Bill Fulton

Bill Fulton

Founder, Ronin User Experience

Greater Seattle Area

Current
  • Founder at Ronin User Experience
Past
Education
  • University of Washington
  • Claremont McKenna College
Connections
368 connections
Industry
Computer Software
Websites

Bill Fulton’s Summary

I'm a user-experience expert who has been focused on the games industry since 1997. My graduate training in quantitative and social psychology serves as a strong foundation for both sides of user-experience user-research and design.

User-research
I started and led the User-Research program at Microsoft Game Studios for 7 years, and spurred the games industry to start adopting more formal research methods. My former group's pioneering work on Halo 3 was profiled in Wired magazine (http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo).

Design
I do user-interaction/interface design, and social design. The goal of social design is to improve the social fun between players in a multiplayer game experience. My background in social psychology helped me design the social features Shadowrun so that it facilitated a substantially more enjoyable social environment than is found in most shooters on Xbox Live. I'll be speaking at ION 2008 conference (Seattle, May 13-15) about the gaming industry's need for social design.

Bill Fulton’s Specialties:

Developing a user-research program; managing multi-tier organizations; game design with an emphasis on aspects of satisfying social play; user-interaction & interface design (PC & Xbox 360).


Bill Fulton’s Experience

  • Founder

    Ronin User Experience

    (Privately Held; Computer Software industry)

    January 2008Present (1 year 7 months)

    Ronin is a design and user-research consultancy whose mission is to help our clients create exceptional user-experiences.

  • Game Designer

    FASA (Microsoft Game Studios)

    (Public Company; 10,001 or more employees; MSFT; Computer Software industry)

    April 2004August 2007 (3 years 5 months)

    Responsible for the UI and social design on Shadowrun, a cross-platform multiplayer-centric shooter. Specifically, I worked on the:
    * matchmaking system
    * economy & stats system
    * user-interface
    * data logging, mining & analysis

  • User Experience Manager

    Microsoft

    (Public Company; 10,001 or more employees; MSFT; Computer Games industry)

    February 1998April 2004 (6 years 3 months)

    Started & led Microsoft Game Studio's User-research Group (www.mgsUserResearch.com). This involved:

    * Personnel development: trained and developed new hires and managers
    * Process development: Adapted research methods from academia & productivity software to the entertainment software industry
    * Infrastructure development: designed lab space, developed consumers database, spurred tool development & improvement.
    * Staffing: sourced & recruited new talent as we grew from 1 to 30+ members
    * Continuity: created a smoother transition to new management for when I left
    * Industry leadership: Gave 7 talks at professional conferences.

  • Usability Engineer

    Microsoft

    (Public Company; 10,001 or more employees; MSFT; Computer Software industry)

    August 1996February 1998 (1 year 7 months)

    I conducted usability research at Microsoft for Netshow (predecessor to Window's Media player) and PC video games.

    A typical research project involved:
    * Clarifying a product's user-experience goals with the product team
    * Evaluating likely areas where the product wasn't meeting those goals.
    * Developing a research plan to get feedback from consumers using the product
    * Conducting the research with real consumers in a lab setting
    * Analyzing the data and providing both written & verbal reports on the findings
    * Providing recommendations for product changes based on user-research results:

    I also provided recommendations for product changes based on professional opinion as a usability engineer familiar with the target consumer.


Bill Fulton’s Education

  • University of Washington

    PhC , Psychology , 19921996

    Completed four years of graduate training in the Social Psychology program at the University of Washington. Left to work at Microsoft, one year prior to completing my dissertation.

  • Claremont McKenna College

    BA (dual) , Psychology & Mathematics , 19881992


Additional Information

Bill Fulton’s Websites:


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