
Owner, Taming Light Illustration & Design
Greater New York City Area

Owner, Taming Light Illustration & Design
Greater New York City Area
Illustrator/ Graphic Designer with over 16 years experience. Works can be found in video game and animation productions as well as static imagery for print and packaged consumer goods.
Brands and Licenses I have worked with
(Disney) •Princess •Winnie the Pooh •My Friends Tigger & Pooh •Cars •Pirates of the Carribean (Marvel Comics) •Spiderman •X-Men (DC Comics) •Superman •Batman (MGA Entertainment) •Bratz/ Lil Bratz (Unilever/Bestfoods) •Popsicle •Good Humor •Skippy (Kelloggs) •Rice Krispie Treats (Paper Partners) •White Cloud
I am traditionally trained as a painter/ illustrator, but presently use digital media exclusively in my work. I am well versed in Adobe's Photoshop and Illustrator and have a tendency for my digital work to appear painted by media such as acrylics or watercolor. I also have a strong sense and understanding of design and how to apply it intelligently to boost the aesthetic value of a given project.
(Gambling & Casinos industry)
May 2009 — Present (3 months)
I Manage a team of design illustrators and animators in the creation process of electronic slot machines, as well as provide finishing content for deliverable game titles. (see Senior GUI Designer title below for additional responsibilities I hold within this position)
(Design industry)
March 2002 — Present (7 years 5 months)
My freelance endeavor which provides me with a forum to work in the animation, illustration and children's book industries. Works can be found in video games, animation and print collateral.
(Gambling & Casinos industry)
April 2008 — May 2009 (1 year 2 months)
Design and illustrate finalized content for electronic casino slot machines.
tasks include:
• logo design
• title card design
• sprite/symbol design (for hierarchical payback values)
• themed illustration renderings (original and photo montage/ retouched imagery)
• customer attracts (screens and statics)
• general font treatments (repurposing and effect enhancements)
(Public Company; 501-1000 employees; Consumer Goods industry)
September 2003 — April 2008 (4 years 8 months)
produced:
• Illustration for packaging, P.O.P, signage, sticker and instruction sheets
• Licensed style guide design & production for toy packaging (activities & stationery lines)
• Original package design & production (including product rendering and structure design)
• Logo and identity design
• Ad Layouts (for trade journals)
• Brochures (for product catalog)
• Sell Sheets
• Trade Show Displays & Signage
• Photo Retouching
(Computer Games industry)
July 2006 — February 2008 (1 year 8 months)
Produced scene illustrations for BG art used with Meez. (personalized 3D avatars.)
(Animation industry)
September 2007 — September 2007 (1 month)
Painted backgrounds for the season 33 premiere of Saturday Night Live's Ambiguously Gay Duo. (episode 11)
(Animation industry)
March 2005 — May 2006 (1 year 3 months)
Painted card art (from supplied drawings) for collectable card game.
(Animation industry)
December 2005 — April 2006 (5 months)
Painted backgrounds for The Venture Brothers (season 2) and for various spots on The Cartoon Network.
(Animation industry)
October 2005 — November 2005 (2 months)
Painted backgrounds for Cartoon Network's Thanksgiving spots titled "Turkey Days".
(Entertainment industry)
2002 — 2005 (3 years)
Worked on a variety of projects which primarily focused on concept art for the video game industry. Painted environments, characters and in-game content.
some projects included:
Mech Assault
Ultima X (online)
Gnomads
Bioshock
(Privately Held; 11-50 employees; Design industry)
March 1998 — March 2002 (4 years 1 month)
worked on whatever was needed to get the job delivered:
• Illustrations for packaging, print, P.O.P, F.S.I.s and online material (digital and traditional)
• Finalized layout designs for "ready to use" release
• Hi-end photo retouching and color correction
• Maintain and update line extensions/collateral for clientele
• Provide conceptual and layout designs for pre-production and final output work flows
• Contribute to naming, ideation and brainstorming sessions
• Overall production support, for both creative and technical issues
(Design industry)
January 1997 — March 1998 (1 year 3 months)
trade show design, environmental graphics:
• Art & production for trade show based imagery, (retouching and original art content)
• Custom design & logo treatment for identity and information graphics
• Signage, direct mail, handout material, presentation design
• Booth design and visualization as model mock-up and 3-D design
(Design industry)
January 1993 — March 1997 (4 years 3 months)
produced:
• Art & production for B to B, pharmaceutical and consumer goods
• Photo retouching and color correction
• 2-D and 3-D animation design (Strata Studio-Pro, Lightwave)
• Web and multimedia authoring (HTML, Flash)
• Online graphics for the predecessor to AOL, Prodigy Online
Bachelor , Illustration, Design , 1990 — 1993
2002, America Corporate Identity (SkippySqueeze Stix Package Design)
Unilever Bestfoods - production artist
2002, America Corporate Identity (Popsicle Redesign) Good
Humor-Breyers Ice Cream - production and graphic design
2002, America Corporate Identity (The Roll) Fruit Snacks Package
Design, Kraft Foods - production and product illustrator
2003, American Graphic Design Awards (Mott's Fruit Blasters) Cadbury
Schweppes Americas Beverages - production and graphic design
2003, American Graphic Design Awards (Dofino Cheese Brand Design)
Arla Foods - production/ retouch artist
2003, American Corporate Identity 20 (Skippy Brand Redesign)
Unilever Bestfoods - production and product illustrator
2004, (3) illustrations selected for inaugural publishing of Exposé
2007, worked on pitch concepts for video game “Bioshock” with Contagious Concepts. Video Game Awards votes property “Game of Year” for 2007