
Game Designer at Ubisoft
Paris Area, France

Game Designer at Ubisoft
Paris Area, France
I've been studying game design, level design and project management for four years.
I worked on differents games (board games, flash games, mod, etc.) during my education. I have worked as project manager, game designer, level designer, scriptwriter on those different projects.
In my creative work, my aim is to get the best game experience and make the player feels something different. My next objective is to work on a AAA project on Wii, PS3, Xbox 360 or PC. If you are interested by my profile or would like to discuss with me, feel free to contact me : bensoussancharles(at)yahoo.fr
Published games
- 2009 > Ones (XNA Creators club)
- 2009 > Télé Maboul Party (Wii)
- 2007 > Crash Nitro Kart 2 (mobile)
- 2007 > Texas Hold'em (mobile)
Past :
- 2008 > Hydravision Entertainment : Level designer on a Wii game (NDA)
- 2007 > IP4U : Game designer / Assistant Project Manager (mobile games)
Languages:
- English: fluent
- French: native language
- Spanish: basics
Softwares:
- Microsoft Office (Word, Excel, Powerpoint, Project,...)
- Adobe Photoshop
- Visio
- 3D Studio Max (good skills)
- Flash
- SketchUp
- Adobe Illustrator
- Adobe Audition
- Zbruh (basics)
- Mind Manager
- Visual Studio (C#)
Engines and mod creation :
- Unreal 3.0 and 4.0
- CryEngine
- RPG Maker
- Warcraft editor
- Gamemaker
- Torque Game Builder
Game Design
Level design
Creative management
Storytelling
(Public Company; FR0000054470; Computer Games industry)
June 2009 — Present (7 months)
Coming soon...
(Privately Held; Computer Games industry)
June 2008 — October 2008 (5 months)
I worked on a "Tele Maboul Partyt" on Wii, an original party game in the TV World.
- Level design
> Creation of levels
> Tweaking of levels
> Progression curve management
> Level design document wiritng
- Game design
> Tutorial mode design
> One player mode design
> HUD design (ingame and menus)
> Minigames scripting
> Playtests organization
(Privately Held; 11-50 employees; Computer Games industry)
June 2007 — September 2007 (4 months)
- Game design from high concept to game mechanisms
> Brainstorming management
> High Concept writing
> GDD writing (rules, flowchart, game modes,..)
- Level design for "Crash Nitro Kart 2"
> Race design
> Research for level design blocks
- Project management on "Poker texas Hold them"
> Deadlines planification
> Project management (pre-production part)
- Test on several games of Vivendi Games Mobile
> Playtest and debug test
> Bug report on Devtrack
Engineer , Game design and project management , 2005 — 2009
A-level , Sciences , 2002 — 2005
Sports (golf, tennis, football), movies (Favorite director : Sofia Coppola, Steven Spielberg), writing, reading, internet, video games, board games, music (pop rock, dance, rock,...), playing guitar and piano
> 1st place for Ones : SACD contest (November 2009)
> 2nd place for Ones : SACD contest (May 2009)