Brannon Boren

Brannon Boren

Senior Writer & Game Designer

Greater Seattle Area

Past
  • Creative Writer at NCsoft
  • Creative Writer at THQ
  • Game Localization Writer at uclick
Education
  • University of Washington
  • North Seattle Community College
Connections
131 connections
Industry
Computer Games

Brannon Boren’s Summary

My extensive experience includes work for Microsoft, Warner Bros., and Lucasfilm. I'm seeking a creative team dedicated to producing a top-tier product.

Brannon Boren’s Specialties:

Concept development, story & characters, creative licensing, synergy of story and design, user-experience


Brannon Boren’s Experience

  • Creative Writer

    NCsoft

    (Public Company; Computer Games industry)

    May 2009September 2009 (5 months)

    Worked with a team to rewrite and westernize two-million words of text for the North American launch of the popular Korean MMO game, Aion.
    • Wrote and edited dialog, item text, and quests
    • Localized concepts and language for western audiences
    • Designed new taxonomies for item, skill, and monster names
    • Selected and assigned English audio dialog to NPCs in game
    • Performed QA checks on pre-release content; reported/fixed bugs

  • Creative Writer

    THQ

    (Public Company; THQI; Computer Games industry)

    January 2009September 2009 (9 months)

    Created a comprehensive and expandable story bible to organize all current creative assets for this casual fantasy-themed MMORPG for kids & teens.
    • Created a story bible for production and licensing
    • Authored marketing fiction short stories for web promotions
    • Wrote quest dialog, storylines, and cinematic scripts
    • Localized concepts and language for western audiences

  • Game Localization Writer

    uclick

    (Privately Held; Publishing industry)

    August 2008October 2008 (3 months)

    Wrote new text and localized existing text for two Russian-developed casual PC games: Jetsetter and Lavender's Botanicals.
    • Wrote and edited quest dialog and item text
    • Created new English text to match existing art assets for puzzles
    • Localized concepts and language for western audiences

  • Senior Narrative Game Designer

    LucasArts

    (Privately Held; Computer Games industry)

    June 2007June 2008 (1 year 1 month)

    Senior writer responsible for narrative development on a new I.P. for the
    Lucas Arts concept incubator team.
    • Concept development, pitches, game flow, story structure
    • Wrote a story bible for continuity of characters and setting
    • Worked with film & TV writers on trans-media development
    • Collaborated with programmers, systems designers, and artists, in
    nimble sub-teams developing game play prototypes

  • Creative Content Writer

    Microsoft Game Studios

    (Public Company; MSFT; Computer Software industry)

    June 2006March 2007 (10 months)

    Acted as content coordinator and/or writer for web sites featuring I.P.
    content for Gears of War, Perfect Dark Zero, Zoo Tycoon, Viva Piñata, Crackdown, and many others.
    • Planned content production and worked with Site Managers to get
    approvals and set schedules for English and localized sites
    • Wrote articles, reviews, teasers, promotions, guides, and contests
    • Contributed writing to the Gears of War story bible

  • Game Content Writer

    Exile Game Studio

    (Writing and Editing industry)

    February 2006May 2006 (4 months)

    Worked with Exile Games to develop content for two pulp adventure game books: Hollow Earth Expedition Core Rulebook and Secrets of the Surface World. Contributed secret societies, fictional history, monstrous plants, fierce amazons, barbarous pirates, despicable Nazis, and heroic adventurers!

  • Lead Writer

    Midway Games

    (Public Company; MWY; Computer Games industry)

    October 2005February 2006 (5 months)

    Handled pre-production content development for this sandbox-style Xbox 360 title set in a fictionalized over-the-top version of Las Vegas.
    • Created a story bible for characters, setting, and storylines
    • Designed fictional locations and background stories
    • Charted potential story arcs and mechanics for design use
    • Worked with producers and designers to create an achievable
    content plan that met the needs of all stakeholders

  • Game Community Content Writer

    Microsoft Casual Games

    (Public Company; MSFT; Computer Software industry)

    June 2005November 2005 (6 months)

    Wrote content for community web sites promoting casual game titles such as Settlers of Catan, Zuma, Chuzzle, Bejeweled, and lots more.
    • Wrote articles, strategy guides, promotions
    • Scripted game show audio content and trivia games
    • Ensured scheduled updates and ad rotations were done on time
    • Coded HTML/XML and propped pages with Microsoft’s CMS

  • Narrative Game Designer

    Monolith

    (Privately Held; Computer Games industry)

    January 2004February 2005 (1 year 2 months)

    Served as primary content developer for a MMORPG set in the world of the Matrix trilogy of films.
    • Wrote a Matrix story bible to centralize information on the setting
    • Created new characters, organizations, and locations consistent with previously established canon in the property
    • Scripted story arcs, missions, and dialog
    • Wrote design docs, help text, marketing copy, and web content

  • Licensed Product Content Writer

    Alderac Entertainment Group

    (Writing and Editing industry)

    September 2003June 2004 (10 months)

    Made the universe safe for humanity by contributing to the Stargate SG-1 line of role-playing game books. Credits include: First Steps, Fallout, Fantastic Frontiers, Friends and Foes, and Living Gods.

  • Marketing Content Writer

    Xbox.com

    (Computer Games industry)

    August 2003March 2004 (8 months)

    Created content to showcase dozens of upcoming titles on Xbox.com.
    • Previewed games and researched titles to gather needed information
    • Wrote fiction, reviews, and strategy-oriented content for Xbox.com

  • Creative Licensing Writer

    Microsoft Game Studios

    (Public Company; MSFT; Computer Software industry)

    January 2001June 2003 (2 years 6 months)

    Supported game studios and the biz dev licensing team as story bible developer and continuity guru for prominent Microsoft game properties.
    • Co-authored comprehensive story bibles for MS properties, including Halo, Crimson Skies, Quantum Redshift, The Unseen, and many more
    • Created pitch kits to showcase MS game properties to licensees
    • Contributed characters, story, setting, and dialog to MS game titles
    • Launched successful licensed products including novels, comic
    books, action figures, and branded merchandise


Brannon Boren’s Education

  • University of Washington

    School of Public Health and Community Medicine 19951997

  • North Seattle Community College

    Biology 19931995


Additional Information

Brannon Boren’s Interests:

Space Sciences, Biological Sciences, Transmedia Licensing, Military, Espionage, Technology, Sci-fi, Games.

Brannon Boren’s Groups:

Member of the Writers Guild of America, West

  •    Women in Games International
  •    Game Writing
  •    Game Creator's Network
  •    Role Playing Game Designers
  •    VideoGame Professionals
  •    Online Gaming Marketing

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