Bruce Woodcock

Bruce Woodcock

Owner of MMOGCHART.COM, MMOG Industry Analyst, Consultant, Desginer, and Writer

San Francisco Bay Area

Current
  • Independent Analyst, Consultant, Designer, and Writer (Self-employed)
  • Owner, MMOG Analyst at MMOGCHART.COM
Past
  • Director (ex officio) at Playnet, Inc.
  • Angel Investor (Self-employed)
  • IT Consultant (Self-employed)
  • Systems & Network Administrator at Network Appliance
  • Systems Analyst at NETCOM Online Communications
  • Systems & Network Administrator at Old Colorado City Communications
  • Assistant Title Timer at AnimEigo
  • Assistant Manager Trainee at Mile High Comics
  • Volunteer Systems Administrator / Programmer at Purdue University
  • Owner-Operator, TinyMUD Classic and Islandia (Self-employed)
Education
  • Purdue University
Connections
500+ connections
Industry
Computer Games
Websites

Bruce Woodcock’s Summary

I've been involved in Internet and online gaming since 1989, going all the way back to the time of MUDs. After a career in IT I became involved in the Massively Multiplayer Online Games (MMOG) industry as a gamer and investor, and later I began an independent research and reporting site, MMOGCHART.COM, dedicated to tracking MMOG subscription growth. I've been a featured interview in several industry publications including PC Gamer, Game Developer Magazine, BusinessWeek Online, and Electronic Gaming Business.

Currently I am a self-employed writer and consultant, looking for either a corporate sponshorship for my industry research or a full-time job as a designer/writer for a MMOG developer in Silicon Valley. You can contact me via email:
sirbruce2 at ix dot netcom dot com

PUBLIC SPEAKER
"An Analysis of MMOG Subscription Growth" (Speaker), ION Game Conference, May 14, 2008
"What the Market Research Tells Us - Where MMOs are Going and How Are we Going to Get There" (Speaker), Austin Game Conference, September 6, 2006
"Building Massively Multiplayer Games on a Budget" (Panelist), Austin Game Conference, September 10, 2004
"Massively Multiplayer Games on a Shoestring Budget" (Panelist), Austin Game Conference, September 11, 2003

WORKS
"An Analysis of MMOG Subscription Growth", MMOGCHART.COM, 2002 - 2008
"Confessions of an MMOG Cross-Dresser", The Escapist #77, December, 2006
"Is Rape Wrong on Azeroth?", The Escapist #69, October, 2006
"IGDA 2004 Persistent Worlds Whitepaper", contributor , 2004
"Illusions of Reality", Quanta #3, February, 1990
Grimtooth's Traps Too, December 1982, Flying Buffalo Computer-Conflict Simulation, contributor, The Catastrophic Keyhole, ISBN 0-940244-78-0

Bruce Woodcock’s Specialties:

MMOG consulting, MMOG design, MMOG industry, MMOG subscription numbers


Bruce Woodcock’s Experience

  • Independent Analyst, Consultant, Designer, and Writer

    Self-employed

    (Self-Employed; Myself Only; Computer Games industry)

    August 2002Present (7 years 4 months)

    Acted as a consultant for a variety of established and startup game development studios, as well as potential investors, on MMOG design issues and industry analysis. Some consulting conducted via the Gerson Lehrman Group.

  • Owner, MMOG Analyst

    MMOGCHART.COM

    (Privately Held; Myself Only; Computer Games industry)

    August 2002Present (7 years 4 months)

    Initiated independent research and analysis of the growth of the MMOG industry. Activities included website design, Internet-based data collection, independent reporting, and a lot of work in both Word and Excel. After 2 years MMOGCHART.COM has become the industry standard of reference for current MMOG subscription numbers.

  • Director (ex officio)

    Playnet, Inc.

    (Privately Held; 11-50 employees; Computer Games industry)

    June 2002March 2008 (5 years 10 months)

    I first became involved in Playnet, Inc. as an angel investor in 2000, and became one of three primary investors who financed the startup company. The company's first MMOG, World War II Online: Battleground Europe, was launched in June 2001.

  • Angel Investor

    Self-employed

    (Self-Employed; Myself Only; Venture Capital & Private Equity industry)

    January 2000June 2002 (2 years 6 months)

    Angel Investor, Playnet, Inc.

  • IT Consultant

    Self-employed

    (Self-Employed; Myself Only; Information Technology and Services industry)

    July 1997June 2002 (5 years )

    IT Consultant for various companies in Silicon Valley.

  • Systems & Network Administrator

    Network Appliance

    (Public Company; 1001-5000 employees; NTAP; Computer Hardware industry)

    June 1995July 1997 (2 years 2 months)

    Responsible for the day-to-day operations of the IT infrastructure of a start-up network attached storage company as it grew from 25 people to 200. Duties included all aspects from desktop support to corporate WAN. Worked with UNIX, PC, and Macintosh systems, as well as the integration of all company products into the network infrastructure.

  • Systems Analyst

    NETCOM Online Communications

    (Public Company; 501-1000 employees; NETC; Internet industry)

    October 1993December 1994 (1 year 3 months)

    Technical support, network administrator, systems administrator, and systems analyst for NETCOM, the largest Internet Service Provider of its era.

  • Systems & Network Administrator

    Old Colorado City Communications

    (Privately Held; 1-10 employees; Internet industry)

    August 1992October 1993 (1 year 3 months)

    Responsible for the technical administration of a small local Internet Service Provider with about 200 customers for BBS pioneer Dave Hughes, named by Wired Magazine in 1993 as the most well known online personality in the country.

  • Assistant Title Timer

    AnimEigo

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    June 1992August 1992 (3 months)

    Assistant Title Timer (Goat) on Urusei Yatsura OVA #3, "Catch the Heart & Goat and Cheese"

  • Assistant Manager Trainee

    Mile High Comics

    (Privately Held; 51-200 employees; Retail industry)

    February 1992March 1992 (2 months)

    Employed in a one-month management and operations training program for the largest comic book retailer in the country.

  • Volunteer Systems Administrator / Programmer

    Purdue University

    (Educational Institution; 10,001 or more employees; Higher Education industry)

    January 1991November 1991 (11 months)

    One of the founding members of the Purdue Volunteer UNIX Group, later known as the Purdue Daemons. This was a volunteer organization of current and former Purdue University students run by the Purdue University Computer Center, whose purpose was to help and assist PUCC’s own systems administration team. Tasked with a wide variety of systems administration tasks, including programming work in C and shell.

  • Owner-Operator, TinyMUD Classic and Islandia

    Self-employed

    (Self-Employed; Myself Only; Computer Games industry)

    October 1990December 1990 (3 months)

    During this time I ran both TinyMUD Classic and Islandia, the two largest online Multi-User Dungeons (MUDs) of the time. Work included a variety of tasks including programming, database performance, and daily GM / administration tasks dealing with end-user problems and issues.


Bruce Woodcock’s Education

  • Purdue University

    Physics, Philosophy, Computer Sciene 19881990

    Activities and Societies:
    Society of Physics Students, Purdue Volunteer UNIX Group, Purdue Daemons

Additional Information

Bruce Woodcock’s Websites:

Bruce Woodcock’s Groups:

Gerson Lehrman Group Media Council,International Game Developer's Association,Game Developers,GameProducers,Virtual Worlds, ION Game Conference 2008, IMGDC

  •    International Game Developers Association
  •    LOGIN
  •    GamesProducers
  •    Association of Virtual Worlds
  •    Game Developers
  •    Game Design Professionals

Bruce Woodcock’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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