Christopher Maughan

Christopher Maughan

Software Engineer at NVIDIA Corporation

York, United Kingdom

Current
Past
  • DX Driver Team Lead, Graphics Architect at 3Dlabs
  • Engineer at ATM LTD
  • Enginner at HCCS
Education
  • The University of Hull
Connections
161 connections
Industry
Semiconductors
Websites

Christopher Maughan’s Summary

Graphics: OpenGL, ES, Direct3D, DirectX, HLSL, CgFX, Collada, Maya & MAX plugins

Devices: Win9x, NT, VxD, VidCap, WDM, DirectX DDI, OpenGL ICD.

Languages: C, C++, C#, Objective-C, Python, Ruby, MAXScript, MEL, x86

Other: .NET, XML, Schema, MFC, XSLT, STL, COM, PhysX, REST, Cocoa, iPhone

OS: Windows, Mac, Linux

Goals: Keep doing what I'm doing

Christopher Maughan’s Specialties:

Software Architecture, Graphics Engines, Shaders & Effects, Device Drivers, Presenting.


Christopher Maughan’s Experience

  • Developer Tools Engineer

    NVIDIA Corporation

    (Public Company; 1001-5000 employees; NVDA; Computer Hardware industry)

    September 2000Present (9 years 3 months)

    At NVIDIA I've worked on many software solutions, mostly to do with graphics. I created the NVEffectsBrowser as a way to help engineers demonstrate vertex and pixel shader effects, along with many example shaders. I later worked on ShaderFX (an early version of CgFX), NVSD (an early vertex/pixel shader debugger), NVASM/NVDASM (shader language assembler), CgFX, Max and Maya drivers, etc. My main work over the last few years has been on a tool I created called FXComposer, which went through a couple of releases and enables artists and programmers to create shaders. It supports DirectX, OpenGL, Collada FX, etc.
    I am currently working on PhysX and DCC plugins.

  • DX Driver Team Lead, Graphics Architect

    3Dlabs

    (Public Company; 201-500 employees; CREAF; Computer Hardware industry)

    September 1995October 2000 (5 years 2 months)

    I started at 3Dlabs by creating the first OpenGL driver for Windows95, working with Microsoft in Seattle. Later I worked with Microsoft in London to bring up one of the first Direct3D drivers on what was then DirectX 3. This continued, and the team grew, building DirectX 3,5,6 & 7 drivers. I later worked for a year as a graphics architect on advanced geometry algorithms in hardware.
    I also worked on software simulators, helped with hardware design decisions, built drivers and ultimately tested them on hardware that was hours old. Side projects involved such things as VxD's, VidCap drivers, I2C, DirectX, OpenGL ICD, on Windows and NT. I also worked with Microsoft closely on the design of DirectX drivers; often bringing up the first drivers for their new API's (the permedia driver was the Microsoft reference DirectX driver for some time). Additional duties involved attending conferences such as the early 'meltdown's and speaking at Microsoft and 3Dlabs events on graphics.

  • Engineer

    ATM LTD

    (Electrical/Electronic Manufacturing industry)

    September 1994September 1995 (1 year 1 month)

    Worked on a video digitizer product. Built Win95 software to drive it through a VxD, and a Windows application to grab video from the card. Also packaged it, wrote the user manual, and sold it at trade shows.

  • Enginner

    HCCS

    (Electrical/Electronic Manufacturing industry)

    January 1990January 1994 (4 years 1 month)

    I worked part time here, during breaks from university/school. I designed a few RAM upgrade cards, including a 6-layer PCB for Acorn computers, and worked in the production room to build them using a wave flow solder machine. I occasionally did computer repairs, and various other electronics related jobs; including prototype PCB development.


Christopher Maughan’s Education

  • The University of Hull

    Electronics Engineering , 19901994


Additional Information

Christopher Maughan’s Websites:

Christopher Maughan’s Interests:

Music & Musical Instruments. I listen to lots of Jazz & Classical, but just about anything really. I play piano, flute, clarinet, french horn & saxophone. I currently play horn for a local amateur orchestra; or attempt to! I enjoy photography, and my work can be seen on my flickr site.

Christopher Maughan’s Groups:

  •    Semiconductor Professional's Group
  •    ACM SIGGRAPH
  •    Animation, Media & Entertainment
  •    Game Developers
  •    University of Hull Alumni
  •    David Perry's Game Industry Map Group.
  •    Game Developers Conference®
  •    3D Visualisation and Graphics Programming
  •    High Performance & Super Computing
  •    VideoGame Professionals
  •    MentorNet
  •    Khronos Group
  •    NVIDIA Alumni
  •    GPGPU Users
  •    Bach - J.S.
  •    DirectX Developers
  •    Data Structures and Algorithms
  •    CUDA Users Group
  •    OpenCL Developers
  •    Game Developers Conference® Europe
  •    Game Physics Programming
  •    Social Game Developers

Christopher Maughan’s Contact Settings

Interested In:

  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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