Carsten Brüggmann

Carsten Brüggmann

Sound Designer at ReplayStudios

Hamburg Area, Germany

Current
Past
  • Officer of the Armed Forces Of Germany at Army/Air Force
Connections
110 connections
Industry
Computer Games
Websites

Carsten Brüggmann’s Summary

I am a passionate and experienced Sound Designer for computer games as well as movies, at the moment working at Replay Studios in Hamburg on a new title, using Unreal3 technology after finishing "Velvet Assassin" as well as another licensed title.

I finished the audio engineer degree at the SAE college in Hamburg/Germany to gain more knowledge about professional music and audio production in a studio environment. (including recording, mixing, editing, session procedures as well as the whole music track production cycle)

Carsten Brüggmann’s Specialties:

Audio:
Sound Design and Audio Post Production
Operating ProTools 7/8, Samplitude Professional (9/10) and Logic (7/8)
Recording, Mixing of Music Tacks as well as Sound FX
Audio Post-Production for Film and Computer Games

Code:
Audio Code Development in Multimedia Applications
Software Design and Development (Computer Games and Business Software)


Carsten Brüggmann’s Experience

  • Sound Designer

    Replay Studios

    (Public Company; 51-200 employees; Computer Games industry)

    March 2006Present (3 years 5 months)

    Responsible for the complete audio content creation of the title "Velvet Assassin" (former "Sabotage")

    - Sound Design for all SFX (stereo and surround sound 5.1)
    - Editing, Arrangement of FX, music and vox (dialog/monologue) in game-levels
    - Vox Production Planning, Recording, Implementing
    - Research and Development of audio techniques for XBox360 and PC platforms (FMOD, EXACT, Wwise)
    - Implementation of audio code for PC/XBox360 (FMOD)

  • Tools Programmer / Level Coder

    IO-Interactive

    (Public Company; 51-200 employees; Computer Games industry)

    September 2003December 2005 (2 years 4 months)

    Tools Development:
    - 3dsmax plugins and integration into the pipeline
    - external tools
    - alienbrain support and implementation into pipeline

    Level Coder:
    - responsible for complete level coding of one level in AAA-Title "Hitman Bloodmoney" including:
    * actor behaviour and AI
    * player-world interaction
    * story flow
    * implementation of in-game situations
    * in-game conversation (sound+animation)
    * item behaviour/placement/anim and interaction

  • Games Programmer

    Electronic Arts

    (Public Company; 1001-5000 employees; Computer Games industry)

    September 2001August 2003 (2 years)

    responsible for game logics and user interfaces in AAA Title "Total Club Manager 2002/2003/2004"

  • Software Engineer/Designer

    Ministry of Defence Germany

    (Military industry)

    August 1999September 2001 (2 years 2 months)

    Responsible for design and implementation of the new major human resources management system for the ministry of defence of Germany.

    System:
    -a database system for a set of 300.000 employees
    -up to 1200 users partly working from the main branch office and mobile stations around europe
    -the designed system is a replacement of the old host base system

    Main Responsibilities:
    - design of the back-end system for data managment/storage
    - plan the necessary tasks for changing from host based stystem to modern three-tier DB system (MS SQL) regarding the frontend systems
    Design/Implementation of:
    - user/admin frontend(using Visual Basic, C++)
    - data interaction-, data maintenance- and report modules
    - integration into user managment using Novell NDA
    -planning, preparation and execution of education programs for all users and ongoing user support for the developed software
    -ongoing refactoring of the solution and redesign, reimplementation dependent on changing requirements

  • Officer of the Armed Forces Of Germany

    Army/Air Force

    (Government Agency; 10,001 or more employees; Military industry)

    June 1994July 1999 (5 years 2 months)

    Career development from Seargent of the Army to 2nd Lieutenant of the Air Force.

    Tasks:
    -Training and Education of Draftees (both technical and military)
    -Commanding units of the Army and AirForce
    -Officers School with completion
    -Attendee of Flight Training School
    -Group Leader
    -Tank Commander German Army (Leopard1A5)

    Special Abilities gained:
    -Leadership of differently sized teams (up to 30)
    -Methodologies and Didactics
    -Project Management
    -Crisis Management


Additional Information

Carsten Brüggmann’s Websites:

Carsten Brüggmann’s Interests:

audio engineering and audio/music production computer games production new models of music distribution

Carsten Brüggmann’s Groups:

SAE Alumni

  •    Game Developers
  •    Demoscene [www.scene.org]
  •    Sound Design Yahoo Group
  •    Post Sound Mixers
  •    Audio Engineering Society
  •    Game Audio
  •    Game Audio Professionals
  •    VideoGame Professionals
  •    Games Jobs - The original Iinkedin jobs group for the Games Industry
  •    Documentary.org - International Documentary Association
  •    Global Games Network
  •    Jobs In Games

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