existing practices and ideas. Language is the vehicle of ideas, but ideas transcend language.

That said, by understanding the pitfalls of over-engineering and by not confusing writing code with productive work, I am able to get my teams' products tested, completed and out the door on time and in budget.

Active Boost contributor, and member of ACM, SigGraph, and IGDA.

Christian Schladetsch’s Specialties:

Architectural design, test-first, performance-oriented C++ and C# development. Expert with API design, multi-threaded distributed objects, AI, "glue", visualisation & shaders.


Christian Schladetsch’s Experience

  • Director

    Blue Lion Software Limited

    (Computer Software industry)

    March 2009Present (9 months)

    Providing software services and consulting for the games industry, racing software and productivity applications.

  • Lead Programmer

    Sidhe Interactive

    (Privately Held; Computer Games industry)

    October 2007December 2008 (1 year 3 months)

    Lead Developer for Shatter, an original IP based game targetted at XBLA and PSN, and released July 2009. Designed and implemented a distributed, cross-platform, automated build, test and metrics system.

  • Lead Programmer

    Electronic Arts

    (Public Company; ERTS; Computer Games industry)

    April 2007August 2007 (5 months)

    Contract. Design and implement online game server for EA Phenomic in Germany.

  • Senior Software Engineer

    Integrian

    (Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)

    November 2006March 2007 (5 months)

    Contract. Assisted with architecture and implementation of distributed .NET application spanning hard/firm/soft-ware for both web- and desktop-based systems creating end-to-end surveilance solutions with media streaming.

    Targetted for police and public transit systems.

  • Senior Software Engineer

    Capture-Cam

    (Telecommunications industry)

    July 2006November 2006 (5 months)

    Contract. Developed software to enable unicast and broadcast of media (including live webcam video streaming) from PC's to mobile phones.

  • Senior Programmer

    Tantalus

    (Privately Held; 11-50 employees; Computer Software industry)

    July 2003March 2006 (2 years 9 months)

    Developed technology for cross-platform networking system for handheld gaming devices, including the Nokia NGAGE.

  • Lead Programmer

    Auran

    (Privately Held; 51-200 employees; Computer Software industry)

    April 2003December 2003 (9 months)

    Led a team to create a prototype MOG implementation.

  • Lead Trainer

    QANTM

    (Computer Software industry)

    20012002 (1 year )

    Introduced and delivered a training course to teach graduates game development using C++ and DirectX.

  • Senior Programmer

    Microforte

    (Computer Games industry)

    19992001 (2 years )

    Assisted with design and development of BigWorld MOG system.

  • Programmer

    Eyst

    (Computer Software industry)

    19981999 (1 year )

    Created 'Wartorn', a 3D RTS.

  • Programmer

    Dragonlore

    (Computer Software industry)

    19961998 (2 years )

    Tech lead at a self-funded start-up. We tried to make a MOG too early and failed. But at least we tried.

  • Programmer

    Beam Software

    (Privately Held; 51-200 employees; Computer Games industry)

    19921996 (4 years )

    Now Melbourne House (Atari). Actually now it has been bought by Krome.

    Used Assembly, C and C++ to help to create the games Bug!, Gex, Cricket'97, and The Lost Vikings.


Christian Schladetsch’s Education

  • The University of Queensland

    Cert IV in Assessment and Workplace Training 20022002

  • RMIT University

    Information Systems Science and Engineering 19911994

  • Queensland University of Technology


Additional Information

Christian Schladetsch’s Websites:

Christian Schladetsch’s Interests:

Chess, Go, MS Technologies

Christian Schladetsch’s Groups:

  •    ACM SIGGRAPH
  •    The University of Queensland Alumni
  •    ACM Members
  •    iPhone Developers - www.iPhoneintouch.com
  •    C++ Professionals
  •    EA Alumni Group
  •    RMIT Alumni
  •    VideoGame Professionals
  •    International Game Developers Association Members
  •    GPGPU Users
  •    DirectX Developers
  •    Video Game Research
  •    Game Technology Directors

Christian Schladetsch’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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