
Art Director at Senario, LLC
Greater Chicago Area

Art Director at Senario, LLC
Greater Chicago Area
A corporate dreamer who will work tirelessly to execute concepts that go beyond the standard boundaries of the administrative mind-set. Design experiences have ranged anywhere from brand development to web design to product conceptualization.
I keep myself culturally aware and design with a passion for imagination, communication and style. It goes beyond a profession for me...
Creative thinking / problem solving, product conceptualization, design for print, product & concept design, game design, marketing / branding, illustration, typography & layout, storyboarding and pitching ideas.
Software Literacy: Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Quark Xpress, Macromedia Flash, Macromedia Dreamweaver, Adobe Image Ready, and Adobe Acrobat. Competent with both MACs and PCs.
(Retail industry)
December 2008 — Present (1 year )
(Entertainment industry)
October 2007 — December 2008 (1 year 3 months)
(Entertainment industry)
August 2004 — September 2007 (3 years 2 months)
. Manage design projects, independently or within a team,
from start to finish while working closely with clients and
overseas manufacturing. Design work consisting of brand &
identity creation, package design, product design, marketing
materials and web design. It would not be uncommon to
simultaneously be managing a myriad of projects.
. Develop products for licensing consideration, pitch concepts to major toy & game manufacturers and consistently create unique brands from concepts at any stage of development. Highlights have included working directly with Mega Brands Corporation on their top three flagship products for 2007.
. Keep a fresh and unique perspective that constantly
considers current trends in popular culture while meeting
deadlines and managing a multitude of projects. This also
includes a perpetual awareness to current design trends
and maintaining a creative flair that supports working with
high profile clients.
(Entertainment industry)
2004 — 2005 (1 year )
Graphic design, toy & game design, illustration, paper craft, creativity, film, board games, product development, inventing