
3D Artist / Technical Illustrator at Aniden Interactive
Houston, Texas Area

3D Artist / Technical Illustrator at Aniden Interactive
Houston, Texas Area
I am a passionate enthusiast of 3D art. I have gained valuable knowledge, in regards to the 3D medium, from completing my two college degrees. On February 8th, 2008, I obtained a Bachelors Degree in Computer Animation from Full Sail and I had the honor of graduating as Salutatorian. On June 16th, 2005, I obtained an Associates Degree in Multi Media from ITT Technical Institute, where I had the honor of graduating as Valedictorian.
Through my educational endeavors, I developed an interests in Hard-Surface Modeling. I personally enjoy modeling 3D representations of vehicles, environments, and prop pieces. I enjoy seeing each project throughout its entire process, from idea, to concept, to refinement, and finally to completion. I love the challenge that 3D modeling brings and the enjoyment of finishing a quality piece.
I am a down to earth individual who enjoys hard work. I have a determination for excellence, a keen eye for detail, a willingness to accept any modeling challenge, a strong ability to manage my time wisely, a strong sense for clear communication, an ability to work efficiently within a team, an ability to perform under stressful conditions, an ability to work long hours while retaining focus, an ability to take criticism and a never ending thirst to learn more.
Eagerly on the search to begin my career, I am looking to fulfill my life long dream to work in the video game production industry. I am open to relocate to any location that any opportunity will take me.
Hard-Surface / Vehicle / Environment Modeling, Texturing / Shading, Lighting, Rendering (Software & Mental Ray) and Compositing.
Software Experience: Maya, 3Ds Max, Photoshop CS, Shake, SynthEyes, Final Cut Pro, Motion, After Effects, UT 2004 Editor, MS Office Suite, Windows OS and Mac OS.
(Privately Held; 11-50 employees; Design industry)
May 2008 — Present (1 year 7 months)
(Public Company; 10,001 or more employees; CC; Retail industry)
March 2008 — May 2008 (3 months)
(Privately Held; 1-10 employees; Graphic Design industry)
February 2008 — March 2008 (2 months)
I worked with Two Door FX as an Intern. I worked as an assistant to the Visual FX Supervisor, Mr. Diego Torroija, on a film production. The film that we were a part of is entitled "Beethoven: The Reel Story". This film was shot mostly on the back lots of Universal Studios Florida. Being a part of this film crew was an exciting opportunity for me. I was able to see how a motion picture is produced, from a personal point of view.
My responsibilities during this internship included gathering on set reference photos for digital set recreations, gathering photos to construct HDRI lighting images, placing tracking markers precisely on set for matchmoving, creating hand drawn diagrams of shot locations, documenting on set measurements, documenting valuable camera information and the compiling of this information into a clear and clean presentable document, on a daily basis.
(Educational Institution; 1001-5000 employees; Higher Education industry)
January 2006 — February 2008 (2 years 2 months)
On February 8th, 2008, I had the honor of graduating as Salutatorian. While attending Full Sail, I experienced and gained valuable knowledge about every aspect of the CG production pipeline. I had personal hands on experience, in every aspect, from beginning idea, to concept, to creation, to refinement and finally to completion.
(Privately Held; 501-1000 employees; Hospital & Health Care industry)
March 2003 — January 2006 (2 years 11 months)
During my employment at Metro Medical, I was a part of the Accounts Receivable department. My responsibilities included the filing of time sensitive insurance medical claims, resolving payment issues, gathering important documentation (from doctors, insurance companies and patients), conducting service follow ups and monitoring product flow.
Bachelors , Computer Animation , 2006 — 2008
Graduated as Salutatorian
Associates , Multi Media , 2003 — 2005
Graduated as Valedictorian
Hard-Surface / Vehicle / Environment Modeling, Texturing / Shading, Lighting, Rendering (Software & Mental Ray), Compositing, Playing Video Games (FPSs, RPGs, RTSs, Action, and Puzzle), Playing Guitar, Listening to Music (Metal, Jazz, Classical, Country, Classic Rock, Blues, Rockabilly, and Industrial), Watching Movies, Reading Books, Studying History and Spending time with family and friends.
Full Sail University:
Graduated as Salutatorian of the 2008 graduating class
ITT Technical Institute:
Graduated as Valedictorian of the 2005 graduating class
Awarded a Certificate for Highest Honors (for maintaining
a constant 4.0 GPA)