Brice Vandemoortele

Technical Artist at Mentalwarp collective

Brussels Area, Belgium

Current
  • Technical Artist at Mentalwarp Collective
  • Technical Artist at Skymonkey Studio
  • 3d artist at Liquid Development
Past
  • Technical Artist at CCP
  • Teacher Assistant at Haute École Albert Jacquard
  • 3d artist at Fresh3d
Education
  • Haute Ecole Albert Jacquard
Connections
97 connections
Industry
Computer Games
Websites

Brice Vandemoortele’s Summary

Brice Vandemoortele’s Specialties:

* Excellent knowledge in texturing and normal mapping, graphical constrains of realtime rendering, image optimization, low depth quantization, (x)html semantic and css, chopsticks.
* Good knowledge in Cg & HLSL, painting and digital sculpting, modeling highpoly and lowpoly (character, environment & vehicles) - for both PC (UEd, KjAPI, ) and PS2, PS3 and PSP (©Fresh Engine).
* Fair knowledge in Python for maya, rigging, animation, colorimetry, photo manipulation.


Brice Vandemoortele’s Experience

  • Technical Artist

    Mentalwarp Collective

    (Computer Games industry)

    April 2009Present (4 months)

  • Technical Artist

    Skymonkey Studio

    (Computer Games industry)

    February 2009Present (6 months)

    "Member of the SkyMonkey Studio Collective, a Belgium-based collective, founded by talented and professional artists with backgrounds in various fields.
    Each artist has versatile experience through work with worldwide recognized clients in the video game industry."

  • 3d artist

    Liquid Development

    (Privately Held; 11-50 employees; Computer Games industry)

    February 2005Present (4 years 6 months)

    # Fable 2 - Lionhead Studios: nextGen character texturing
    # Damnation - Blue Omega: nextGen environment texturing
    # Aliens - Gearbox Software: nextGen texturing & sculpting, UEd
    # Mythos - Flagship Studios: Diffuse texturing
    # Guild Wars Factions - ArenaNet: Mod/Tex characters
    # Guild Wars - ArenaNet: Mod/Tex characters
    # Karaoke Revolution 4 - Harmonix: Texturing
    # ...

  • Technical Artist

    CCP

    (Privately Held; Computer Games industry)

    April 2008February 2009 (11 months)

    During the last few months I've been in charge of developing a versatile and cool looking shader system for EVE Online's expansion "Walking in Stations". My tasks included: writing HLSL code for effects and objects shading (including fog volumes, relief mapping, glossy cubemaps), outsourcing guidelines for assets, post process shaders (screenspace ambient occlusion, fog, bloom,..), optimizing map packing for dds, evaluating the shader and pipeline integration of Geomerics' Enlighten and creating a temporary lighting system during the transition for EVE's FanFest2008.

  • Teacher Assistant

    Haute École Albert Jacquard

    (Educational Institution; Higher Education industry)

    September 2006September 2007 (1 year 1 month)

    Teacher Assistant in 2d painting and texturing (both current and nextgen)

  • 3d artist

    Fresh3d

    (Privately Held; 1-10 employees; Computer Games industry)

    September 2006December 2006 (4 months)

    Undisclosed PSP project: Modeling LP / Texturing characters

  • Internship

    Ksatria GameWorks

    (Privately Held; 11-50 employees; Computer Games industry)

    December 2005February 2006 (3 months)

    Lone Wolf: Flight From The Dark: Modeling LP-HP / Texturing characters normal mapping


Brice Vandemoortele’s Education

  • Haute Ecole Albert Jacquard

    bachelor's degree , Realtime CG , 20022006


Additional Information

Brice Vandemoortele’s Websites:

Brice Vandemoortele’s Groups:

polycount

  •    Video Game Professionals

Brice Vandemoortele’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • expertise requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Brice Vandemoortele’s full profile:

  • See who you and Brice Vandemoortele know in common
  • Get introduced to Brice Vandemoortele
  • Contact Brice Vandemoortele directly

View Full Profile