
Contract Animator at Amerra
Greater Los Angeles Area

Contract Animator at Amerra
Greater Los Angeles Area
I have 10 years of traditional art and design experience. I am experienced in Animation and Rigging for game development. My goal is to utilize character animation and art skills as a character animator in a production setting.
I have knowledge and experience in Character Animation and Motion Capture.
Maya, Character Animation, Artist
(Media Production industry)
September 2009 — Present (4 months)
Medical Animation to match reference.
(Animation industry)
2008 — September 2009 (1 year )
Developed rigs for animation in the Unity game engine.
(Computer Games industry)
October 2008 — August 2009 (11 months)
Correct existing models. Create new creature models. Rig and animate models to Torque limitations. Software used: Maya and Lightwave.
(Computer Games industry)
December 2008 — March 2009 (4 months)
Developed concept art for development of game art, created models based on concept art for game, planned animations for game, worked within game engine limitations.
(Animation industry)
November 2008 — December 2008 (2 months)
Animate medical sequences, light, render, rig anatomy. Software used: Maya 2008.
BS Computer Animation , Animation , 2006 — 2008
Game Design Animal Cycles
Illustration 2001 — 2003
Took courses in illustration and foundations of art, art history, and philosophy.
Animation, Drawing
Real2Reels, Orlando Student SIGGRAPH Chapter
Course Director Award for 2d Animation, Course Director Award for Animation Pre-Production, Course Director Award for Demo Reel Creation