
Microsoft XNA MVP
Romania

Microsoft XNA MVP
Romania
Software developer specializing in game and graphics programming
Graphics Programming, HLSL, XNA,
OpenGL, Direct3D,
Visual C++, Visual C#, .NET, Visual Basic, Java, Delphi
(Public Company; 10,001 or more employees; MSFT; Computer Software industry)
April 2008 — Present (7 months)
(Public Company; Computer Software industry)
January 2008 — Present (10 months)
Helping spread the news about Microsoft products to the local student community.
I held two presentations on the subject of XNA Game Studio
(Privately Held; 1-10 employees; Computer Software industry)
September 2007 — Present (1 year 2 months)
Contributed with two articles for Ziggyware's contests
* Deferred Shading in XNA
* Four uses of Vertex Textures in XNA
(Educational Institution; 501-1000 employees; Computer Software industry)
October 2004 — Present (4 years 1 month)
Studying Computer Science
(Privately Held; 1-10 employees; Computer Games industry)
February 2007 — July 2007 (6 months)
Together with three more programmers, we made an entry for the DreamBuildPlay competition.
Dream Sower is a simple game. You’re in control of a Dream Sower - a small robot that is inside a dreamscape. Your goal is to fight off Nightmares and to keep the dream interesting by planting dream seeds. These seeds will alter the landscape, grow trees and refresh the land, all to keep it interesting for the dreamer (who will become bored if you don’t constantly entertain him).
2004 — 2009 (expected)
Informatics 2000 — 2004
XNA development
Winner of the Ziggyware XNA Tutorial Contest - summer 2007
Winner of the Ziggyware Holiday XNA Tutorial Contest 2007
Second place in www.xbox360homebrew.com Game Development Competition
Winner of the local InfoEducatie software contest in the Games Programming Category