3D Game Artist
San Francisco Bay Area
3D Game Artist
San Francisco Bay Area
View my portfolio and full resume at my website ; http://carlosmontero.com
(Privately Held; 51-200 employees; Entertainment industry)
February 2007 — Present (2 years 6 months)
Lead a team of artists to create massive environments with delicate technical and stylistic needs. Spearhead R&D for new tools and game features. Develop pipelines and methods for entire environment team.
(Non-Profit; 11-50 employees; Computer Games industry)
December 2005 — Present (3 years 8 months)
Manage tasks and team directives with team members around the world. Solve problems and design pipelines and documentation. Communicate technical needs and restrictions between level designers, artists, and programmers, and create various assets, including high-detail normal-mapped characters.
learn more at http://blackmesasource.com
Bachelors of Science , Game Art & Design , 2003 — 2006
Art, Mods, Interesting gameplay, Indie Games, Writing, Project Management, Music, Technology, Gadgets, puzzles, riddles
IGDA