Environment Artist at LucasArts
San Francisco Bay Area
Environment Artist at LucasArts
San Francisco Bay Area
Portfolio - http://www.cydonian.com/sigma/
Info - http://www.cydonian.com/contact.html
Worked on:
- Star Wars: The Force Unleashed ( Video Game - PS3 / XBOX )
- Dark Sector ( Video Game - Contract Work - PS3 )
- Wilbur ( Kids TV show - CG & Live Action )
- Big Big World ( PBS Kids TV show - CG & Live Action )
- Pariah (Video Game - XBOX / PC )
- Starhunter - Season 2 (Sci-Fi TV series in HD)
3D Modeling, Texture Artist, Graphic Designer, Photographer, Compositor,
(Privately Held; 201-500 employees; Computer Games industry)
September 2006 — Present (1 year 9 months)
Responsible for Conceptualizing, modeling, texturing and lighting run-time game environments. Creating detailed High & Low Polygon 3D models for various environments and prop designs. Working closely with Leads and concept artists to produce visually compelling environments
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
June 2005 — June 2006 (1 year 1 month)
Team Lead managing Junior to Intermediate 3D Artists working on various CG Television series for Major US Networks. On Set CG consultant / Virtual Set supervisor working closely with Art Directors and Project Leads. Managed the production of all Virtual Sets following detailed concept art and strict delivery schedules
(Privately Held; 51-200 employees; Computer Games industry)
November 2003 — June 2005 (1 year 8 months)
3D Modeler & Texture artist working on Video Games for both the Xbox and PC platform. Responsible for directing a team of Artists in the creation of 3D and 2D assets. Directed the production of online promotional trailers staging in-game events based on storyboards. Produced 75% of all Marketing Material Including in-game photography and trailers.
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
September 2002 — October 2003 (1 year 2 months)
Responsible for modeling and texturing high polygon models for a Sci-Fi TV series shot in HD. 2D Compositing for various episodes using After Effects and Combustion software.
(Educational Institution; 501-1000 employees; Higher Education industry)
March 2000 — October 2000 (8 months)
Assisting & Teaching 3D modeling and Computer Animation using Maya software. Working 1 on 1 with students solving technical issues related to their studies.
(Self-Employed; Myself Only; Graphic Design industry)
1994 — 1998 (4 years)
Worked with various Concert Production Companies and Advertising agencies. Created high quality Graphic Designs for print campaigns and online media
Computer Animation & Post Production 1999 — 2000
Portfolio Development for Animators 1998 — 1999
Video Games, Photography, Interactive Media, Music, Technology,
Industrial Decay Network
1st Place - CGTalk.com online challenge - http://features.cgsociety.org/story_custom.php?story_id=15