
Android Game Developer at TuneWiki, Inc
Columbus, Ohio Area

Android Game Developer at TuneWiki, Inc
Columbus, Ohio Area
I am a Software Engineer with a good deal of experience with sound and graphics programming. I have been a member of the Ogre (www.ogre3d.org) community for two years while using this rendering engine both privately and professionally. I am also the project lead and sole developer for OgreAL (http://sourceforge.net/projects/ogreal). OgreAL allows users to seamlessly integrate 3D sounds and music into their Ogre-based games and applications. Ogre and OgreAL have, recently, been featured in the 6th edition of Deitel's C++, How To Program. I have a keen interest in the Game Industry or Middleware providers for the Game Industry.
Languages: C++ ▪ C# ▪ CSS ▪ GLSL ▪ Java ▪ Lua
Software: Blender ▪ Code::Blocks ▪ Eclipse ▪ GIMP ▪ SVN ▪ Visual Studio
API: Ogre3D ▪ OpenAL ▪ OpenGL ▪ OpenGL ES ▪ wxWidgets
OS: Android ▪ Linux/Unix ▪ Windows
(Privately Held; Music industry)
November 2009 — Present (2 months)
(Non-Profit; Political Organization industry)
January 2009 — Present (1 year )
(Computer Games industry)
September 2006 — Present (3 years 4 months)
OgreAL is a addon for the Ogre Rendering Engine that allows users to seamlessly integrate music and 3D sounds into their Ogre-based games and applications.
GeoDroid is a full featured geocaching application for Google's Android operating System.
(Privately Held; Telecommunications industry)
January 2008 — January 2009 (1 year 1 month)
(Public Company; 201-500 employees; Computer Software industry)
June 2005 — November 2007 (2 years 6 months)
I was working in the R&D department where we were integrating cutting edge technology and graphics capabilities to create what we believed to be the Air Traffic Control Portal of 10 years from now.
(Public Company; Computer Software industry)
May 2007 — August 2007 (4 months)
I was selected to mentor a student involved in the Google Summer of Code that was working on a project for the Ogre Rendering Engine.
(Public Company; Printing industry)
March 2007 — June 2007 (4 months)
I was asked to review the section of Deitel's C++, How to program that focused on game programming using Ogre and OgreAL.
(Privately Held; 11-50 employees; Computer Software industry)
April 2005 — May 2005 (2 months)
Delphia was a technical consulting firm that focused on Human Factors. It was my job to perform quick iterations on Graphical User Interface (GUI) designs to allow the customer to try out new designs and suggest changes.
Bachelor of Science , Computer Engineering Technology , 2002 — 2005
Bachelor of Science , Electronics Engineering Technology , 2002 — 2005
1994 — 1998
Real-Time Computer Graphics, Open Source Development, Game Development, Snowboarding, Geocaching
Ogre
Eagle Scout