CEO & Founder at Freedom Factory
Spain
CEO & Founder at Freedom Factory
Spain
Seasoned Producer and Game Director with a proven track record in videogames development and production management with a technical background (+15 years industry experience). Great experience designing and leading the development of best-selling AAA games and persistent worlds & MMOs, involved in the development of more than 12 videogames working in roles of management, production & creative direction. Exceptional communicator with a record of problem-solving and team building. Take a look at my profile.
Regards & all the best!
Recruitment, team building, team management, production pipelines, planning & scheduling, creative direction... and beyond that, great adventurer.
(Computer Games industry)
January 2008 — Present (2 years )
Managing the company, making it grow, creating interesting multiplatform & online videogames, obtaining great partners and having fun!
(Computer Games industry)
October 2006 — January 2008 (1 year 4 months)
Producer / Project Manager for Zed City, an incoming MMO virtual world with complete integration with cell phones, web content interactivity and community events support. I was involved directly in concept creation, production, planning & scheduling and team management as well as other areas regarding recruitment & team building and game design.
(Privately Held; 51-200 employees; Computer Games industry)
March 2001 — September 2006 (5 years 7 months)
Producer / Creative Director for several best-selling AAA videogames published worldwide by Eidos/SCI. During this period I was involved directly in recruitment & team building, game design and project management in terms of production, scheduling and game direction. This means I managed videogames from the early concept stage, day-to-day dealing with project’s issues, maintaining the relationship with the publisher and making the whole thing work, all the way to completion and final publisher approval. I was involved directly working in this role in "Commandos 3" and "Imperial Glory" as well other cancelled games, "Heart of Stone" and "Sports Manager".
(Newspapers industry)
August 2002 — September 2005 (3 years 2 months)
Founder & CEO. Publishing company specialized in technical magazines & books related with videogames. Providing resources to the company, recruitment and management as well as designing the magazines and its content.
(Privately Held; 51-200 employees; Computer Games industry)
January 1999 — February 2001 (2 years 2 months)
Project Manager & Development Director. Leading several videogames as Project Manager and promoted to Development Director later being responsible of all the studio internal production. During this period I was involved directly in the development of various videogames published worldwide. “PC Atletismo 2000”, / “Sergei Bubka Olimpic Games” , “Live!Boxing” / “KO Boxing”, “La Prision” / “The Prison”.
(Privately Held; 11-50 employees; Computer Games industry)
January 1996 — August 1998 (2 years 8 months)
Founder & Project Manager. Beyond leading several projects I was involved in recruitment and development of our videogames. During this period we developed various games and I was directly involved in art direction as well as programming in some of them.
"Snow Wave: Avalanche", "Tie Break Tennis", "Tokenkai".
(Privately Held; 11-50 employees; Computer Games industry)
July 1993 — June 1997 (4 years )
Founder & CEO. Besides providing the strategic direction and establishing relations and partnerships with other companies, I was directly involved in the day-to-day development of our games, especially in prototyping and the design and creation of game art.
During this period, NoriaWorks developed the next videogames: "Rol Crusaders", "Speed Haste", "Trauma" and "Thunder OffShore".
Bachelor , Economics , 1994 — 2003
Graduate , Law , 1994 — 2000
game developers