Senior Developer at Sidhe Interactive
New Zealand
Senior Developer at Sidhe Interactive
New Zealand
Architectural design, test-first, performance-oriented C# and C++ development.
(Privately Held; 51-200 employees; Computer Games industry)
October 2007 — Present (10 months)
(Privately Held; 501-1000 employees; Computer & Network Security industry)
November 2006 — March 2007 (5 months)
Assist with architecture and implementation of distributed .NET application spanning hard/firm/soft-ware for both web- and desktop-based systems creating end-to-end surveilance solutions with media streaming.
Targetted for police and public transit systems.
(Computer Software industry)
2007 — 2007 (less than a year)
(Public Company; 5001-10,000 employees; EART; Computer Games industry)
April 2007 — August 2007 (5 months)
Design an online game server.
(Privately Held; 1-10 employees; Telecommunications industry)
July 2006 — November 2006 (5 months)
Developed software to enable unicast and broadcast of media (including live webcam video streaming) from PC's to mobile phones.
(Privately Held; 11-50 employees; Computer Software industry)
July 2003 — March 2006 (2 years 9 months)
Developed technology for cross-platform networking system for handheld gaming devices, including the Nokia NGAGE.
(Privately Held; 51-200 employees; Computer Software industry)
April 2003 — December 2003 (9 months)
Led a team to create a prototype MOG implementation.
(Computer Software industry)
2001 — 2002 (1 year)
(Computer Software industry)
1999 — 2001 (2 years)
(Computer Software industry)
1998 — 1999 (1 year)
Created 'Wartorn', a 3D RTS.
(Computer Software industry)
1996 — 1998 (2 years)
(Computer Software industry)
1992 — 1996 (4 years)
Now Melbourne House (Atari)
Cert IV in Assessment and Workplace Training 2002 — 2002
Information Systems Science and Engineering 1991 — 1994
Dual Degree, Computer Science and Electronic Engineering. Deferred after 3 years to start career.
Chess, Go, MS Technologies