
Senior Feature / Visual Designer at Apple, Inc.
San Francisco Bay Area

Senior Feature / Visual Designer at Apple, Inc.
San Francisco Bay Area
I have a passion for all things digital. I dream of improving the way we interact with things, whether it be in your living room, a store, in your hand, or online. I believe strongly that good design is transparent, and one that evokes a positive experience / emotion.
For the past 5 years, I have worked in NYC as an interactive art director at some of the most respected agencies in the world - exploring new ways for brands to connect with their consumers. I have worked on and created many award winning digital campaigns that touched multiple channels, from mobile, web, OOH, and rich media.
I am currently in the Bay Area exploring, concepting and creating new features and visual experiences for Apple, Inc. From emerging media devices, to software, my goal is to further simplify the user experience while visually push the boundaries visually within the iTunes platform.
Attract. Inform. Evoke.™
http://brennanboblett.com
http://designevokes.com
Interactive Art Direction, Creative Direction & Ideation.
User interface Design, User Experiece, Motion Graphics / Animation, Information Design, Visual Prototyping
(Public Company; AAPL; Computer Hardware industry)
May 2009 — Present (7 months)
Will be working closely with my team to develop and concept new features and visual experiences for everything that the iTunes platform touches, from iPhone, Apple TV, to the Desktop and Online Store.
(Privately Held; Marketing and Advertising industry)
July 2008 — May 2009 (11 months)
Worked on Method, Puma, Guitar Hero, MTV, Tap Project, Coda, Adidas
(Privately Held; Marketing and Advertising industry)
June 2006 — July 2008 (2 years 2 months)
Worked on Gucci, Smirnoff, Benjamin Moore, Comcast, AOL, NY Jets, AKQA Global Reel, & Deloitte
(Public Company; 501-1000 employees; Design industry)
January 2005 — June 2006 (1 year 6 months)
Worked on Target: Design for All campaign, Nike iD, and Intel.
(Privately Held; 201-500 employees; Design industry)
January 2004 — January 2005 (1 year 1 month)
Worked on Virgin America, FIT, Schick, Capstone
(Public Company; 10,001 or more employees; MSFT; Computer Software industry)
August 2003 — December 2003 (5 months)
Worked in the Windows UX team on Vista development, designed prototype features, "Out of Box Experience" screens & animation, and branding animation treatments. Also worked on an intranet design for the UX team.
Grad studies: Design / Media Architecture 2001 — 2003
Visual Fine Arts 1999 — 2001
Emerging Interactive Devices, Minimal Design, Information Architecture, Digital Retail/Gallery Kiosk Installations, UI, UX, Green Architecture, Environmentally Friendly Campaigns