San Francisco Bay Area
- Current
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- Game Designer at Page 44 Studios
- Past
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- Assistant Producer at Page 44 Studios
- QA Lead at Perpetual Entertainment
- QA & CS Lead at TKO Software
- Education
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- University of California, Santa Cruz
- Recommended
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9 people have recommended Brian - Connections
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234
connections
- Industry
- Computer Games
- Websites
Brian Riggsbee’s Experience
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Game Designer
Page 44 Studios
(Privately Held; Computer Games industry)
October 2008 — Present (10 months)
• Game Designer on Disney’s Hannah Montana: Rock Out the Show (PSP)
• Level creation using Maya and a proprietary tool
• Hook-up and configuration in the create-a-player database
• Unlockable system and condition design.
• SFX design, audio tuning, and foreign voice-over mixing -
Assistant Producer
Page 44 Studios
(Privately Held; 11-50 employees; Computer Games industry)
March 2008 — October 2008 (8 months)
• Assistant Producer on Disney's High School Musical 3: Senior Year DANCE!
• Task tracking and schedule coordination.
• Data entry for the create-a-player database
• Test plan development for daily smoke tests, frame-rate, and feature testing.
• Deployments
• Buildnotes for weekly discs and milestone reports.
• Focus group coordination and food orders. -
QA Lead
Perpetual Entertainment
(Computer Software industry)
June 2005 — February 2008 (2 years 9 months)
• Test lead for the MMORPGs Gods & Heroes: Rome Rising & Star Trek Online.
• Responsible for creating test plans for upcoming milestones and regression testing (Gods & Heroes and Platform), interviewing new hires, media capture, and combat balance play-test input.
• Responsible for sending out daily test focus emails, leading a team of 17+ testers, sending out nightly and milestone reports, and overseeing the bug database.
• Set up Build Verification spreadsheets for daily smoke tests.
• Involved in creating and overseeing a QA hand-off and DevTest process.
• Created Beta User Manual and Getting Started guide for Sony Online Entertainment (SOE).
• Involved in hundreds of design review meetings giving design input and feedback on new features, as well as signing-off on final documents.
• In charge of gathering, processing, and reviewing of feedback.
• Responsible for updating test progress on the QA website daily.
• Demonstrated Gods & Heroes at E3 2006 at the SOE booth. -
QA & CS Lead
TKO Software
(Privately Held; 51-200 employees; Computer Software industry)
June 2003 — January 2005 (1 year 8 months)
Test team leader that heads a small group of testers that search, report, and retest bugs. Lead creates test plans, daily bug reports, organizes tester schedule, and coordinates with producers and engineers.
• Multiplayer lead for Medal of Honor: Pacific Assault working closely with developers, producers, and a team of 9 testers.
• Created test plans, organized schedule, produced daily bug reports, and tested online functionality while managing a team of testers on 9 maps.
• Lead a team on two patches and two demos in addition to the actual game.
• Spent thirty days in LA working with the QA team at EA to help complete the project.
• QA and CS lead for Ashen Empires, an MMORPG, which included customer support, billing system testing, game testing, and GM management with a team of 8 testers and 15 GMs.
• Wrote CS policies and scripted responses, managed and created theatrical GM events, helped establish the AE website, and developed test plans for multiple patches.