
Software Developer and Designer at LimeLife
Sacramento, California Area

Software Developer and Designer at LimeLife
Sacramento, California Area
Software developer and designer, focused on developing casual video games and educational software. Able to work alone, or with artists and other designers and engineers, to quickly produce fun games and applications with sensible user interfaces. Strong C background, with experience on various PC platforms, PDAs and cellphones.
Linux, Open Source, C programming, Simple DirectMedia Layer (SDL), mobile development (BREW and J2ME) programming, game design and development, web design, PHP programming, MySQL database, Perl programming, project management
(Privately Held; 51-200 employees; Computer Games industry)
March 2006 — Present (2 years 3 months)
BREW and J2ME software developer for a company that creates games and lifestyle applications for women.
As one of two engineers on "Top Chef: The Mobile Game," I worked closely with artists, designers, producers and the QA team to help bring the game from initial design through to final candidate approval and porting in a short timeframe. I used my mobile expertise to help manage resources required from the artist, and help with scalability of the app across a variety of handsets.
I ported a Java-based layout and scripting system to C, and was instrumental in porting "InStyle" and "People" mobile magazine applications from the J2ME platform to BREW.
(Non-Profit; 1-10 employees; Non-Profit Organization Management industry)
January 1999 — Present (9 years 5 months)
I am a co-founder of the 400+ member Linux Users' Group of Davis. The organization holds regular meetings with guest speakers and presentations, does community outreach, and holds other events, classes and workshops. Throughout the group's history, I have consistently acted either an elected officer (President or Vice President) or an appointed officer (Librarian, Public Relations Officer and/or Webmaster). Our group has received numerous kudos from members, presenters and other user groups, both for our community participation and Linux and Open Source advocacy, as well as for the website, which I created and maintain PHP-driven content.
(Sole Proprietorship; Myself Only; Computer Games industry)
1998 — Present (10 years)
An online gaming site with casual games that work on any web browser.
(Sole Proprietorship; Myself Only; Computer Software industry)
January 1997 — Present (11 years 5 months)
I design and develop Open Source software -- mostly video games -- for a variety of platforms. A number of projects have grown beyond my ownership, and I either participate in, or lead the development and management of the application.
(Privately Held; 1-10 employees; Computer Software industry)
November 2003 — March 2006 (2 years 5 months)
Developing games for BREW wireless devices.
(Public Company; Computer Games industry)
2005 — 2006 (1 year)
(Public Company; 10,001 or more employees; ORCL; Computer Software industry)
2005 — 2006 (1 year)
(Privately Held; 1-10 employees; Information Technology and Services industry)
March 2003 — November 2003 (9 months)
Maintained, improved, and expanded web-based, database-driven tools for managing book store inventory (including reporting tools, publisher title and pricing upload system, and front-end customer interface).
(Public Company; 10,001 or more employees; Telecommunications industry)
August 2000 — February 2003 (2 years 7 months)
I maintained a number of internal and customer websites for the government markets division of Worldcom in Sacramento, and developed web-based software for use internally and externally.
(Privately Held; 1-10 employees; Higher Education industry)
May 2000 — August 2000 (4 months)
Co-designed and co-taught a crash course on Linux, Open Source, C programming and related topics.
(Privately Held; 1-10 employees; Food & Beverages industry)
June 1998 — September 1999 (1 year 4 months)
Sole web software developer for a wine news and retail site.
(Government Agency; 51-200 employees; Internet industry)
August 1997 — June 1998 (11 months)
Designed and built an internal website to replace aging WordPerfect- and mainframe-based documentation repositories. Trained coworkers on building and maintaining new documents using the system.
(Privately Held; 11-50 employees; Publishing industry)
March 1995 — August 1997 (2 years 6 months)
Developed and co-designed website search engine, interactive web-based chat, wine rating and recommendation system, and other components of the on-line web magazine. Helped manage and maintain articles and site content.
BS, Computer Science, September 1993 — May 1998
Video games, programming, Linux, Open Source, biking, television
Linux Users' Group of Davis, Silicon Valley Linux Users Group, Vintage Computer Festival, Tux4Kids
* MacBreak Weekly "Pick of the Week" for "Tux Paint", November 2007
* SoftGo 5/5 rating for "Tux Paint", April 2007
* Softpedia "Excellent" editors review and "5/5 Pick" award for "Tux Paint", May 2006
* GameSpot 7.7/10 rating for "Word Nerd", September 2005
* Shareware Junkies "Best Macintosh Program of 2004" award for "Tux Paint", January 2005
* 3rd place award in SDL Game Programming Contest for "Vectoroids", January 2002
* Ultimate WebTV Search "Hot50" ranking for BillsGames.com, May 2000
* Ask Jeeves "Silver Platter" award for BillsGames.com, July 1999