
QA at United Front Games
Vancouver, Canada Area

QA at United Front Games
Vancouver, Canada Area
I have been creating video games since I was in grade 6, and always knew I'd end up working in this industry. After going to the Art Institute for Game Art and Design, I started my first industry job at Propaganda Games, where I had my first taste of AAA game development in a variety of roles.
I'm currently at United Front Games as QA, and am taking software engineering courses at BCIT nightschool. Long-term, I aspire to be a technical game designer.
Game design, Level design, Debugging, World Building, Lighting, and World Art
(Computer Games industry)
April 2009 — Present (8 months)
Working as the online testing point of contact on ModNation Racers, a PS3 exclusive racing title. I test all aspects of our title's online capabilities, provide feedback on gameplay features, and set up and co-ordinate large online testing sessions.
http://www.youtube.com/watch?v=_M2m7JFylgA
(Computer Games industry)
January 2007 — January 2009 (2 years 1 month)
I worked at Propaganda in 3 different roles while I was there: Development Support, Lighting, and World Art.
Development Support: [Jan '07 - Apr '07] + [Aug '08 - Jan '09]
-Tested the daily builds, and reported issues
-Provided gameplay feedback to help game design
-Managed focus group sessions
-Supported a variety of IT issues (development kits, A/V, etc)
Lighting: [Apr '07 - Dec '07]
-Lit game levels in Unreal3
-Lit in-game cinematics
World Art: [Dec '07 - Aug '08]
-Tested middle-ware technologies
-Modelled high-quality art assets using Maya
-Created textures and materials for world meshes
(E-Learning industry)
September 2006 — January 2007 (5 months)
Pelesys created Flash-based training applications for Jetliner pilots.
-Created Flash training modules (primarily animation and audio)
-Modelled 3D aircraft in Maya
-Textured models using Photoshop
Game Art and Design 2005 — 2006
Make Something Unreal Contest - Best CTF - Phase 1
My map, CTF-Skybound, placed in the top10