
Sound Designer at ReplayStudios
Hamburg Area, Germany

Sound Designer at ReplayStudios
Hamburg Area, Germany
I am a passionate and experienced Sound Designer for computer games as well as movies, at the moment working at Replay Studios in Hamburg on a new title, using Unreal3 technology after finishing "Velvet Assassin" as well as another licensed title.
I finished the audio engineer degree at the SAE college in Hamburg/Germany to gain more knowledge about professional music and audio production in a studio environment. (including recording, mixing, editing, session procedures as well as the whole music track production cycle)
Audio:
Sound Design and Audio Post Production
Operating ProTools 7/8, Samplitude Professional (9/10) and Logic (7/8)
Recording, Mixing of Music Tacks as well as Sound FX
Audio Post-Production for Film and Computer Games
Code:
Audio Code Development in Multimedia Applications
Software Design and Development (Computer Games and Business Software)
(Public Company; 51-200 employees; Computer Games industry)
March 2006 — Present (3 years 5 months)
Responsible for the complete audio content creation of the title "Velvet Assassin" (former "Sabotage")
- Sound Design for all SFX (stereo and surround sound 5.1)
- Editing, Arrangement of FX, music and vox (dialog/monologue) in game-levels
- Vox Production Planning, Recording, Implementing
- Research and Development of audio techniques for XBox360 and PC platforms (FMOD, EXACT, Wwise)
- Implementation of audio code for PC/XBox360 (FMOD)
(Public Company; 51-200 employees; Computer Games industry)
September 2003 — December 2005 (2 years 4 months)
Tools Development:
- 3dsmax plugins and integration into the pipeline
- external tools
- alienbrain support and implementation into pipeline
Level Coder:
- responsible for complete level coding of one level in AAA-Title "Hitman Bloodmoney" including:
* actor behaviour and AI
* player-world interaction
* story flow
* implementation of in-game situations
* in-game conversation (sound+animation)
* item behaviour/placement/anim and interaction
(Public Company; 1001-5000 employees; Computer Games industry)
September 2001 — August 2003 (2 years)
responsible for game logics and user interfaces in AAA Title "Total Club Manager 2002/2003/2004"
(Military industry)
August 1999 — September 2001 (2 years 2 months)
Responsible for design and implementation of the new major human resources management system for the ministry of defence of Germany.
System:
-a database system for a set of 300.000 employees
-up to 1200 users partly working from the main branch office and mobile stations around europe
-the designed system is a replacement of the old host base system
Main Responsibilities:
- design of the back-end system for data managment/storage
- plan the necessary tasks for changing from host based stystem to modern three-tier DB system (MS SQL) regarding the frontend systems
Design/Implementation of:
- user/admin frontend(using Visual Basic, C++)
- data interaction-, data maintenance- and report modules
- integration into user managment using Novell NDA
-planning, preparation and execution of education programs for all users and ongoing user support for the developed software
-ongoing refactoring of the solution and redesign, reimplementation dependent on changing requirements
(Government Agency; 10,001 or more employees; Military industry)
June 1994 — July 1999 (5 years 2 months)
Career development from Seargent of the Army to 2nd Lieutenant of the Air Force.
Tasks:
-Training and Education of Draftees (both technical and military)
-Commanding units of the Army and AirForce
-Officers School with completion
-Attendee of Flight Training School
-Group Leader
-Tank Commander German Army (Leopard1A5)
Special Abilities gained:
-Leadership of differently sized teams (up to 30)
-Methodologies and Didactics
-Project Management
-Crisis Management
audio engineering and audio/music production computer games production new models of music distribution
SAE Alumni