Brian Riggsbee

Current
Past
Education
  • University of California, Santa Cruz
Connections
234 connections
Industry
Computer Games
Websites

Brian Riggsbee’s Experience

  • Game Designer

    Page 44 Studios

    (Privately Held; Computer Games industry)

    October 2008Present (10 months)

    • Game Designer on Disney’s Hannah Montana: Rock Out the Show (PSP)
    • Level creation using Maya and a proprietary tool
    • Hook-up and configuration in the create-a-player database
    • Unlockable system and condition design.
    • SFX design, audio tuning, and foreign voice-over mixing

  • Assistant Producer

    Page 44 Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    March 2008October 2008 (8 months)

    • Assistant Producer on Disney's High School Musical 3: Senior Year DANCE!
    • Task tracking and schedule coordination.
    • Data entry for the create-a-player database
    • Test plan development for daily smoke tests, frame-rate, and feature testing.
    • Deployments
    • Buildnotes for weekly discs and milestone reports.
    • Focus group coordination and food orders.

  • QA Lead

    Perpetual Entertainment

    (Computer Software industry)

    June 2005February 2008 (2 years 9 months)

    • Test lead for the MMORPGs Gods & Heroes: Rome Rising & Star Trek Online.
    • Responsible for creating test plans for upcoming milestones and regression testing (Gods & Heroes and Platform), interviewing new hires, media capture, and combat balance play-test input.
    • Responsible for sending out daily test focus emails, leading a team of 17+ testers, sending out nightly and milestone reports, and overseeing the bug database.
    • Set up Build Verification spreadsheets for daily smoke tests.
    • Involved in creating and overseeing a QA hand-off and DevTest process.
    • Created Beta User Manual and Getting Started guide for Sony Online Entertainment (SOE).
    • Involved in hundreds of design review meetings giving design input and feedback on new features, as well as signing-off on final documents.
    • In charge of gathering, processing, and reviewing of feedback.
    • Responsible for updating test progress on the QA website daily.
    • Demonstrated Gods & Heroes at E3 2006 at the SOE booth.

  • QA & CS Lead

    TKO Software

    (Privately Held; 51-200 employees; Computer Software industry)

    June 2003January 2005 (1 year 8 months)

    Test team leader that heads a small group of testers that search, report, and retest bugs. Lead creates test plans, daily bug reports, organizes tester schedule, and coordinates with producers and engineers.

    • Multiplayer lead for Medal of Honor: Pacific Assault working closely with developers, producers, and a team of 9 testers.
    • Created test plans, organized schedule, produced daily bug reports, and tested online functionality while managing a team of testers on 9 maps.
    • Lead a team on two patches and two demos in addition to the actual game.
    • Spent thirty days in LA working with the QA team at EA to help complete the project.

    • QA and CS lead for Ashen Empires, an MMORPG, which included customer support, billing system testing, game testing, and GM management with a team of 8 testers and 15 GMs.
    • Wrote CS policies and scripted responses, managed and created theatrical GM events, helped establish the AE website, and developed test plans for multiple patches.


Additional Information

Brian Riggsbee’s Websites:


Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Brian Riggsbee’s full profile:

  • See who you and Brian Riggsbee know in common
  • Get introduced to Brian Riggsbee
  • Contact Brian Riggsbee directly

View Full Profile