
Senior Editor at Mashable
Greater Los Angeles Area

Senior Editor at Mashable
Greater Los Angeles Area
Barb is a Senior Editor at Mashable.com, the Social Media Guide. Involved in features, news and general strategy, she is helping cover the heck out of all the awesome new social tools on and for the web, and how to get the most out of them.
Formerly, Director of Production at Crowd Fusion and the co-Editor of personal technology site Obsessable.com. She has also been the Producer of the Engadget and Joystiq networks at Weblogs, Inc., an AOL company. She founded the popular World of Warcraft blog WoW Insider (now WoW.com), MMO destination Massively.com, and the PC news and downloads site BigDownload.com. She is also the former Editor-in-chief of the Social Software Weblog, Senior Editor of Engadget, and has spoken and written on multiple topics in the fields of social media, technology, gaming and virtual worlds.
tags: social media nerd, blogger, gamer, musician, incorrigible generalist and information enthusiast
social software, social media, gaming, technology, remix culture, web 2.0, participatory culture, blogging, wikis, mobile technologies, GTD/productivity, digital media, user-centric technologies, virtual worlds
(Privately Held; Online Media industry)
August 2009 — Present (4 months)
Involved with features, news and general strategy at Mashable, the Social Media Guide. Covering the heck out of the wealth of amazing social tools on and for the web.
(Internet industry)
September 2008 — July 2009 (11 months)
Crowd Fusion is a web publishing company focused on rapid-publishing verticals, collaborative databases and communities.
(Public Company; 10,001 or more employees; TWX; Internet industry)
October 2005 — September 2008 (3 years )
Producer for the Joystiq blog network. Launched spinoff properties to create the Fanboy network, including Massively, WoW Insider, Xbox 360 Fanboy, PS3 Fanboy, PSP Fanboy, DS Fanboy, Nintendo Wii Fanboy, and Big Download. Manage a distributed team of 120+ bloggers located throughout the world in a fast-paced 24-hour a day publishing cycle of video game news and features.
(Internet industry)
October 2005 — September 2008 (3 years )
(Internet industry)
May 2005 — June 2006 (1 year 2 months)
(Internet industry)
2001 — 2006 (5 years )
(Public Company; 11-50 employees; Consumer Electronics industry)
March 2005 — November 2005 (9 months)
BA , Biochemistry , August 1994 — May 1998
social media, technology, mobile, gaming, IPTV, digital entertainment, startups, GTD, music production, travel
WITI