
Interaction Designer - Managing Partner at dnx
Spain

Interaction Designer - Managing Partner at dnx
Spain
I'm an interaction designer and interactive producer with a computer science background. Currently I lead the User Experience Consultancy and Interaction Design department in a leading ICT research and consulting firm.
Interaction Design, Innovation Management, Information Architecture, Business Development, Team Management, Project Management, Product Design, Multimedia Production, Mobile Applications and Services, Research and Development
(Privately Held; 11-50 employees; Internet industry)
September 2006 — Present (3 years 3 months)
I lead the area of User Experience Consultancy and Interaction Design.
(Privately Held; 11-50 employees; Internet industry)
April 2003 — July 2006 (3 years 4 months)
Business Unit manager, in charge of the User Experience Design and Multimedia Development areas
(Self-Employed; Myself Only; Computer Software industry)
October 1985 — October 2004 (19 years 1 month)
As a composer, under the pseudonym of "Gominolas", I composed and programmed the title songs for many 8-bit Spanish videogames developed for the firm Topo Soft.
As a cartoonist, I scripted and drew the comic strip "Pepito Cepeú" for the magazines "Input Sinclair", "Input Commodore" and "Input MSX" circa 1985. Later, I scripted and drew the comic strip "Debacle" for the Spanish edition of the ICT weekly magazine "PCWEEK" (later named "EWEEK") from 1994 to 2004.
(Privately Held; 501-1000 employees; Telecommunications industry)
April 2001 — October 2002 (1 year 7 months)
Head of the HCI Team in the Contents and Applications area. Managed the interaction design for a cross-media services portal for the first 3G mobile operator in Spain.
(Privately Held; 201-500 employees; Internet industry)
June 2000 — April 2001 (11 months)
User Experience Design (requirements gathering, user research, product design, information architecture, interaction design, content design). Rapid and detailed user interface prototyping.
(Privately Held; 51-200 employees; Computer Games industry)
1996 — 2000 (4 years )
Started as Creative Director for multimedia productions and small computer games, worked as Additional Designer in COMMANDOS: Behind Enemy Lines, the first Spanish computer game to hit #1 in UK an other countries with 1 million copies sold. Worked as Project Leader in Heart of Stone, a tactical combat and adventure game set in the XVI Century.
(Privately Held; 51-200 employees; Computer Software industry)
September 1987 — March 1996 (8 years 7 months)
Started as a Senior Programmer and later Systems Analyst. Worked as a User Interface and device control developer, mostly for projects in the banking industry. Worked for Caja de Alicante, BBV, Banco Santander and Telefónica among others.
MS , Psychology , 2005 — 2010 (expected)
MMCM , Master in Marketing and Multimedia Communication , 1998 — 1999
Licenciado , Informática (Incomplete) , 1990 — 1996
Innovation techniques, design theory, social psychology, photography, parenting.
2008 - Honorific member of the Spanish Classic Computing Users Association.
1993 - Selected for the graphical humour exhibition "Joven y Brillante 1993"
1989 - Man of the Year (Infoservicios S.A.)
1986 - Best Videogame Soundtrack - Microhobby