Senior Artist at Vicious Cycle Software, Inc.
Raleigh-Durham, North Carolina Area
Senior Artist at Vicious Cycle Software, Inc.
Raleigh-Durham, North Carolina Area
Portfolio - http://www.csmartfx.com
Info - http://www.cydonian.com/contact.html
Project History / Credits::
- GDC Tech Demo '09 (Vicious Cycle Software)
- Eat Lead (Vicious Cycle) ( Video Game - PS3 / XBOX )
- Unannounced Original IP (LucasArts) ( Video Game - PS3 / XBOX )
- Star Wars: The Force Unleashed ( Video Game - PS3 / XBOX )
- Dark Sector ( Video Game - Contract Work - PS3 )
- Wilbur ( Kids TV show - CG & Live Action )
- Big Big World ( PBS Kids TV show - CG & Live Action )
- Pariah (Video Game - XBOX / PC )
- Starhunter - Season 2 (Sci-Fi TV series in HD)
Art Direction, 3D Modeling, Texture Artist, Graphic Designer, Photographer, Compositor,
(Computer Games industry)
July 2008 — Present (1 year 5 months)
Currently leading the environment art department for an unannounced PS3/X360 title.
Lead Environment Artist and Art Director on Vicious Cycle Softwares GDC 2009 Tech Demo. Senior Environment Artist on 'Eat Lead: The Return of Matt Hazard'
(Publishing industry)
2007 — Present (2 years )
The Industrial Decay Network is a collection of skilled photographers from across Europe, North America and the United Kingdom. Specializing in the study and documentation of Industrial ruins. November 11. 2008 we released our first book, IDN01. Featuring 25 Photographers from 11 Countries. Visit http://indecay.com for details.
(Privately Held; 201-500 employees; Computer Games industry)
September 2006 — June 2008 (1 year 10 months)
Responsible for Conceptualizing, modeling, texturing and lighting run-time game environments. Creating detailed High & Low Polygon 3D models for various environments and prop designs. Working closely with Leads and concept artists to produce visually compelling environments
(Privately Held; Broadcast Media industry)
June 2005 — June 2006 (1 year 1 month)
Team Lead managing Junior to Intermediate 3D Artists working on various CG Television series for Major US Networks. On Set CG consultant / Virtual Set supervisor working closely with Art Directors and Project Leads. Managed the production of all Virtual Sets following detailed concept art and strict delivery schedules
(Privately Held; 51-200 employees; Computer Games industry)
November 2003 — June 2005 (1 year 8 months)
3D Modeler & Texture artist working on Video Games for both the Xbox and PC platform. Responsible for directing a team of Artists in the creation of 3D and 2D assets. Directed the production of online promotional trailers staging in-game events based on storyboards. Produced 75% of all Marketing Material Including in-game photography and trailers.
(Privately Held; Broadcast Media industry)
September 2002 — October 2003 (1 year 2 months)
Responsible for modeling and texturing high polygon models for a Sci-Fi TV series shot in HD. 2D Compositing for various episodes using After Effects and Combustion software.
(Educational Institution; 501-1000 employees; Higher Education industry)
March 2000 — October 2000 (8 months)
Assisting & Teaching 3D modeling and Computer Animation using Maya software. Working 1 on 1 with students solving technical issues related to their studies.
(Self-Employed; Myself Only; Graphic Design industry)
1994 — 1998 (4 years )
Worked with various Concert Production Companies and Advertising agencies. Created high quality Graphic Designs for print campaigns and online media
Computer Animation & Post Production 1999 — 2000
Portfolio Development for Animators 1998 — 1999
Video Games, Photography, Interactive Media, Music, Technology,
The Industrial Decay Network
1st Place - CGTalk.com online challenge - http://features.cgsociety.org/story_custom.php?story_id=15