
Sr. Producer at Paramount Pictures
Greater Los Angeles Area

Sr. Producer at Paramount Pictures
Greater Los Angeles Area
(Public Company; 1001-5000 employees; VIA; Entertainment industry)
July 2008 — Present (1 year 1 month)
(Privately Held; 51-200 employees; Computer Games industry)
November 2006 — April 2008 (1 year 6 months)
At Emergent Game Technologies, I am the Producer in charge of creating compelling demos of our products. Primarily, this means creating small, game-like, applications using the Gamebryo game engine that highlight the features and capabilities of the engine. To do so, I manage a small internal team of developers, as well as several external outsourcers/contractors, and coordinate with many industry-leading middleware partners.
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
September 2005 — August 2006 (1 year)
As a Development Director at EA Chicago I was in charge of managing the schedule and production plan for the cross-platform (PS3 and Xbox 360) Def Jam: Icon project, particularly with regards to the Art team.
(Privately Held; 51-200 employees; Computer Games industry)
July 2003 — July 2005 (2 years 1 month)
As a Producer I was in a project management position. I managed a team of 20-30 artists, designers, and programmers in the development of a video game. My primary responsibilites included the management of "the 3 P's": Process, Personnel, and Publisher.
(Computer Games industry)
January 2002 — May 2003 (1 year 5 months)
(Computer Games industry)
May 2000 — January 2002 (1 year 9 months)
BA , Economics , 1996 — 2000
Video games, soccer, movies, scuba, politics, technology, television, fantasy football, video game production