Brandon Bradley

Senior Web Application Developer at NYSE Governance Services, Corpedia

Phoenix, Arizona Area

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Brandon Bradley's Overview

  • Senior Web Application Developer at NYSE Governance Services, Corpedia
  • Senior Software Engineer at Pearson
  • Adobe/Macromedia Certified Instructor at Independent Instructor
  • Flash CBT Developer at TraCorp
  • Macromedia Certified Instructor at Anthony Technology Training Center
  • Instructor at University of Advancing Technology (UAT)
  • Software Engineer at Virtra Systems inc (Ferris Productions)
  • Technical Illustrator at Boeing - Mesa, AZ.

265 connections

Brandon Bradley's Summary

Multifaceted Team Lead with 10+ years of experience in both e-learning development and classroom based instruction. Specific highlights and capabilities include agile product development, strong creative and analytical skills, and excellent communication skills.

Offering a unique combination of both creativity and analytical strengths with the ability to bridge the gaps between developers, artists, writers, and non-technical team members to resolve obstacles in innovative and cost efficient ways.

Unity 3D
Flash Development including Actionscript, Application Development, and Video
Adobe/Macromedia Training
Web Development (html, javascript, css)
Virtual Reality Development
Custom Multimedia Applications
CD/DVD Development
3D Modeling
Panoramic (360-degree) imaging and video

Brandon Bradley's Experience

Senior Web Application Developer

NYSE Governance Services, Corpedia

July 2013Present (1 year 3 months) Phoenix, Arizona Area

Leading a team of Agile developers working on an e-Learning player application, content packaging tool, and resolving LMS integration issues. Implementing best practices like distributed code reviews, standardized code style guides, and peer architecture reviews.

Senior Software Engineer


June 2007April 2013 (5 years 11 months) Chandler AZ

As part of an Agile team I have helped Develop and optimize modular, SCORM compliant software for Digital Path products. As a project lead I’ve worked to introduce Agile best practices including User Stories, best fit documentation, integrated testing, and greater stakeholder involvement throughout the development iteration.

During this time I have mentored, coordinated and assisted other developers and various developmental groups including Instructional Design (ID), Editorial, User Experience (UX), Interactive Media (IM), Software Quality Engineering (SQE), Art, Audio, Video, Content Production Services (CPS), Product Management, Project Management, and Platform Teams. This mentoring and coordination both in and outside of the development team has facilitated improved product quality, SCORM compliance, improved accessibility, and reduced development costs. In addition efforts to define innovations in Globalization of content and software are providing a path forward to a Global marketplace by being able to provide localized content in a modular and scalable manner.

This role has also involved working with the Platform team to perform platform integration and testing, as well as working to define and build a test harnesses to test web services that communicate with custom UI applications and extend the SCORM standard to facilitate localization goals.

In addition, on each project I have been involved in setting up and definition of the values for the Encapsulate Authoring tool, for the areas of the software that I was responsible for (template or project as appropriate).

In recent projects this has included working with the Architecture and Authoring teams to establishing data models and standards based values to be used at least for the project and in some cases going forward.

Adobe/Macromedia Certified Instructor

Independent Instructor

November 2002October 2007 (5 years)

I taught professional students web programming, graphic design, Flash animation, CD authoring, CBT development, and application development utilizing Macromedia software packages with a view towards a collaborative work environment.

Softwares taught include: Authorware (Basic & Advaced), Director (Basic & Advaced), Dreamweaver (Basic, Advaced, ASP,, PHP&mySQL, and Coldfusion), Fireworks, Flash (Basic, Intermediate, Advaced, and Video), Freehand, Html, and Javascript

Flash CBT Developer


August 2005June 2007 (1 year 11 months)

Worked in small, agile teams developing SCORM/AICC compliant Computer Based Training (CBT) lessons for mobile (PDA/Smartphone) and desktop delivery using Macromedia Flash. Tasks included collaborating with Instructional Designers and Subject Matter Experts to define a User Experience that effectively communicated their learning objectives, and then developing interactions, animations, graphics, and transitions so that they could be utilized by artists on the team as well. I also mentored artists to enhance and expand their capabilities in regards to optimization and light programming.
Projects worked on while at this position include:
• Air Mobility Warfare Center - Air Freight
• Air National Guard – Continuous Flight Pay
• Central Arizona Project – Water Management
• Phoenix Children’s Hospital – Bicycle Driver’s Ed
• Rio Salado College – Mobile Learning
• Rio Salado College – The Ubiquity of Microorganisms Lab
• US Air Force Expeditionary Center - Fundamentals of Expeditionary Mobility Operations (FEMO)
• USAF Air Mobility Warfare Center Air Freight - Mobile Learning Version (2006 Brandon Hall Excellence in Learning Award - Gold)
• USAF Expeditionary Center - Load Planning
• USAF/Boeing – Combat Survivor/Evader Locator (CSEL) Simulator

Macromedia Certified Instructor

Anthony Technology Training Center

January 2002August 2005 (3 years 8 months) Tempe AZ

As the primary instructor for ATTC in the Phoenix Metro area I taught professional students a variety of topics including application development, web programming, graphic design, animation and video, CD/DVD authoring, and CBT development using Adobe/Macromedia software.

