TD
San Francisco Bay Area
TD
San Francisco Bay Area
(Motion Pictures and Film industry)
2008 — Present (1 year)
(Educational Institution; Myself Only; Research industry)
August 2005 — May 2008 (2 years 10 months)
I currently assist in the instruction of CGT (Computer Graphics Technology) 340 - Digital Lighting and Rendering at Purdue University. The other half of my assistantship is focused on Web/Media production and development for the Office Of Admissions at Purdue.
(Partnership; 51-200 employees; Internet industry)
August 2007 — March 2008 (8 months)
My responsibility as an ambassador for OurStage (www.OurStage.com/go/smb) is to make people aware of the service and to expand the participation in the MidWest.
OurStage - A new online community which allows people to judge contributions in a “battle-style” manner rather than the 5-star rating system. If you are an artist and would like to get more exposure, this is your place, every month two $5,000 prizes are given away along with many other opportunities. Upload today or login to vote on artists works.
www.OurStage.com/go/smb
(Educational Institution; 11-50 employees; Performing Arts industry)
January 2007 — July 2007 (7 months)
Developed a performance in coordination with the Envision Center for data Perceptualization and the Patti and Rusty Rueff Department of Visual and Performing Arts that was performed at the Prague Quadrennial. My responsibilities included the collaboration with audio,art,dance,and theater teams to create a MAX/MSP program that would interpret video captured from the stage and trigger events which were displayed back on stage. This performance was developed at Purdue, packed up in our luggage and performed at Prague...just amazing.
(Partnership; 1-10 employees; Animation industry)
August 2006 — October 2006 (3 months)
I was a compositor for a series of animations. Software utilized would include: Adobe photoshop and Combustion.
(Educational Institution; 1-10 employees; Research industry)
June 2005 — August 2006 (1 year 3 months)
Collaborated with the Entomology Dept. of Purdue University to create various 3D insects for the use of simulating island ecology and biodiversity in an ecosystem. This was developed by means of virtual reality technologies. Modeling was done in Maya 6.0; texturing and exporting into OSG was done in 3D Studio Max 6.0.
(Educational Institution; 1-10 employees; Research industry)
May 2006 — August 2006 (4 months)
Developed a virtual reality experience of a specific hospital room for Acsension Hospital and Bremner Health. CAD Drawings were imported into 3D studio max and OSG/VR juggler was used for real-time integration and user interaction.
(Educational Institution; Myself Only; Animation industry)
January 2006 — May 2006 (5 months)
-Research assistant that was put as lead director on many fast paced projects. Some projects would include virtual reality learning methods, data glove gesture recognition, and industrial visualization and game design (NSF funded).
-Lead animator and compositor for three animation/motion graphics pieces to represent Purdue at Siggraph 2006.
-Instructed a short series of lectures concerning motion capture production. From hardware set-up to final render using Motionbuilder and Maya.
(Educational Institution; 11-50 employees; Animation industry)
August 2005 — October 2005 (3 months)
Team leader for a series of Nanotechnology animations presented at the grand opening of the new $58 million Birck Nanotechnology Center at Purdue University. Extremely fast paced work environment, coordination with sponsors, modelers, texture artists, animators, and compositors, as well as problem solver and team director. Tools used would include: Maya/MEL, Combustion, Photoshop, Premeire.
(Partnership; 11-50 employees; Mechanical or Industrial Engineering industry)
May 1998 — August 2004 (6 years 4 months)
-Aided in hardware/software switch from AutoCad/VectorWorks to Inventor 10 pro
-Organized and taught a BobCAD training class in accordance with a Fadal CNC.
-Took 2D/3D concepts and created detailed/finished drawings
-Blueprint reading
-Database Management
2001 — 2008
Game art/programming development, Motion Capture, Rigging, Firespinning, Snow Skiing, Golf.
Papers -
Brisbin, M., & Benes, B. (2007). Inveral-Based Motion Blending for Hand Grasping. EG UK Theory and Practice of Computer Graphics.
Adamo-Villani, N., Benes, B., Brisbin, M., Hyland,B. (2006). A Natural Interface for Sign Language Mathmatics. ISVC 2006 - 2nd International Symposium on Visual Computing, Nevada. Springer-Verlag Lecture Notes in Computer Science.
Arns., L., Holland, J.,Brisbin, M.,Foldes, D.,(2006).Virtual Reality for Ecosystem Dynamics Education. Siggraph 2006 - 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, Boston. ACM transactions on Graphics.