
Senior Writer & Game Designer
Greater Seattle Area

Senior Writer & Game Designer
Greater Seattle Area
My extensive experience includes work for Microsoft, Warner Bros., and Lucasfilm. I'm seeking a creative team dedicated to producing a top-tier product.
Concept development, story & characters, creative licensing, synergy of story and design, user-experience
(Public Company; Computer Games industry)
May 2009 — September 2009 (5 months)
Worked with a team to rewrite and westernize two-million words of text for the North American launch of the popular Korean MMO game, Aion.
• Wrote and edited dialog, item text, and quests
• Localized concepts and language for western audiences
• Designed new taxonomies for item, skill, and monster names
• Selected and assigned English audio dialog to NPCs in game
• Performed QA checks on pre-release content; reported/fixed bugs
(Public Company; THQI; Computer Games industry)
January 2009 — September 2009 (9 months)
Created a comprehensive and expandable story bible to organize all current creative assets for this casual fantasy-themed MMORPG for kids & teens.
• Created a story bible for production and licensing
• Authored marketing fiction short stories for web promotions
• Wrote quest dialog, storylines, and cinematic scripts
• Localized concepts and language for western audiences
(Privately Held; Publishing industry)
August 2008 — October 2008 (3 months)
Wrote new text and localized existing text for two Russian-developed casual PC games: Jetsetter and Lavender's Botanicals.
• Wrote and edited quest dialog and item text
• Created new English text to match existing art assets for puzzles
• Localized concepts and language for western audiences
(Privately Held; Computer Games industry)
June 2007 — June 2008 (1 year 1 month)
Senior writer responsible for narrative development on a new I.P. for the
Lucas Arts concept incubator team.
• Concept development, pitches, game flow, story structure
• Wrote a story bible for continuity of characters and setting
• Worked with film & TV writers on trans-media development
• Collaborated with programmers, systems designers, and artists, in
nimble sub-teams developing game play prototypes
(Public Company; MSFT; Computer Software industry)
June 2006 — March 2007 (10 months)
Acted as content coordinator and/or writer for web sites featuring I.P.
content for Gears of War, Perfect Dark Zero, Zoo Tycoon, Viva Piñata, Crackdown, and many others.
• Planned content production and worked with Site Managers to get
approvals and set schedules for English and localized sites
• Wrote articles, reviews, teasers, promotions, guides, and contests
• Contributed writing to the Gears of War story bible
(Writing and Editing industry)
February 2006 — May 2006 (4 months)
Worked with Exile Games to develop content for two pulp adventure game books: Hollow Earth Expedition Core Rulebook and Secrets of the Surface World. Contributed secret societies, fictional history, monstrous plants, fierce amazons, barbarous pirates, despicable Nazis, and heroic adventurers!
(Public Company; MWY; Computer Games industry)
October 2005 — February 2006 (5 months)
Handled pre-production content development for this sandbox-style Xbox 360 title set in a fictionalized over-the-top version of Las Vegas.
• Created a story bible for characters, setting, and storylines
• Designed fictional locations and background stories
• Charted potential story arcs and mechanics for design use
• Worked with producers and designers to create an achievable
content plan that met the needs of all stakeholders
(Public Company; MSFT; Computer Software industry)
June 2005 — November 2005 (6 months)
Wrote content for community web sites promoting casual game titles such as Settlers of Catan, Zuma, Chuzzle, Bejeweled, and lots more.
• Wrote articles, strategy guides, promotions
• Scripted game show audio content and trivia games
• Ensured scheduled updates and ad rotations were done on time
• Coded HTML/XML and propped pages with Microsoft’s CMS
(Privately Held; Computer Games industry)
January 2004 — February 2005 (1 year 2 months)
Served as primary content developer for a MMORPG set in the world of the Matrix trilogy of films.
• Wrote a Matrix story bible to centralize information on the setting
• Created new characters, organizations, and locations consistent with previously established canon in the property
• Scripted story arcs, missions, and dialog
• Wrote design docs, help text, marketing copy, and web content
(Writing and Editing industry)
September 2003 — June 2004 (10 months)
Made the universe safe for humanity by contributing to the Stargate SG-1 line of role-playing game books. Credits include: First Steps, Fallout, Fantastic Frontiers, Friends and Foes, and Living Gods.
(Computer Games industry)
August 2003 — March 2004 (8 months)
Created content to showcase dozens of upcoming titles on Xbox.com.
• Previewed games and researched titles to gather needed information
• Wrote fiction, reviews, and strategy-oriented content for Xbox.com
(Public Company; MSFT; Computer Software industry)
January 2001 — June 2003 (2 years 6 months)
Supported game studios and the biz dev licensing team as story bible developer and continuity guru for prominent Microsoft game properties.
• Co-authored comprehensive story bibles for MS properties, including Halo, Crimson Skies, Quantum Redshift, The Unseen, and many more
• Created pitch kits to showcase MS game properties to licensees
• Contributed characters, story, setting, and dialog to MS game titles
• Launched successful licensed products including novels, comic
books, action figures, and branded merchandise
School of Public Health and Community Medicine 1995 — 1997
Biology 1993 — 1995
Space Sciences, Biological Sciences, Transmedia Licensing, Military, Espionage, Technology, Sci-fi, Games.
Member of the Writers Guild of America, West