Senior 3d Technical Artist
Washington D.C. Metro Area
Senior 3d Technical Artist
Washington D.C. Metro Area
(Privately Held; Marketing and Advertising industry)
September 2009 — Present (4 months)
Interactive website programming using PHP and MySQL
(Privately Held; Computer Games industry)
April 2003 — June 2009 (6 years 3 months)
* Fluent in the Unreal 3 Engine, including all world building tools, Kismet, Animation Tools, Material Editor, Matinee as well as a working understanding of UnrealScript.
* Created pipelines, guidelines and documentation for external teams working on many aspects of the game development process including Art, World Building, Scripting, Cinematics, Audio and Programming.
* Worked closely with outsourced partners to facilitate communication between our different external teams.
* Documented and facilitated the technical implementation entire gameplay systems including, tools, weapons, player abilities, vehicles, AI, camera, and scripting.
* Modeled and textured ‘keystone’ assets that would set the visual and technical goal for our outsourced partners. This included creation of gameplay models from start to finish including the 3d Model, Normal Model, and Textures.
* Designed and laid out entire gameplay areas and worlds (approx. 5-8 hours of gameplay) to guide the art teams when filling in the art for the areas.
* Created and maintained the technical requirements and restrictions for the worlds and characters, animations, sound and cinematics.
* Created and maintained tools using MaxScript and Visual Basic.
* Debugged and fixed problems with memory, framerate, etc. for the Xbox360 and Playstation3.
(Public Company; Computer Games industry)
September 1998 — April 2003 (4 years 8 months)
Engineering , Interactive Computer Graphics , 1994 — 1997