
Siggraph Asia 2009 Courses Committee at ACM SIGGRAPH
Japan

Siggraph Asia 2009 Courses Committee at ACM SIGGRAPH
Japan
A veteran of 20+ years in the animation & computer graphics industry. I create content for film, broadcast and other media. I would describe myself as an artist, with a technical edge.
Creative skills which I use to solve problems in new and meaningful ways for myself and global Fortune 500 companies.
Technical skills which I use to help research into new tools for this industry.
I have worked with many people around the world and in many languages, my skill to communicate with a smile makes my long days seem worthwhile.
Had the following titles artist, art director, lead animator, entrepreneur, designer, engineer, futurist, inventor, programmer, render man, shader artist, technical director.
There is not much I have not done in my field, and probably nothing I wouldn't give a try.
International negotiation experience.
Multilingual in human and computer languages C, C++, Java, Python, Perl, Tcl, Php, Ocaml, Mel, actionscript, etc...
Creative (Fine arts) background.
Systems: Solaris, Linux, Irix, Unix, Os X.
Software: in-house, 3Delight, After Effects, Flash, Houdini, Illustrator, Maya, Mayaman, Photoshop, Pixar's Renderman, Shake, Shave & Haircut, Studio Tools, XSI.
Skills: rigging, animating, lighting, compositing, modeling, texturing.
Main tool: Pixar's Renderman
(Privately Held; Entertainment industry)
June 2009 — Present (7 months)
Contracted to develop new tools for RenderMan compliant pipeline for Motion Pictures. Details are currently under Non-Disclosure Agreement.
(Non-Profit; Motion Pictures and Film industry)
February 2009 — Present (11 months)
(Motion Pictures and Film industry)
July 2008 — Present (1 year 6 months)
Tokyo Game/Animation/Film Production Network. Community to introduce and network with people from our industries from here in Tokyo and around the world.
(Non-Profit Organization Management industry)
June 2008 — Present (1 year 7 months)
RenderSan:: the RenderMan(R) Community of Japan
Community founded to spread the use of RenderMan in Japan.
(Privately Held; Animation industry)
June 2005 — Present (4 years 7 months)
Hands on boss, I help other companies here with solutions for computer graphics and rendering.
(Privately Held; Animation industry)
June 2005 — Present (4 years 7 months)
(Public Company; 1001-5000 employees; Computer Games industry)
2008 — 2008 (less than a year)
(Animation industry)
July 2007 — September 2008 (1 year 3 months)
Created a RenderMan procedural based feather systems for use in the short film "One Pair". The same technology was used in procedurals for the film "Giratina and the Sky Warrior".
(Public Company; FUJIY; Consumer Goods industry)
April 2006 — February 2008 (1 year 11 months)
Consultant and initial developer of encrypted asset management system for FujiFilm's administration. Making it simple and secure for hundreds of managers to share assets in over 16 countries. Based on open source technology I applied my knowledge of wrangling graphics data and applied it to an international b2b model.
(Entertainment industry)
April 1997 — June 2007 (10 years 3 months)
Events, commercials, promotion, and animation for many hundreds of clients including:
AMD
Casio
Daikin Comtec
DoCoMo
DTI
FujiFilm
Hakuhodo
Hitachi
Honda
JVC
Menard
NHK
Nintendo
NTT
NTT communications
PIA
Suzuki
TBS
Tokyo Gas
Tokyo Metropolitan Government
Tokyo Metropolitan Police Force
Yomiko
(Government Relations industry)
August 2002 — October 2002 (3 months)
One of many museum pieces:
A permanent AR (augmented reality) exhibit for the Unzen Fugen Dake memorial in Kyushu. I created an AR exhibit to explain the nature of the volcano. Hardware by Kyushu University and Shimadzu, organized by Yellow 2.
Other similar AR/High tech exhibits for:
Tokyo Metro Gvt. (Aqualine)
Japanese National Football League
(Motion Pictures and Film industry)
November 1999 — January 2000 (3 months)
Visual effects for Japanese movie "Keizoku the movie"
(Motion Pictures and Film industry)
October 1998 — December 1998 (3 months)
RenderMan Shader Artist for Natural phenomena (esp. snow) in the Japanese film "Himitsu".
(Motion Pictures and Film industry)
January 1998 — March 1998 (3 months)
Renderman Shader artist for Japanese film Andromedia
(Motion Pictures and Film industry)
March 1997 — August 1997 (6 months)
RenderMan Shader Artist for Hollywood movie "Spawn"
(Broadcast Media industry)
January 1992 — January 1996 (4 years 1 month)
(Public Company; Broadcast Media industry)
January 1990 — December 1991 (2 years )
Network TEN (Sydney): Worked on news and promotins for the network. Trained Koreans on Quantel systems for the Seoul Olympics. Quantel artist for the design of the "ten logo" which is still in use today accross all Australia.
(Broadcast Media industry)
1988 — January 1990 (2 years )
Network Ten (Adelaide):Produced my own short animated skits for children's television - 15 per week. I was given a studio whilst still doing my BA, computer animation was highly experimental. The show I worked on Recieved commendation in the New York Film and TV festival.
1987 — 1989
Snowboarding, Onsen (温泉), Traveling, Drift diving, Snowboarding, Kendo (剣道), Animation, CG, Transhumanism, Artificial intelligence, Neural networks, Supercomputing, Generation of natural phenomena, Linguistics, Sumo (相撲), Art culinaire, Visual arts
RenderSan
New York Film & TV Festival, Siggraph Animation theater, Siggraph Electronic theater