Charlie Cleveland

Charlie Cleveland

Game Director, Unknown Worlds Entertainment

San Francisco Bay Area

Current
  • Navigator at Unknown Worlds Entertainment
Past
  • Designer, programmer and team lead at Natural Selection
  • Game programmer at Stainless Steel Studios
  • Game programmer at CogniToy
  • Tools programmer at Papyrus
  • Co-op at IBM, Research Triangle Park
Education
  • Case Western Reserve University
Connections
275 connections
Industry
Computer Games
Websites

Charlie Cleveland’s Summary

My goal is simple but not easy: to unite the world through play. I believe online games are currently the best way to do this.

We're a small-but-red-hot 4-person company in downtown San Francisco. We just received our Series A round and are hard at work on our third game - Natural Selection 2 (http://www.unknownworlds.com/ns2).

Charlie Cleveland’s Specialties:

Game programming, game design, first-person shooters, real-time strategy games


Charlie Cleveland’s Experience

  • Navigator

    Unknown Worlds Entertainment

    (Privately Held; 1-10 employees; Computer Games industry)

    January 2004Present (4 years 7 months)

    Founder of a small game company in San Francisco, CA. We've created the following games and products:

    Natural Selection 2 - In development
    http://www.unknownworlds.com/ns2

    Decoda - Lua debugger
    http://www.unknownworlds.com/decoda

    Zen of Sudoku - Perfect Sudoku
    http://www.unknownworlds.com/zen

    Natural Selection - The ultimate "marines vs. aliens" experience
    http://www.unknownworlds.com/ns

    Please contact me if you want to help us unite the (un)known world.

  • Designer, programmer and team lead

    Natural Selection

    (Non-Profit; 1-10 employees; Computer Games industry)

    March 2001September 2006 (5 years 7 months)

    Programmer, designer and team leader for Natural Selection (real-time strategy, first-person shooter, PC, 20,000+ players daily, C++).

    Completely designed and programmed game. Formed team of ten and directed all aspects of production including art design, sound design, level design, vision communication, game world creation, website, public relations, QA and community development. Ongoing work in balance, accessibility and tournament play.

  • Game programmer

    Stainless Steel Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    December 1999March 2001 (1 year 4 months)

    Game programmer for Empire Earth (real-time strategy, PC, C++). Single and multiplayer save/load, calamity system, area effect system, campaign builder, civilization builder, UI and additional graphics work.

  • Game programmer

    CogniToy

    (Privately Held; 1-10 employees; Computer Games industry)

    October 1997August 1999 (1 year 11 months)

    Game programmer for MindRover (strategy, PC, C++).
    Visual programming UI, native bindings for scripting language and API design, weapon system, sound layer, input layer and game design contributions. Vehicle physics and graphics in OpenGL.

  • Tools programmer

    Papyrus

    (Privately Held; 11-50 employees; Computer Games industry)

    June 1997September 1997 (4 months)

    Game tools programmer for Grand Prix Legends (sim, PC, C).

  • Co-op

    IBM, Research Triangle Park

    (Public Company; Computer Games industry)

    19951995 (less than a year)


Charlie Cleveland’s Education

  • Case Western Reserve University

    B.S., Computer Engineering, 19911996

    Minor in Artificial Intelligence, 1 year co-op at IBM in Research Triangle Park

    Activities and Societies:
    Metal D.J. WRUW

Additional Information

Charlie Cleveland’s Websites:

Charlie Cleveland’s Interests:

Cooking (Indian, Chinese, Thai, Japanese, Italian), wine, conversation, film, sci-fi, heavy metal and most other music, design of all kinds, hiking

Charlie Cleveland’s Groups:

Lulu's parties

  •    Game Developers member

Charlie Cleveland’s Contact Settings

Interested In:

  • consulting offers
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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