Chris Smart

Senior Artist at Vicious Cycle Software, Inc.

Raleigh-Durham, North Carolina Area

Current
  • Senior Artist at Vicious Cycle Software, Inc.
  • Editor / Publisher at The Industrial Decay Network
Past
Education
  • International Academy of Design
  • Sheridan College
Connections
199 connections
Industry
Computer Games

Chris Smart’s Summary

Portfolio - http://www.csmartfx.com
Info - http://www.cydonian.com/contact.html

Project History / Credits::

- GDC Tech Demo '09 (Vicious Cycle Software)
- Eat Lead (Vicious Cycle) ( Video Game - PS3 / XBOX )
- Unannounced Original IP (LucasArts) ( Video Game - PS3 / XBOX )
- Star Wars: The Force Unleashed ( Video Game - PS3 / XBOX )
- Dark Sector ( Video Game - Contract Work - PS3 )
- Wilbur ( Kids TV show - CG & Live Action )
- Big Big World ( PBS Kids TV show - CG & Live Action )
- Pariah (Video Game - XBOX / PC )
- Starhunter - Season 2 (Sci-Fi TV series in HD)

Chris Smart’s Specialties:

Art Direction, 3D Modeling, Texture Artist, Graphic Designer, Photographer, Compositor,


Chris Smart’s Experience

  • Senior Artist

    Vicious Cycle Software, Inc.

    (Computer Games industry)

    July 2008Present (1 year 5 months)

    Currently leading the environment art department for an unannounced PS3/X360 title.
    Lead Environment Artist and Art Director on Vicious Cycle Softwares GDC 2009 Tech Demo. Senior Environment Artist on 'Eat Lead: The Return of Matt Hazard'

  • Editor / Publisher

    The Industrial Decay Network

    (Publishing industry)

    2007Present (2 years )

    The Industrial Decay Network is a collection of skilled photographers from across Europe, North America and the United Kingdom. Specializing in the study and documentation of Industrial ruins. November 11. 2008 we released our first book, IDN01. Featuring 25 Photographers from 11 Countries. Visit http://indecay.com for details.

  • Environment Artist

    LucasArts

    (Privately Held; 201-500 employees; Computer Games industry)

    September 2006June 2008 (1 year 10 months)

    Responsible for Conceptualizing, modeling, texturing and lighting run-time game environments. Creating detailed High & Low Polygon 3D models for various environments and prop designs. Working closely with Leads and concept artists to produce visually compelling environments

  • Senior Modeler/Texture Artist & CG Supervisor

    Optix Digital

    (Privately Held; Broadcast Media industry)

    June 2005June 2006 (1 year 1 month)

    Team Lead managing Junior to Intermediate 3D Artists working on various CG Television series for Major US Networks. On Set CG consultant / Virtual Set supervisor working closely with Art Directors and Project Leads. Managed the production of all Virtual Sets following detailed concept art and strict delivery schedules

  • 3D Artist

    Digital Extremes

    (Privately Held; 51-200 employees; Computer Games industry)

    November 2003June 2005 (1 year 8 months)

    3D Modeler & Texture artist working on Video Games for both the Xbox and PC platform. Responsible for directing a team of Artists in the creation of 3D and 2D assets. Directed the production of online promotional trailers staging in-game events based on storyboards. Produced 75% of all Marketing Material Including in-game photography and trailers.

  • 3D Artist

    Optix Digital

    (Privately Held; Broadcast Media industry)

    September 2002October 2003 (1 year 2 months)

    Responsible for modeling and texturing high polygon models for a Sci-Fi TV series shot in HD. 2D Compositing for various episodes using After Effects and Combustion software.

  • Lab Technician / Teaching Assistant - Computer Animation

    International Academy of Design and Technology

    (Educational Institution; 501-1000 employees; Higher Education industry)

    March 2000October 2000 (8 months)

    Assisting & Teaching 3D modeling and Computer Animation using Maya software. Working 1 on 1 with students solving technical issues related to their studies.

  • Freelance Graphic Designer

    Cydonia Graphics (Self-employed)

    (Self-Employed; Myself Only; Graphic Design industry)

    19941998 (4 years )

    Worked with various Concert Production Companies and Advertising agencies. Created high quality Graphic Designs for print campaigns and online media


Chris Smart’s Education

  • International Academy of Design

    Computer Animation & Post Production 19992000

  • Sheridan College

    Portfolio Development for Animators 19981999


Additional Information

Chris Smart’s Interests:

Video Games, Photography, Interactive Media, Music, Technology,

Chris Smart’s Groups:

The Industrial Decay Network

  •    The Visual Effects Society
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)
  •    Game Developers
  •    LucasArts Network
  •    Lucasfilm Alumns

Chris Smart’s Honors:

1st Place - CGTalk.com online challenge - http://features.cgsociety.org/story_custom.php?story_id=15


Chris Smart’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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