Courses included teaching students how to communicate with, populate, extend, and (when appropriate to the class) create various Server Technologies including Databases (mySQL, SQL, Access, etc), Learning Management Systems (LMS’s), Content Management Systems (CMS’s), various server languages (ASP,, ColdFusion, php), and Web Services.

In addition to teaching I was responsible for the management, and supplying of the facility, lab hardware and software, scheduling, and customer support while expanding my knowledge and skill base to teach additional and updated classes.


University of Advancing Technology (UAT)

19952002 (7 years)

Instructor & IT Support
Teaching professional students web programming, design, 3D modeling, and video editing. During this time I have been responsible for generating content and curriculum for the classes I teach as well as expanding my knowledge base so that I can teach additional classes. I am also responsible for setting up, upgrading, and maintaining the PDC lab hardware and software for use by staff and students in a variety of courses.

I also held various other positions for UAT before this one.

Software Engineer

Virtra Systems inc (Ferris Productions)

July 1999May 2000 (11 months)

Expendable Arcade Unit
Lead Programmer
Graphic Artist
GM-Buick – Drive with Confidence Tour™
Project Lead & Coordinator
Project Designer
Lead Programmer
Testing Coordinator
Graphic Artist
Unit Assembly

Homerun Challenge Arcade Unit
Lead Programmer
Beta Test Coordinator
Graphic Artist

Red Baron™ Pizza - Virtual Stunt Flight
R&D Development

Sports Illustrated for Kids - Be the Ball & Jump Zone
Lead Programmer
Graphic Artist

Company descriptions of some of these projects may be found at

Technical Illustrator

Boeing - Mesa, AZ.

August 1998March 1999 (8 months)

Created and revised technical graphics for use with the Longbow Apache helicopter by the United Kingdom Ministry of Defense. I provided general troubleshooting assistance, and programmed several macros, scripts, and drawing practices for use by the illustration department to better consistency and streamline the work flow. Assisted in the training and conversion of the illustration department to the new Iso Draw software. The software used at this position included Iso Draw, Quick Edit, Unigraphics, and Interleaf on both HP-Unix and NT workstations.

Brandon Bradley's Organizations

  • Future Technologies Program

    Champion, Developer Champion
    • September 2012 to April 2013

    Consulted on several Projects and was actively involved with the development of "Project Dropshot"

Brandon Bradley's Honors and Awards

  • Pearson Technical Innovator of the Year

    • 2010

Brandon Bradley's Publications

  • Flash Quick Reference

    • Robert Half International

Brandon Bradley's Certifications

  • Adobe Certified Instructor

    • Adobe
  • Adobe Certified Developer

    • Adobe
  • Adobe Certified Designer

    • Adobe
  • Macromedia Certified Instructor

    • Macromedia
  • Flash MX 2004 Developer

    • Macromedia
  • Flash MX Designer

    • Macromedia
  • Dreamweaver MX 2004 Developer

    • Macromedia
  • Dreamweaver MX Developer

    • Macromedia
  • Gamification

    • Coursera Verified Certificates
    • License RWZ6B2EMJW
    • May 2013

Brandon Bradley's Courses

    • Gamification
    • Gamification
    • SCUBA
    • Lifeguarding
    • Water Safety Instructor
    • SCUBA (HP272A)
    • Water Safety Instructor
    • Lifeguarding
  • Senior Software Engineer


    • Adobe Flash CS3 Level 3: Advanced Flash Actionscript 3.0
    • HTML 5 for Java Enterprise Programmers
  • Technical Illustrator

    Boeing - Mesa, AZ.

    • Iso Draw Train the Trainer

Brandon Bradley's Languages

  • English

    (Native or bilingual proficiency)

Brandon Bradley's Projects

  • myWorld Geography

    • October 2008 to December 2009

    Is your bag packed?

    myWorld Geography program is a revolutionary new program that blends technology, integrated hands-on activities, and a student text. It takes users on a one-of-a-kind journey around the globe and through history in a way that provides all students multiple ways to Connect, Experience, and Understand the content they are learning.

    This program was a winner of the 2011 Tech & Learning Award of Excellence. (

  • myWorld History

    • January 2010 to August 2011

    myWorld History is a revolutionary new program that blends technology, integrated hands-on activities, and a student text. It takes users on a one-of-a-kind journey around the globe and through history in a way that provides all students multiple ways to Connect, Experience, and Understand the content they are learning.

