Bruno Urbain

Current
  • Owner, Lead Designer and Business Manager at Fishing Cactus Game Development & Services studios
Past
  • Game Designer at DK-Games
  • Java / Php / Mysql Programmer at Priv-gest
  • Game Designer at Elsewhere Entertainment
  • Community Designer at MonteCristo Games
  • Web developer at Art&Pierre
Education
  • Supinfogame
  • 3DS Max Discreet Formation Center
  • Haute Ecole provinciale du Hainaut Occidental
  • SHAPE internationnal high school
Connections
241 connections
Industry
Computer Games
Websites

Bruno Urbain’s Summary

Bruno Urbain’s Specialties:

- Lead Designer: drive creative teams
- Gameplay designer: design and balance systems
- Technical designer: maths and statistics, camera, missions, AI (Lua, C++, XML)
- Community mechanics designer (MMO)
- Level designer: Worldcraft, Hammer 2, UnrealEd, NWN Aurora, 3DSMax (amongst others)
- Prototyping: Blitz 3D programming, XNA, Palib (DS)

Strong experience in:

- Artists and programmers management (SCRUM)
- Product owner (SCRUM SPO)
- Outsourcing (animations)
- Playtest management


Bruno Urbain’s Experience

  • Owner, Lead Designer and Business Manager

    Fishing Cactus Game Development & Services studios

    (Privately Held; Entertainment industry)

    October 2008Present (10 months)

    Business Manager, Design Director and owner of Fishing Cactus.

    Fishing Cactus is an independent development studio based in Belgium (Mons). With a core team with over 30 years of combined experience and 15 released titles, Fishing Cactus core business is to create compelling games exclusively targeted and tailored towards digital platforms (iPhone, XBLA, Wiiware, DSWare, PSN).

    We are official Nintendo, Sony, Microsoft and Apple developers.

    Fishing Cactus also provides the following services:

    - Porting games (with or without game design expertise)
    - Work for hire projects (PC, PS3, X360, Wii, DS, iPhone)
    - Code optimization and performance profiling on next gen platforms
    - Playtests lab facilities and usability testing consulting services

    Some of our projects:

    - Shift, an iPhone port of the original mind puzzling flash platform game developed by Armor Games. The game reached the 5th position in all Paid Apps on the US App Store!

    - Equilibrio: A 3D iPhone / Wiiware project. More info on: www.equilibrio-game.com

    We're currently working on a title for XBLA called Blobbies Wars (www.blobbieswars.com).

    Please contact us if you want to hire a professional and talented game development team to build up your next project.

  • Lead Game Designer

    Neopica

    (Computer Games industry)

    September 2008May 2009 (9 months)

    Lead Game Designer at Neopica.

    Game design and tuning on an unannounced project for Wii/DS.
    Producer / Game designer on an unannounced project for Wii/DS.

  • Lead Game Designer

    10Tacle Studios Belgium

    (Privately Held; Computer Games industry)

    June 2005August 2008 (3 years 3 months)

    - URBAN RACE AAA Multiplayer parkour game (X360, PS3, PC):

    Lead game designer.

    My daily job also included managing a team of designers, programmers and artists inside SCRUM.

    - TOTEMS AAA Action adventure game (X360, PC):

    Lead game designer.

    My daily job also included managing a team of designers, programmers and artists inside SCRUM.

    - Badminton Tournament Online (PC):

    Game designer (pre-prod): mechanics, game philosophy and general vision (prototyping in Blitz3D).

    Daily management of a team of 8 persons (SCRUM).

    Product owner coach (SCRUM).

    - David Douilet Judo (PC, PS2, GC):

    Design and implement game mechanics. Including player experience, fun factors, difficulty, learning curves, animation statecharts, input frame and controls and TRCs.

    AI in LUA as well as designing and implementing Career and Tutorial Modes.

    Playtest Manager: organize the playtests for the project (200 testers). Coordinator between playtests and project's team.

