
Cinematics Artist
Berlin Area, Germany

Cinematics Artist
Berlin Area, Germany
I spent my Digital Film degree directing and animating short films using a variety of techniques ranging from live-action to CG animation.
I'm currently working in the videogames industry dealing with various components of the Cinematics pipeline.
I wish to develop and focus my knowledge and skills on creating impactful and engaging narrative experiences for both interactive and non-interactive scenarios.
Extensive Unreal Engine 3 knowledge, previz, cinematics, and character animation.
(Privately Held; Computer Games industry)
January 2009 — Present (11 months)
Cinematics and in-game scripted sequence Animator for a 3rd-person action game to be published by 2K Games on next-gen platforms.
(Privately Held; Computer Games industry)
October 2007 — December 2008 (1 year 3 months)
Keyframe & Mocap animation, facial animation, cutscene creation and character skinning.
(Animation industry)
April 2007 — February 2008 (11 months)
Character rigging & setup. Keyframe animation complete with facial animation and lipsync.
(Privately Held; 51-200 employees; Computer Games industry)
May 2003 — July 2003 (3 months)
Internship creating 3D sprites and animations for touch-screen slot machines and betting games.
Digital Film Direction , Short-film production, animation and post-production. , 2005 — 2007
1-week masterclass on Character Animation Fundamentals with Miguel Angel Fuertes
Master in CG Animation , 2006 — 2006
Digital Design , Photography, Colour, Drawing, Composition... , 2003 — 2004
Animation, Character Rigging + Setup, Storytelling, Cooking, Drums + Percussion, Languages, Anime, Japanese culture
· Full-page 3D still featured in 3D World magazine
· Animated Short film chosen as 'best of class', transferred to 35mm film
· Short film 'Starless Night' featured in Smashing Magazine in '25 Brilliant Animated Short Movies' and over 150,000 views on YouTube