Advisor, Founder, and Director. Multiple Ventures
San Francisco Bay Area
Advisor, Founder, and Director. Multiple Ventures
San Francisco Bay Area
strategy and vision, research and development, product design, experience design, interaction design, interface design,
(Public Policy industry)
July 2009 — Present (6 months)
VURB is a European framework for policy and design research concerning urban computational systems. The VURB foundation, based in Amsterdam, provides direction and resources to a portfolio of projects investigating how our cultures might come to use networked digital resources to change the way we understand, build, and inhabit cities.
(Computer Software industry)
2008 — Present (1 year )
AFK | Wovenspace develops systems for responsive environments. We build integrated software and hardware platforms for clients such as airports, hotels, and amusement parks that allow new types of designers to create 'experience applications for spaces'.
(Privately Held; Design industry)
June 2005 — Present (4 years 7 months)
Stamen is a data visualization design studio that creates dynamic expressions of vast and deep bodies of historical or realtime information for clients ranging from large online applications to major cities.
(Privately Held; 11-50 employees; Internet industry)
January 2006 — June 2006 (6 months)
For a brief stint during their startup cycle, I took the role of CCO to reformulate the creative strategy of the company and manage a distributed creative team, while hiring most of the design group.
(Privately Held; 51-200 employees; Design industry)
January 2004 — December 2004 (1 year )
Generated prototypes of experimental interaction techniques and conceptual models for digital products and experiences.
(Privately Held; 1-10 employees; Computer Software industry)
June 2002 — December 2003 (1 year 7 months)
Directing platform strategy and game concept design. Providing vision and context for massively collaborative creative systems and social computing architectures.
(Sole Proprietorship; Myself Only; Internet industry)
June 2001 — June 2002 (1 year 1 month)
Provided interaction design and strategy services leading teams of up to 20 people for various clients including Sony, Activision, IDEO, and Frogdesign. Prototyped media-manipulation applications on the playstation platform. Provided interaction models for consumer electronic product designs.
(Public Company; 501-1000 employees; Internet industry)
February 1999 — May 2001 (2 years 4 months)
With Robert Fabricant, established the Research and Development Group within Organic. Oversaw 3 corporate-level research staff and 12+ research activites throughout the 6 global offices. Prototyped broadband media search tools and ubiquitous wireless information services. Research partners included Lucent Bell Labs, the New York Times, and The American Museum of the Moving Image.
(Privately Held; 51-200 employees; Computer Software industry)
February 1997 — December 1998 (1 year 11 months)
Built network application user interfaces for BeOS. Built Be.com webstore. Contributed to design of OS level control panels and menuing systems. Helped define user interface guidelines for BeOS.