    This program was a winner of the 2011 Tech & Learning Award of Excellence. (


    • March 2012 to Present

    The project team is developing an Elementary Integrated Curriculum for grades K thru 5 in collaboration with Montgomery County Public Schools (Maryland).
    The all-digital curriculum focuses on early thinking & academic success skills to ensure success for teachers and students. Our all-digital curriculum integrates Pearson assets, Assessment, and Professional Development to teach children to think critically.
    The team represents a range of Pearson businesses including School Group, Assessment and Information, School Achievement Services, and Pearson Learning Technologies.

  • 21st Century Learning

    • June 2011 to Present

    Welcome to Pearson 21

    Pearson 21 is designed to foster understanding and ongoing discussion about 21st century learning. Its purpose is to spur ideas and offer solutions that prepare students for competition in today's global marketplace.

  • Common Core

    • January 2012 to Present

    To support 21st century teachers in preparing college and career ready readers, writers, speakers, and thinkers means providing the resources needed to successfully navigate the Common Core State Standards as the framework for learning.

    Pearson combines the resources and expertise of the world’s leading learning company with evolving and continually improving instructional resources, content experts, and professional development to help districts create 21st century college and career learning environments. Partner with Pearson to

    Unpack, understand, and implement the Common Core;
    Access the best CCSS resources Pearson has sourced from across the industry;
    Maximize the use of real world 21st Century learning;
    Leverage the effective use of instructional technology;
    Ground instructional decisions in assessment data;
    Enhance professional learning for leaders and teachers.

  • digits

    • May 2011 to April 2013

    Pearson is proud to introduce a middle grades math program like no other - completely written from and to the Common Core State Standards. digits combines a comprehensive math curriculum, powerful best practices in teaching, and easy-to-use technology so you can deliver personalized instruction effectively and save valuable time. We realize that you need a variety of tools to accommodate all the learning styles in your classroom. Instead of providing you with a multitude of ancillaries to juggle, digits streamlines instruction through point-of-need resources that are intuitive for teachers, optimize effective time on task, and allow you to address the individual needs of every student – in and out of class.

    digits Named Finalist in 2013 Software & Information Industry Association CODiE Awards
    Interactive, Common Core Aligned Math Curriculum from Pearson Personalizes Learning and Increases Instructional Time for Middle School Students

  • SCOverseer Bookmarklet

    • April 2011 to Present

    Bookmarklet will allow you to view the status of SCORM 2004, SCORM 1.2 and AICC HACP sessions on a Learning Management Server. This is handy in the transparency of finding out how content is performing on the server. LMS with e-learning standards support is required for this bookmarklet to function.
    Recently modified this to work with HTTP/HTTPS domains and added base support for AICC/SCORM 1.2.

  • SCORM Content API and Test Suite

    • December 2009 to Present

    Open source SCORM API for content with SCOBot add-on for aiding common things Shareable Content Objects do. Written with the intent to modernize some of the older JavaScript written overtime and try to fold in test driven development thru QUnit tests that can also validate the Learning Management System's implementation. This is handy for people building content by hand, or if they take a template approach. Keeps you from nesting all your SCORM logic all over in your own projects. Also keeps you from having to re-write functionality needed to set and get values from a LMS. All the Wiki documentation on Github for anyone is interested.

Brandon Bradley's Skills & Expertise

  1. SCORM
  2. Information Architecture
  3. User Experience
  4. Accessibility
  5. Flash
  6. Agile Methodologies
  7. Scrum
  8. Photoshop
  9. Dreamweaver
  10. CSS
  11. JavaScript
  12. JSON
  13. JSLint
  14. E-Learning
  15. ActionScript
  16. Web Applications
  17. Adobe Creative Suite
  18. Agile Project Management
  19. Instructional Design
  20. HTML 5
  21. XHTML
  22. XML
  23. PHP
  24. CMS
  25. SQL
  26. MySQL
  27. Web Development
  28. HTML
  29. Adobe Fireworks
  30. Unity3D
  31. Globalization
  32. Localization
  33. Gamification
  34. HTML/XML
  35. Flash Video
  36. Authorware
  37. Macromedia Director
  38. 3D Studio Max
  39. VRML
  40. Premiere
  41. Video Editing
  42. Technical Illustration
  43. Fireworks
  44. User Interface
  45. MVC
  46. Subversion
  47. Web Services
  48. User Interface Design
  49. Mobile Applications
  50. Flex

View All (50) Skills View Fewer Skills

Brandon Bradley's Additional Information

Honors and Awards:

Pearson 2010 Innovation Challenge Winner – 3rd place for Augmented Reality

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