Chris Shrigley

Senior Community Systems Developer at Disney Interactive Media Group (linked dot chris at shrigley dot com)

Greater Los Angeles Area

Current
  • Senior Community Systems Developer at Disney Interactive Media Group
  • Software Developer / Consultant at Web Mojo
  • Owner / Consultant at floating.point developments / Big Mojo Games
Past
  • Founding Member at Indievision.org
  • Senior Computer Programmer at Mass Media Inc. / THQ inc.
  • Senior Computer Programmer at VRTO / Interplay
  • Lead Software Engineer at Disney Interactive.
  • Snr. Computer Programmer at Malibu Interactive
  • Senior Computer Programmer at Acme Interactive
  • Co-founder / Computer Programmer at Eurocom Entertainment
  • Computer Programmer at Core Design
  • Computer Programmer at Gremlin Graphics Software
  • Freelance Computer Programmer at Dream Software
Connections
218 connections
Industry
Computer Games
Websites

Chris Shrigley’s Summary

More than 24 years experience in programming and developing games and related software. Developed more than 45 commercially published games on numerous platforms, over many genres, in many languages.

Chris Shrigley’s Specialties:

Strong project lead and project management skills. Broad, deep experience and understanding of the game development process, including design, pre-production, production, project management, engineering and QA. Flexible, adaptive engineer. A fast study. Highly motivated, self starter. Creative thinker and problem solver. Strong 3D skills. A generalist, with a preference for gameplay mechanics and AI. Fluent in lots of high and low level programming languages.


Chris Shrigley’s Experience

  • Senior Community Systems Developer

    Disney Interactive Media Group

    (Computer Games industry)

    July 2008Present (1 year 6 months)

    Working on MMOG systems, protocols and architecture. Identifying, developing and deploying community-centric systems across the Walt Disney Company.

  • Software Developer / Consultant

    Web Mojo

    (Internet industry)

    January 2008Present (2 years )

    Custom web applications and database design.

  • Owner / Consultant

    floating.point developments / Big Mojo Games

    (Privately Held; Myself Only; Computer Games industry)

    1997Present (12 years )

    Video game consultant and software developer. Internet consultant and Web developer.

    • Produced, Designed and Programmed "Mythic Mahjong" for Windows / DirectX. Released through Oberon Media.
    • Programmer on 'Bratz: Math in The Mall' PnP TV game, on the SunPlus (SPG, SPG288) platform. Programmed game engine / framework, and game content.
    • Produced, Designed and Programmed "Choo Choo Challenge" for Windows / DirectX, distributed by Oberon Media.
    • On-going development and maintenance of "The Atomic Engine". A 2D / 3D game engine and tools suite, for Windows / DirectX.
    • Webmaster / Designer / Programmer for many websites.
    • Back-end server application design and programming.
    • Programmed NHL ’98 for Sega Genesis for Eclipse / Electronic Arts.

  • Founding Member

    Indievision.org

    (Computer Games industry)

    20092009 (less than a year)

    indievision acts as an international voice for the small developer – we are here to help promote the interests of indie development studios, and to provide information, advice & contacts essential for running a successful studio.

  • Senior Computer Programmer

    Mass Media Inc. / THQ inc.

    (Public Company; 1001-5000 employees; THQI; Computer Games industry)

    November 1998July 2008 (9 years 9 months)

    • Worked on core systems as lead AI systems architect.
    • Programmer on Stuntman 2 on PS3.
    • Programmer on Tetris Evolution on Xbox 360 for THQ.
    • Programmer on Full Spectrum Warrior 2: Ten Hammers on PS2 for THQ.
    • Programmer on Full Spectrum Warrior on PS2 for THQ.
    • Programmer on Metal Arms on PS2 for Sierra / Vivendi Universal.
    • Programmer on Shrek Super Party on PS2 / Xbox / GCN for TDK.
    • Programmer on The Lost Vikings (GBA), Rock n' Roll Racing (GBA) and Blackthorne (GBA) for Blizzard Entertainment.
    • Programmer on Pac-Man Fever on PS2 / GCN for Namco.
    • Technical Lead (US) Simpsons Skateboarding on PS2 for FOX Television.
    • Programmer on Bass Masters 2000 on N64 for THQ.
    • Programmer on DS9: Dominion Wars for Windows / Gamespy for Simon and Schuster / Paramount.
    • Mentoring and training of Junior programmers.

  • Senior Computer Programmer

    VRTO / Interplay

    (Computer Games industry)

    19971998 (1 year )

    • Lead programmer on Jimmy Johnsons VR Football for PC (Unreleased).
    • Support programmer on Jimmy Johnsons VR Football for Sony Playstation.

  • Lead Software Engineer

    Disney Interactive.

    (Public Company; Computer Games industry)

    19941997 (3 years )

    • Programmer on Toy Story Video Game on Windows 3.x / 95.
    • Lead Programmer for Gargoyles on Sega Genesis.
    • Technical lead / support for several internal and external projects.

  • Snr. Computer Programmer

    Malibu Interactive

    (Computer Games industry)

    19931994 (1 year )

    • Programmer on Batman Returns for Sega CD.

  • Senior Computer Programmer

    Acme Interactive

    (Computer Games industry)

    19911993 (2 years )

    • Programmed Cliffhanger for Sega Genesis / Sega CD.
    • Programmed Ex-Mutants for Sega Genesis.

  • Co-founder / Computer Programmer

    Eurocom Entertainment

    (Computer Games industry)

    19891991 (2 years )

    • Co-founder of the company.
    • Programmed James Bond Jr. on NES.
    • Designed Magician on NES.
    • Developed the STaNley tools suite.

  • Computer Programmer

    Core Design

    (Computer Games industry)

    19881989 (1 year )

    • Founding employee of the company.
    • Programmed a bunch of Commodore 64 games.

  • Computer Programmer

    Gremlin Graphics Software

    (Computer Games industry)

    19861988 (2 years )

    • Programmed a bunch of Commodore 64, Sinclair Spectrum, MSX and Atari games.

  • Freelance Computer Programmer

    Dream Software

    (Privately Held; 1-10 employees; Computer Games industry)

    19831985 (2 years )

    • Programmed several text based adventure / interactive fiction games for Commodore 64.


Additional Information

Chris Shrigley’s Websites:

Chris Shrigley’s Groups:

Member of IGDA, Technology Chair for the Los Angeles Chapter of The Foundation Fighting Blindness (Blindness.org)., The Chaos Engine - Games Industry Forum

  •    GamesProducers
  •    Demoscene
  •    Game Republic
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Gamerholix
  •    Casual Games
  •    Game Developers
  •    The Walt Disney Company Alumni Group
  •    David Perry's Game Industry Map Group.
  •    Walt Disney Internet Group Employees and Alumni
  •    UK Games Developers
  •    Media Professionals Worldwide
  •    Music and Entertainment Professionals
  •    The Games Developers Network (www.vfx-recruit.com)
  •    Game Writing
  •    Game Creator's Network
  •    Electronic Entertainment Industry Network
  •    Video Game Marketing Group
  •    Licensees/ Licensors
  •    International Online Developers Association for Games
  •    Video Gaming Industry Executives
  •    VideoGame Professionals
  •    Games Community Developers
  •    OPM Games Network
  •    Social Entertainment Professionals
  •    SoCal Games Network

Chris Shrigley’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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