Charles Bensoussan

Charles Bensoussan

Game Designer at Ubisoft

Paris Area, France

Current
Past
Education
  • Supinfogame
  • Francois Ier high school
Connections
172 connections
Industry
Computer Games
Websites

Charles Bensoussan’s Summary

I've been studying game design, level design and project management for four years.

I worked on differents games (board games, flash games, mod, etc.) during my education. I have worked as project manager, game designer, level designer, scriptwriter on those different projects.

In my creative work, my aim is to get the best game experience and make the player feels something different. My next objective is to work on a AAA project on Wii, PS3, Xbox 360 or PC. If you are interested by my profile or would like to discuss with me, feel free to contact me : bensoussancharles(at)yahoo.fr

Published games
- 2009 > Ones (XNA Creators club)
- 2009 > Télé Maboul Party (Wii)
- 2007 > Crash Nitro Kart 2 (mobile)
- 2007 > Texas Hold'em (mobile)

Past :
- 2008 > Hydravision Entertainment : Level designer on a Wii game (NDA)
- 2007 > IP4U : Game designer / Assistant Project Manager (mobile games)

Languages:
- English: fluent
- French: native language
- Spanish: basics

Softwares:
- Microsoft Office (Word, Excel, Powerpoint, Project,...)
- Adobe Photoshop
- Visio
- 3D Studio Max (good skills)
- Flash
- SketchUp
- Adobe Illustrator
- Adobe Audition
- Zbruh (basics)
- Mind Manager
- Visual Studio (C#)

Engines and mod creation :
- Unreal 3.0 and 4.0
- CryEngine
- RPG Maker
- Warcraft editor
- Gamemaker
- Torque Game Builder

Charles Bensoussan’s Specialties:

Game Design
Level design
Creative management
Storytelling


Charles Bensoussan’s Experience

  • Game Designer

    Ubisoft

    (Public Company; FR0000054470; Computer Games industry)

    June 2009Present (7 months)

    Coming soon...

  • Level designer / Game Designer

    Hydravision Entertainment

    (Privately Held; Computer Games industry)

    June 2008October 2008 (5 months)

    I worked on a "Tele Maboul Partyt" on Wii, an original party game in the TV World.

    - Level design
    > Creation of levels
    > Tweaking of levels
    > Progression curve management
    > Level design document wiritng

    - Game design
    > Tutorial mode design
    > One player mode design
    > HUD design (ingame and menus)
    > Minigames scripting
    > Playtests organization

  • Assistant project manager / Game designer

    IP4U

    (Privately Held; 11-50 employees; Computer Games industry)

    June 2007September 2007 (4 months)

    - Game design from high concept to game mechanisms
    > Brainstorming management
    > High Concept writing
    > GDD writing (rules, flowchart, game modes,..)

    - Level design for "Crash Nitro Kart 2"
    > Race design
    > Research for level design blocks

    - Project management on "Poker texas Hold them"
    > Deadlines planification
    > Project management (pre-production part)

    - Test on several games of Vivendi Games Mobile
    > Playtest and debug test
    > Bug report on Devtrack


Charles Bensoussan’s Education

  • Supinfogame

    Engineer , Game design and project management , 20052009

  • Francois Ier high school

    A-level , Sciences , 20022005


Additional Information

Charles Bensoussan’s Websites:

Charles Bensoussan’s Interests:

Sports (golf, tennis, football), movies (Favorite director : Sofia Coppola, Steven Spielberg), writing, reading, internet, video games, board games, music (pop rock, dance, rock,...), playing guitar and piano

Charles Bensoussan’s Groups:

  •    Gaming People - The Gaming People Expert Network (+10.000)
  •    Game Developers
  •    Game Design Professionals
  •    Ubisoft
  •    SUPINFOGAME

Charles Bensoussan’s Honors:

> 1st place for Ones : SACD contest (November 2009)
> 2nd place for Ones : SACD contest (May 2009)


Charles Bensoussan’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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