
Owner / VP of Development / Geek at Critical Mass Interactive, Inc.
Austin, Texas Area

Owner / VP of Development / Geek at Critical Mass Interactive, Inc.
Austin, Texas Area
3 more...
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Seventeen years of experience producing, designing, and contributing to over 200 popular games across multiple platforms including Super Nintendo Entertainment System, Sega Genesis, FM Towns, 3DO, PlayStation 1, Nintendo GameCube, PlayStation 2, PC, MMO, Xbox, Xbox 360, mobile phones, and "Casual" and "Serious" Games.
Won 2003 Nickelodeon's Kids' Choice Award "Kids' Favorite Video Game of the Year" as Producer of SpongeBob SquarePants: Revenge of the Flying Dutchman.
Served as Lead Designer on the award-winning Wing Commander: Prophecy.
"Space Sim of the Year" – Computer Gaming World
"Best Action/Simulation of the Year" – GameSpot
"Best Graphics of the Year" – GameSpot
"5 Star Review" – Computer Gaming World, 1998
"Editor's Choice Award" – PC Gamer, March 1998
Very active and engaged game community leader through a variety of educational and advisory roles including speaking engagements, serving on advisory boards, creating and supporting conferences, and directing and evangelizing local and state video game industry initiatives.
Earned the Texas Defender Champion title by winning a state-wide tournament for the arcade game Defender held by 7-11 and the Southland Corporation in 1982. :)
Video game design, production, and creation (any platform or style), team building and management, video game education and speaking engagements.
ADVISORY BOARDS
Computer Animation Degree Program at Full Sail University
Game Design & Development Program at Full Sail University
Austin Game Developers' Conference
Austin Community College's Video Game Certificate Program
IGDA - Austin (Director)
Women in Games Int’l
Game Education Summit
Independent Game Conference
MEMBERSHIPS
International Game Developer's Association (IGDA)
SPEAKING ENGAGEMENTS
How to Break Into the Game Industry (Austin), Nov. ’03, Sept. ‘04
Full Sail R.W.E.'s Artist Series, Apr. ‘04
Full Sail R.W.E.'s Game Industry Discussion, Oct. ’04, ’05, ‘06, '07, '08
Austin Game Developer's Conference, Sept. ‘04
G.A.M.E.S. Synergy Summit (Orlando), Jan. ‘05
Game Developers Conference, Mar. ‘05
Linucon2, Sept. ‘05
Learning Strategies Consortium KEYNOTE, July ‘07
St. Edward's University Digital Media Management Program, '06, '07, '08
SXSW - ACC / Screenburn Mixer - State of the Game Industry Panel Discussion, 2/4/09