Software Engineering / Game Design Intern at Electronic Arts
San Francisco Bay Area
Software Engineering / Game Design Intern at Electronic Arts
San Francisco Bay Area
I am a Computer Engineer from Universidad de Chile, with experience in managing and developing software. I am currently pursuing a Master of Entertainment Technology at Carnegie Mellon University. I am highly motivated by interdisciplinary learning and I assume difficult tasks with high responsibility.I face my work future interested in the development of user-oriented software, therefore solving people problems, and also participating in the creative process of services and products, ideally leading work teams. My English speaking skills and my diverse experiences as graphic designer allow me to bring to the table a different approach, finding quality in innovative ways. Currently, I am interested in working in companies that privilege creativity, have interest in research of new technologies and solutions and interest in creating proactive work environment.
Entertainment, Project Management, Agile Development, Human-Computer Interaction
(Public Company; ERTS; Computer Games industry)
May 2009 — Present (3 months)
I'm working in the design and development of a game at Electronic Arts, in Redwood Shores.
(Entertainment industry)
December 2008 — May 2009 (6 months)
I´m a programmer and designer the Get In Line project. It´s dedicated to create the Waiting Queue of the Future, and develop interesting ways to entertain people while they are waiting in line. Right now, it is a product developed by Evil Genius Design.
(Educational Institution; 1001-5000 employees; Higher Education industry)
May 2007 — June 2008 (1 year 2 months)
Researcher. I worked as a consultant, researcher and ideas developer as part of a group leaded by several academics from Universidad de Chile which mission was to help and guide the Sixlabs Consortium, in several steps of their development, from software architecture to development of innovative services.
(Telecommunications industry)
March 2006 — June 2006 (4 months)
I was required to lead a development team formed by 6 software developers, in a period of three months. The task consisted in the development and production of Human Resources software. For this, I must plan and track tasks, be an active part of the decision making, and also participate as a developer.
(Privately Held; 11-50 employees; Translation and Localization industry)
December 2004 — January 2005 (2 months)
I developed an API and mapping applications based on that API that allowed the company to receive profit from publicity over the mapping software.
Master , Entertainment Technology , 2008 — 2010 (expected)
I was a Modeler, Programmer, texture artist and Game designer in BUILIDING VIRTUAL WORLDS Class at Carnegie Mellon University.
There, i modeled 3D objects, made textures and assisted in programming for interactive games in two week cycles with interdisciplinary teams using several platforms such as HMD, Playmotion and Jam-O-Drum. Performed two worlds in the BVW Show.
ACHIEVEMENTS
Designed models that created atmosphere for several games. Participated in the game design of several games. Designed textures for several objects. Assisted and programmed pieces of virtual worlds.
Computer Engineering , 2001 — 2006
Teaching assistant for José Miguel Piquer for "System Software Programming" course
Game Design and development, Creativity, Human-Computer Interaction, Productivity, Digital Art
Best Computer Engineering Student from 2007 Award. Computer Science Department of Universidad de Chile
Chilean Government Scholarship for studies in foreign countries (Beca Presidente de la Republica).
Outstanding Student of 2001, 2003, 2004, 2005, 2006. Universidad de Chile
Publications:
“A PDA-based Collaborative Tool for Learning Chemistry Skills”, Hurtado C, Guerrero L, published at CSCWD 2009 IEEE conference, 2009.
ColaboQuim: “A Collaborative learning application” (Una aplicación para el aprendizaje Colaborativo), Hurtado C, Guerrero L, published at “Memorias del XI Taller Internacional de Software Educativo”, 2006.