
Director at Blue Lion Software Limited
New Zealand

Director at Blue Lion Software Limited
New Zealand
I am a dedicated developer, consistently producing elegant solutions to varied and difficult problems.
I stay on top by creating and learning new languages, techniques and platforms, and always questioning and refining existing practices and ideas.
Architectural design, test-first, performance-oriented C++ and C# development. Expert with API design, distributed object models, networking, visualization & shader software.
(Computer Software industry)
March 2009 — Present (5 months)
Providing software services and consulting for the games industry, racing software and productivity applications.
(Privately Held; Computer Games industry)
October 2007 — December 2008 (1 year 3 months)
Lead Developer for an original IP based game targetted at XBLA and PSN. Designed and implemented a distributed, cross-platform, automated build, test and metrics system.
(Public Company; ERTS; Computer Games industry)
April 2007 — August 2007 (5 months)
Contract. Design and implement online game server for EA Phenomic in Germany.
(Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)
November 2006 — March 2007 (5 months)
Contract. Assisted with architecture and implementation of distributed .NET application spanning hard/firm/soft-ware for both web- and desktop-based systems creating end-to-end surveilance solutions with media streaming.
Targetted for police and public transit systems.
(Telecommunications industry)
July 2006 — November 2006 (5 months)
Contract. Developed software to enable unicast and broadcast of media (including live webcam video streaming) from PC's to mobile phones.
(Privately Held; 11-50 employees; Computer Software industry)
July 2003 — March 2006 (2 years 9 months)
Developed technology for cross-platform networking system for handheld gaming devices, including the Nokia NGAGE.
(Privately Held; 51-200 employees; Computer Software industry)
April 2003 — December 2003 (9 months)
Led a team to create a prototype MOG implementation.
(Computer Software industry)
2001 — 2002 (1 year)
Introduced and delivered a training course to teach graduates game development using C++ and DirectX.
(Computer Games industry)
1999 — 2001 (2 years)
Assisted with design and development of BigWorld MOG system.
(Computer Software industry)
1998 — 1999 (1 year)
Created 'Wartorn', a 3D RTS.
(Computer Software industry)
1996 — 1998 (2 years)
Tech lead at a self-funded start-up. We tried to make a MOG too early and failed. But at least we tried.
(Privately Held; 51-200 employees; Computer Games industry)
1992 — 1996 (4 years)
Now Melbourne House (Atari). Actually now it has been bought by Krome.
Used Assembly, C and C++ to help to create the games Bug!, Gex, Cricket'97, and The Lost Vikings.
Cert IV in Assessment and Workplace Training 2002 — 2002
Information Systems Science and Engineering 1991 — 1994
Chess, Go, MS Technologies