Benjamin Dumaz

Benjamin Dumaz

Game designer at Ubisoft

Brussels Area, Belgium

Current
Past
  • Java/SQL Programmer at Unilog
Education
  • Supinfogame
  • University of Teesside
  • Université Paris Sud (Paris XI)
  • Université de Cergy-Pontoise
Connections
201 connections
Industry
Computer Games
Websites

Benjamin Dumaz’s Summary

Experienced game designer, I moved from Belgium to France after working on animation-driven AAA games at 10tacle.

I now work at Ubisoft, on every aspect of an innovative game including a lot of heavy systems, until November 2009.

I've been working on various platforms until now, including PC, Xbox360, PS3, PS2 and NDS, and lately, began working on "Big games" concepts using buildings, cell phones and strawberries.

Trivia

- My first games were Iron lord and Zak McKraken

- My other hobbies are photography, politics, and various subjects such as quantum physics, surrealism, and movies with explosions.

- Some others fields of experience provide me with competence in communication, marketing.

Benjamin Dumaz’s Specialties:

- General game design, Combat design, Enemy Behavior, Game balance and tweaking.

- Systems design, AI, Ecosystems, Cellular automata.

- Technical design (Animation, Camera, Input), Animation-driven gameplay, Prototyping.

- Multi/solo level design (Hammer/UnrealED/War3ed...), Architecture.

- Experience on action, platform and adventure games; proficient knowledge of FPS and MMORPG.

- Production survey & management practice; experience working with scrum at both Ubisoft and 10tacle.


Benjamin Dumaz’s Experience

  • Game designer

    Ubisoft

    (Public Company; FR0000054470; Computer Games industry)

    November 2008Present (9 months)

    First designer to join an expanding team, on a new and exciting IP.

    Having a great deal of responsibility, on an heavily tech-driven and innovative game.

    - Game structure
    - Gameplay systems
    - A lot of technical design
    - A awful lot of secret things I can't wait to tell you about
    - Using my experience conceiving tools to help improve the in-house and in-game editors.

    We recently switched to agile dev, using Scrum.

  • Game designer

    10Tacle Studios Belgium

    (Privately Held; 11-50 employees; Computer Games industry)

    July 2006August 2008 (2 years 2 months)

    Worked on Urban Race, a multiplayer "free running" game, on Xbox360 & PC.

    - General game design (objects, movement, game modes, rational level design....)
    - Community design & study
    - Multiplayer Level Design

    Previously working on Totems, an AAA action platformer for Xbox 360.

    - General design from the start of the project (game structure, story, characters), active participant in every side of the game's design (movement, powers, camera, levels)

    - Main combat designer (player, enemy behaviour)

    - Animation production management, definition, and communication with the animation team

    - Daily communication and work in a team of (untamed) programmers

    - Production pipeline and tools definition

    - Working in a Scrum environment

    - Worked on various additional game prototypes, concepts and designs.

  • Assistant writer

    Gamekült

    (Privately Held; 11-50 employees; Online Media industry)

    June 2005September 2005 (4 months)

    Summer placement: biographies, game information, data mining ...

  • Pay managment assistant

    Renault

    (Privately Held; 10,001 or more employees; RNO; Automotive industry)

    20012004 (3 years)

    Student jobs at Renault, 3 years in a row, in a company from which I learned the basis of many interesting things like quality management, planning and logistics.

  • Java/SQL Programmer

    Unilog

    (Privately Held; 5001-10,000 employees; Computer Software industry)

    May 2003August 2003 (4 months)

    Trainee on a 10 months project for the French army.


Benjamin Dumaz’s Education

  • Supinfogame

    Game design and games production management 20042006

    Supinfogame is the first Game design and production management school in France.

    Various game concepts, designs, level designs (Aurora, Splinter Cell, Warcraft 3, ...).
    Game prototypes using Flash, Ogre3D&libs...

    Graduated in 2006, after the production of a game prototype called Sonate (http://www.sonate.info).

    Activities and Societies:
    Sonate, a musical adventure game prototype on which I've been doing game design, programming and communicating around the project to misc. online media representatives and, occasionaly, publishers.
  • University of Teesside

    BSc , Multimedia , 20032004

    Game design module.

  • Université Paris Sud (Paris XI)

    DUT , Computer Science , 20012003

    Activities and Societies:
    Various end-term projects, including a final-year project: the production of a musical WebTV on which I designed and produced, among other things, an interactive subtitling tool.
  • Université de Cergy-Pontoise

    DEUG , Mathematics , 20002001


Additional Information

Benjamin Dumaz’s Websites:

Benjamin Dumaz’s Groups:

  •    Gaming People - The Gaming People Expert Network (+8.000)
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Casual Games
  •    Game Developers
  •    Game Design Professionals
  •    David Perry's Game Industry Map Group.
  •    Game Designers Network
  •    Electronic Entertainment Industry Network
  •    Supinfogame's students
  •    VideoGame Professionals
  •    University of Paris-Sud XI
  •    SUPINFOGAME

Benjamin Dumaz’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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