Christian Schladetsch

Christian Schladetsch

Director at Blue Lion Software Limited

New Zealand

Current
  • Director at Blue Lion Software Limited
Past
  • Senior Software Engineer at Capture-Cam
  • Senior Programmer at Tantalus
  • Lead Programmer at Auran
  • Lead Trainer at QANTM
  • Senior Programmer at Microforte
  • Programmer at Eyst
  • Programmer at Dragonlore
  • Programmer at Beam Software
Education
  • The University of Queensland
  • RMIT University
Connections
81 connections
Industry
Computer Software
Websites

Christian Schladetsch’s Summary

I am a dedicated developer, consistently producing elegant solutions to varied and difficult problems.

I stay on top by creating and learning new languages, techniques and platforms, and always questioning and refining existing practices and ideas.

Christian Schladetsch’s Specialties:

Architectural design, test-first, performance-oriented C++ and C# development. Expert with API design, distributed object models, networking, visualization & shader software.


Christian Schladetsch’s Experience

  • Director

    Blue Lion Software Limited

    (Computer Software industry)

    March 2009Present (5 months)

    Providing software services and consulting for the games industry, racing software and productivity applications.

  • Lead Programmer

    Sidhe Interactive

    (Privately Held; Computer Games industry)

    October 2007December 2008 (1 year 3 months)

    Lead Developer for an original IP based game targetted at XBLA and PSN. Designed and implemented a distributed, cross-platform, automated build, test and metrics system.

  • Lead Programmer

    Electronic Arts

    (Public Company; ERTS; Computer Games industry)

    April 2007August 2007 (5 months)

    Contract. Design and implement online game server for EA Phenomic in Germany.

  • Senior Software Engineer

    Integrian

    (Privately Held; 51-200 employees; Electrical/Electronic Manufacturing industry)

    November 2006March 2007 (5 months)

    Contract. Assisted with architecture and implementation of distributed .NET application spanning hard/firm/soft-ware for both web- and desktop-based systems creating end-to-end surveilance solutions with media streaming.

    Targetted for police and public transit systems.

  • Senior Software Engineer

    Capture-Cam

    (Telecommunications industry)

    July 2006November 2006 (5 months)

    Contract. Developed software to enable unicast and broadcast of media (including live webcam video streaming) from PC's to mobile phones.

  • Senior Programmer

    Tantalus

    (Privately Held; 11-50 employees; Computer Software industry)

    July 2003March 2006 (2 years 9 months)

    Developed technology for cross-platform networking system for handheld gaming devices, including the Nokia NGAGE.

  • Lead Programmer

    Auran

    (Privately Held; 51-200 employees; Computer Software industry)

    April 2003December 2003 (9 months)

    Led a team to create a prototype MOG implementation.

  • Lead Trainer

    QANTM

    (Computer Software industry)

    20012002 (1 year)

    Introduced and delivered a training course to teach graduates game development using C++ and DirectX.

  • Senior Programmer

    Microforte

    (Computer Games industry)

    19992001 (2 years)

    Assisted with design and development of BigWorld MOG system.

  • Programmer

    Eyst

    (Computer Software industry)

    19981999 (1 year)

    Created 'Wartorn', a 3D RTS.

  • Programmer

    Dragonlore

    (Computer Software industry)

    19961998 (2 years)

    Tech lead at a self-funded start-up. We tried to make a MOG too early and failed. But at least we tried.

  • Programmer

    Beam Software

    (Privately Held; 51-200 employees; Computer Games industry)

    19921996 (4 years)

    Now Melbourne House (Atari). Actually now it has been bought by Krome.

    Used Assembly, C and C++ to help to create the games Bug!, Gex, Cricket'97, and The Lost Vikings.


Christian Schladetsch’s Education

  • The University of Queensland

    Cert IV in Assessment and Workplace Training 20022002

  • RMIT University

    Information Systems Science and Engineering 19911994


Additional Information

Christian Schladetsch’s Websites:

Christian Schladetsch’s Interests:

Chess, Go, MS Technologies

Christian Schladetsch’s Groups:

  •    ACM SIGGRAPH
  •    The University of Queensland Alumni
  •    ACM Members
  •    C++ Professionals
  •    EA Alumni Group
  •    RMIT Alumni
  •    VideoGame Professionals
  •    International Game Developers Association Members
  •    Video Game Research
  •    Game Technology Directors

Christian Schladetsch’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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