Computer Graphics Researcher at University of Campinas
Brazil
Computer Graphics Researcher at University of Campinas
Brazil
I'm a Computer Engineer (graduated in July/2009) studying to obtain a specialization in Visual Computing and a Bachelor of Science in Computer Science degree at University of Campinas. My experience lies mostly in programming for embedded systems and videogame consoles, like XBOX 360 using XNA Framework, Zeebo and cell phones using BREW, and Nintendo DS.
My main fields of interest in Computer Science are: Computer Graphics, Data Visualization, Pattern Recognition, Natural Computing and Compiler Design.
Check out my blog at http://carolgomes.wordpress.com
C++: BREW API, NitroSDK/NitroSystem API, OpenGL ES, Win32 API (mainly GDI+), sockets programming;
C# : .NET Framework, XNA Framework;
Java: J2SE, some experience with RMI and WebServices;
Assembly: x86, MIPS
(Educational Institution; Higher Education industry)
August 2008 — Present (1 year 5 months)
Under the orientation of Professor Wu Shin Ting, I have been studying a variety of topics in Scientific Visualization, especially concerning its applications in Medicine.
(Privately Held; Entertainment industry)
January 2009 — August 2009 (8 months)
Worked as a part-time C++ programmer in 2 games for the Nintendo DS videogame console. Main activities were: gameplay programming, scripting levels, game engine maintenance.
(Computer Software industry)
September 2006 — January 2009 (2 years 5 months)
1.Worked as network administrator for Microsoft Innovation Center at UNICAMP (formerly known as Microsoft Open Source Lab) and developer of various Windows-Linux interoperability-related projects.
2. From July/2007 to January/2009: Worked as game programmer and producer for Gamux (previously named GJ), a game development group maintained by the Microsoft Innovation Center at University of Campinas.
[Games both programmed and produced:]
-Gariman (in a team of 3 programmers, including me, and 1 artist)
-GJ's Brick (in a team of 2 programmers, including me)
-Everball (on my own)
(Computer Software industry)
January 2008 — July 2008 (7 months)
Ported 2D and 3D games using C++ and BREW from mobile phones to a modified version of the Mega Drive console, and from mobile phones to the Zeebo console.
(Educational Institution; 10,001 or more employees; Higher Education industry)
March 2006 — September 2006 (7 months)
Worked as C++ programmer on a project for the Department of Mechanical Projects at the Faculty of Mechanical Engineering. The project consisted of optimizing the way large ordinary equation systems were calculated by using meta-programming.
(Educational Institution; 10,001 or more employees; Higher Education industry)
March 2005 — April 2006 (1 year 2 months)
Worked as project manager and developer for CONPEC - the junior enterprise for students of Computer Science and Engineering at UNICAMP.
Ciência da Computação (Computer Science) , 2009 — 2010 (expected)
Engenharia de Computação (Computer Engineering) , 2005 — 2009
game programming, graphics programming, data structures, linear algebra, parallel computer architectures, playing games, martial arts, poetry.
IGDA - International Game Developers Association
*2nd XNA Challenge Brazil - Got 4th place with the game Gariman
*Imagine Cup 2008: Game Development category - Reached semi-finals with the game Gariman
*Brazilian Symposium on Games and Digital Entertainment 2008 - Got 3rd place at the event's Game Festival with the game Gariman