Benjamin Taylor

Benjamin Taylor

Art Director at Stupid Fun Club Llc.

San Francisco Bay Area

Current
Past
Education
  • Carnegie Mellon University
  • Ringling School of Art and Design
  • Harvard University
Connections
105 connections
Industry
Entertainment
Websites

Benjamin Taylor’s Summary

Enthusiastic, young artist and designer who loves new experiences, international travel and wants to strengthen his technical skills and speed - Enjoys working in a positive environment with an inspiring team of people - Has a strong desire to collaborate on a project that will have a positive influence on the world - Energized by involvement on a team, but a self-starter, capable of strong communication across several disciplines and countries

Currently focused in the Electronics and Games Industry, but with a strong interest in Entertainment. A big enthusiast in Robotic Sciences.

Benjamin Taylor’s Specialties:

Game Design, Consumer Application and Interaction Design, Illustration, 3D Modeling and Texturing, Graphic Branding for Web and Print


Benjamin Taylor’s Experience

  • Art Director

    Stupid Fun Club

    (Privately Held; Computer Games industry)

    June 2009Present (6 months)

    Stupid Fun Club Llc. is a transmedia think-tank headed up by visionary designer Will Wright (SimCity/The Sims/Spore) in the San Francisco Bay Area.

    http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&ndmConfigId=1012492&newsId=20090408005834&newsLang=en

  • Art Director / Designer

    Lockheed Martin

    (Public Company; LMT; Defense & Space industry)

    December 2008May 2009 (6 months)

    Creating immersive applications for the Microsoft Surface tables as part of a 11-man-team research group.

    Please note that this was a contracted project with Lockheed Martin, and that I was not actually employed by the company at that time.

  • Art Director

    Sharp Electronics

    (Public Company; Consumer Electronics industry)

    January 2008December 2008 (1 year )

    In the first half of 2008, in addition to being the art production lead, I organized and delegated all artistic assets to a team that stretched from Pittsburgh, USA to Osaka, Japan. In the second half of 2008, I still work in a position of art direction and production, but was more involved with the technical pipeline during that time. Our work consisted of three parts, Project "Toybox", Project "Usagimaru" and Project "Mobius Strip", all of which were under NDA.

    Please note that this was a contracted project with Sharp Electronics, and that I was not actually employed by the company at that time.

  • Artist/Designer

    National Railway Museum of Port Adelaide, Australia

    (Museums and Institutions industry)

    August 2008November 2008 (4 months)

    Working with professionals from the University of South Australia in Adelaide, Australia and the Silicon Valley branch of the Entertainment Technology Center in California, I created a new centerpiece exhibit for the National Railway Museum of Port Adelaide, Australia showcasing the famous Tea and Sugar Train. I worked remotely from Osaka, Japan while making regular visits to Australia.

    Please note that this was a contracted project with the National Railway Museum, and that I was not actually employed by the museum at that time.

  • Artist/Game Designer

    Sim Ops Studios

    (Privately Held; 11-50 employees; Computer Software industry)

    July 2008September 2008 (3 months)

    Myself and a friend/coworker created game content for a new proprietary, LUA-based engine currently being developed by Sim Ops Studios called Wild Pockets. In the later months, I worked remotely with SimOps from Osaka, Japan.

  • Art Intern

    ImpactGames

    (Privately Held; 1-10 employees; Online Media industry)

    May 2008July 2008 (3 months)

    Created art content for Impact Games' "Play The News" application.

  • Assistant Director

    Carnegie Mellon University

    (Educational Institution; Higher Education industry)

    May 2006August 2007 (1 year 4 months)

    National High School Game Academy (NHSGA) is a summer precollege program at Carnegie Mellon University and is hosted by the Entertainment Technology Center. Last summer I was an Art Instructor for the same program.

  • Social Networking Expert

    Viacom

    (Public Company; 10,001 or more employees; VIA; Entertainment industry)

    June 2006January 2007 (8 months)

    Working remotely from Sarasota, FL to New York City, NY, I was tasked with reporting social practices on the Internet. The full nature of my job cannot be disclosed by contract. This was a part-time job with the MTV Networks.

  • Assistant

    KGDI

    (Public Company; Entertainment industry)

    July 2006August 2006 (2 months)

    Under Susan Gold, I assisted the Korea Game Development & Promotion Institute program for two weeks in Pittsburgh and then two weeks in Silicon Valley during the Summer of 2006.


Benjamin Taylor’s Education

  • Carnegie Mellon University

    MET , Entertainment Technology , 20072009

    Activities and Societies:
    Kappa Sigma Fraternity
  • Ringling School of Art and Design

    BFA , 20032007

    Activities and Societies:
    Student Government
  • Harvard University

    Japanese 20032003


Additional Information

Benjamin Taylor’s Websites:

Benjamin Taylor’s Interests:

Robotics, Gadgetry, Karaoke, Classical Literature, PumpItUp, DanceDanceRevolution, Technology, Tennis, Illustration, Japanese Animation, Graphic Design for Print and Branding/Packaging

Benjamin Taylor’s Groups:

Kappa Sigma Fraternity, ACM, Autodesk, IGDA, KGDI

  •    Carnegie Mellon Alumni
  •    International Game Developers Association
  •    The Kappa Sigma Fraternity
  •    ACM SIGGRAPH
  •    Ringling College of Art & Design Alumni
  •    INTERACTIVE GROUP
  •    PlayStation III enthusiasts
  •    Autodesk'ers
  •    The Kiski School Alumni
  •    Personal Robotics Group
  •    Entertainment Technology Center
  •    Game Based Learning

Benjamin Taylor’s Honors:

- 5 Star Game for "HornyBuns" - Global Game Jam, 2009
- 2nd Place winner for "Fruitix" - XO Game Jam, 2007
- Wheel Deliver create a cover contest winner, 2007
- Best of Ringling show, Illustration - 2004

Benjamin Taylor’s Profile in Other Languages:


Benjamin Taylor’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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