
Owner of MMOGCHART.COM, MMOG Industry Analyst, Consultant, Desginer, and Writer
San Francisco Bay Area

Owner of MMOGCHART.COM, MMOG Industry Analyst, Consultant, Desginer, and Writer
San Francisco Bay Area
I've been involved in Internet and online gaming since 1989, going all the way back to the time of MUDs. After a career in IT I became involved in the Massively Multiplayer Online Games (MMOG) industry as a gamer and investor, and later I began an independent research and reporting site, MMOGCHART.COM, dedicated to tracking MMOG subscription growth. I've been a featured interview in several industry publications including PC Gamer, Game Developer Magazine, BusinessWeek Online, and Electronic Gaming Business.
Currently I am a self-employed writer and consultant, looking for either a corporate sponshorship for my industry research or a full-time job as a designer/writer for a MMOG developer in Silicon Valley. You can contact me via email:
sirbruce2 at ix dot netcom dot com
PUBLIC SPEAKER
"An Analysis of MMOG Subscription Growth" (Speaker), ION Game Conference, May 14, 2008
"What the Market Research Tells Us - Where MMOs are Going and How Are we Going to Get There" (Speaker), Austin Game Conference, September 6, 2006
"Building Massively Multiplayer Games on a Budget" (Panelist), Austin Game Conference, September 10, 2004
"Massively Multiplayer Games on a Shoestring Budget" (Panelist), Austin Game Conference, September 11, 2003
WORKS
"An Analysis of MMOG Subscription Growth", MMOGCHART.COM, 2002 - 2008
"Confessions of an MMOG Cross-Dresser", The Escapist #77, December, 2006
"Is Rape Wrong on Azeroth?", The Escapist #69, October, 2006
"IGDA 2004 Persistent Worlds Whitepaper", contributor , 2004
"Illusions of Reality", Quanta #3, February, 1990
Grimtooth's Traps Too, December 1982, Flying Buffalo Computer-Conflict Simulation, contributor, The Catastrophic Keyhole, ISBN 0-940244-78-0
MMOG consulting, MMOG design, MMOG industry, MMOG subscription numbers
(Self-Employed; Myself Only; Computer Games industry)
August 2002 — Present (5 years 10 months)
Acted as a consultant for a variety of established and startup game development studios, as well as potential investors, on MMOG design issues and industry analysis. Some consulting conducted via the Gerson Lehrman Group.
(Privately Held; Myself Only; Computer Games industry)
August 2002 — Present (5 years 10 months)
Initiated independent research and analysis of the growth of the MMOG industry. Activities included website design, Internet-based data collection, independent reporting, and a lot of work in both Word and Excel. After 2 years MMOGCHART.COM has become the industry standard of reference for current MMOG subscription numbers.
(Privately Held; 11-50 employees; Computer Games industry)
June 2002 — March 2008 (5 years 10 months)
I first became involved in Playnet, Inc. as an angel investor in 2000, and became one of three primary investors who financed the startup company. The company's first MMOG, World War II Online: Battleground Europe, was launched in June 2001.
(Self-Employed; Myself Only; Venture Capital & Private Equity industry)
January 2000 — June 2002 (2 years 6 months)
Angel Investor, Playnet, Inc.
(Self-Employed; Myself Only; Information Technology and Services industry)
July 1997 — June 2002 (5 years)
IT Consultant for various companies in Silicon Valley.
(Public Company; 1001-5000 employees; NTAP; Computer Hardware industry)
June 1995 — July 1997 (2 years 2 months)
Responsible for the day-to-day operations of the IT infrastructure of a start-up network attached storage company as it grew from 25 people to 200. Duties included all aspects from desktop support to corporate WAN. Worked with UNIX, PC, and Macintosh systems, as well as the integration of all company products into the network infrastructure.
(Public Company; 501-1000 employees; NETC; Internet industry)
October 1993 — December 1994 (1 year 3 months)
Technical support, network administrator, systems administrator, and systems analyst for NETCOM, the largest Internet Service Provider of its era.
(Privately Held; 1-10 employees; Internet industry)
August 1992 — October 1993 (1 year 3 months)
Responsible for the technical administration of a small local Internet Service Provider with about 200 customers for BBS pioneer Dave Hughes, named by Wired Magazine in 1993 as the most well known online personality in the country.
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
June 1992 — August 1992 (3 months)
Assistant Title Timer (Goat) on Urusei Yatsura OVA #3, "Catch the Heart & Goat and Cheese"
(Privately Held; 51-200 employees; Retail industry)
February 1992 — March 1992 (2 months)
Employed in a one-month management and operations training program for the largest comic book retailer in the country.
(Educational Institution; 10,001 or more employees; Higher Education industry)
January 1991 — November 1991 (11 months)
One of the founding members of the Purdue Volunteer UNIX Group, later known as the Purdue Daemons. This was a volunteer organization of current and former Purdue University students run by the Purdue University Computer Center, whose purpose was to help and assist PUCC’s own systems administration team. Tasked with a wide variety of systems administration tasks, including programming work in C and shell.
(Self-Employed; Myself Only; Computer Games industry)
October 1990 — December 1990 (3 months)
During this time I ran both TinyMUD Classic and Islandia, the two largest online Multi-User Dungeons (MUDs) of the time. Work included a variety of tasks including programming, database performance, and daily GM / administration tasks dealing with end-user problems and issues.
Physics, Philosophy, Computer Sciene 1988 — 1990
Gerson Lehrman Group Media Council,International Game Developer's Association,Game Developers,GameProducers,Virtual Worlds, ION Game Conference 2008, IMGDC