  • Web programmer

    Republica Fashion

    (Luxury Goods & Jewelry industry)

    February 2008May 2008 (4 months)

    This is a freelance contract as part time web developer.

    - Design and programming of an e-commerce website, including cart system (synchronization between Flash front end and PHP session system), session system, secure payment (Ogone) and processed transactions stored into client’s database.

    - Design and programming of website back office, including commands tracking and auto-reply systems.

  • Game Designer

    DK-Games

    (Computer Games industry)

    February 2007April 2007 (3 months)

    I worked as a freelance game designer, my job included game and level design tasks on multiple projects:

    - Game Design for Back to Sparta (Virtuos 3D Beat'em All Demo made on PS2) (3 months project).

    Complete Game Design Document creation including controls, characters, creatures, camera, combat and combo systems, magical powers, behaviors and scenario…

    - Game Design of Fizz (Puzzle Game, DS, released).

    Complete Game Design Document creation including design of objects, board events and behaviors, combo systems, game and difficulty modes, UI, menus, sounds specifications. I also balanced and tuned game modes including multiplayer modes (up to 4 players).

    - Game Design of Tribe Wars (Party Game, DS)

    Complete Game Design Document creation including design of mini games, controls, game events and opponent behaviors, game and difficulty modes, UI, menus, sounds specifications etc.

    - Small design tasks on undisclosed Wii and DS projects.

  • Java / Php / Mysql Programmer

    Priv-gest

    (Privately Held; 1-10 employees; Internet industry)

    January 2002June 2006 (4 years 6 months)

    My tasks on this contract included developing dynamic economical charts software based on internationnal currencies (JAVA) as well as the development of the programming side of the company's website (PHP and MySQL).

  • Game Designer

    Elsewhere Entertainment

    (Privately Held; 1-10 employees; Computer Games industry)

    June 2004October 2004 (5 months)

    My work as Game Designer has been to develop prototypes (Blitz Basic 3D and C#) of Universal State Machines and Dynamic Cameras Behaviors for a game made of contextual situations.

    My job also included designing gameplay mechanics for different undisclosed projects developed in the company.

  • Community Designer

    MonteCristo Games

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2003June 2003 (6 months)

    - Medieval Lords (PC);

    I've been community designer and community manager for MonteCristo Games on the pre-production of Medieval Lords.

    The task included creating community mechanics and roles to support a community of players inside the game. The project also included the design and the implementation of an integrated tool to provide players with ladders, contests and automated content creation tools (MySQL, PHP, C++).

    I've also worked as a Technical Level Designer on the same game.

  • Web developer

    Art&Pierre

    (Privately Held; 1-10 employees; Internet industry)

    April 2000June 2000 (3 months)

    Contract including web development of the company's website (HTML, CSS, DHTML) and online calendar software (PHP, MySQL).


Bruno Urbain’s Education

  • Supinfogame

    +5 , Game design, Project Management, Level design, Sound design , 20032005

    Graduated with "High Honors"

  • 3DS Max Discreet Formation Center

    Training , 3D, Lighting, Texturing, Animation , 20032003

    Activities and Societies:
    Formation to 3D Studio Max 7.0 including polygonal modeling, animation, lighting and texturing.
  • Haute Ecole provinciale du Hainaut Occidental

    +3 , Computer programming and management , 20002003

    Graduated with "High Honors"

    Activities and Societies:
    C/C++, Java, PHP, ASP, DB2, MySQL, Oracle SQL Certification, PL/SQL, Access, Network Administration (Windows 2000 & NT), AS400, Linux, Unix, Merise, UML.
  • SHAPE internationnal high school

    Economics, Mathematics 19942000

    Graduated with "High Honors".
    Received Graduate Economics Award in 2000.
    Minored in Programming.


Additional Information

Bruno Urbain’s Websites:

Bruno Urbain’s Interests:

game design theory, playtest and usability testing, management, agile methodologies, SCRUM, philosophy, sociology, psychology, board games, science fiction and pirates literature, belgian beers.


Bruno Urbain’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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