
Writer, Editor, Story Consultant
Portland, Oregon Area

Writer, Editor, Story Consultant
Portland, Oregon Area
Entertainment needn’t be disposable. My focus is on creating and overseeing exciting and meaningful stories across a variety of mediums, giving readers, players, and viewers an exhilarating and character-driven experience and a reason to care about what’s happening during the action. Regardless of genre and tone, I strive to provide material that is both entertaining and significant, simultaneously thrilling and sincere — and delivering it all on time.
I practice my craft with conviction and am not driven by a need for validation or an obsession with signing autographs. I know the difference between what happens in a story and what it’s about — and I’m all about helping you determine the same in your own work.
• Unique story creation, focusing on strong character and theme
• Scripting in a variety of industry standard formats
• Editing and Project management, including organizing complex production schedules
• Coverage and Script Doctoring — dialog/story polish and written feedback provided with an eye toward strengthening character and theme
• Material delivery on tight deadlines
(Privately Held; Myself Only; Writing and Editing industry)
March 2003 — Present (6 years 5 months)
(Privately Held; 51-200 employees; Publishing industry)
March 2003 — Present (6 years 5 months)
Plotted and scripted over two dozen (and counting) comic books and graphic novels, including several under the "Thomas Andrews" pseudonym.
Highlights include a recent run on the Star Wars Rebellion series with artist Colin Wilson, and two stories in the Eisner Award nominated Clone Wars Adventures.
(Privately Held; 51-200 employees; Publishing industry)
September 2001 — March 2008 (6 years 7 months)
Oversaw and jointly ran the company’s acclaimed Star Wars, Indiana Jones, and Conan publishing lines, working closely with each IP licensor and interfacing with every Dark Horse department. Responsibilities included (but were not limited to) building production schedules sometimes two years in advance; creating story points for each property; hiring, scheduling, and sometimes firing and replacing writers, pencilers, and digital artists; proofing and copy editing materials; writing marketing text; approving printer proofs; and delivering everything on tight weekly deadlines.
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
July 2007 — August 2007 (2 months)
• Untitled Marvel Fighting Game.
Sorted, reformatted, and created generic dialogue for background characters
(Privately Held; 201-500 employees; Computer Games industry)
August 2004 — April 2005 (9 months)
• Star Wars Episode III movie tie-in game
Brought in to help re-imagine the game from the ground up, participated in story and level planning meetings and worked remotely from Portland based office to provide needed documents. Supplied all cut-scene (cinematic) scripts, mission-specific and generic dialogue for dozens of unique characters, and in-game mission debriefings and level titles. Generated material for the accompanying strategy guide and promotional website.
Bachelor of Arts , English -- Literature and Film emphasis , 1996 — 2001
• Fill-in host of KUOI's popular Friday afternoon Jazz show
• Spun discs at one of the most amazing two am radio shows the University had or will ever know
• Founding member of UI Film Club
• Emcee of the First Annual Walter Paisley International Film Festival
I'm always open to playing a round of Hold 'Em poker or a game of Rock Band.