Senior Level Designer at THQ|Kaos
Greater New York City Area
Senior Level Designer at THQ|Kaos
Greater New York City Area
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I am currently working for Kaos Studios on Homefront
Frontlines, Fuel of War, XBox360, PC, Feb. 25, 2008
Hour of Victory, XBox360, June 26, 2007
I am a Professional Level Designer with experience using Unreal Engine 3.0 since May of 2006.
Hobbiest level designer with Unreal Engine 2.5 (UT2004) from 05/04 to 12/07
Experienced with creating Single & Multiplayer levels.
Experienced with creating gameplay areas from text and/or 2D Layouts.
Experienced with decorating and lighting spaces using existing art assets.
Experienced with scripting AI & sequences using Kismet.
Proficient in creating particle effects and materials.
Beginner in Modeling/UVing/Texturing Static Meshes for level decoration using Maya
Speaker on Level Design and Industry Panelist at IADT Detroit's Interfaces 2009 Conference: http://www.iadtdetroit.com/interfaces_2009.asp
Goals: Learn and improve at everything I do.
(Computer Games industry)
July 2008 — Present (1 year 1 month)
Level Design working on Kaos's next project.
• Created a Formal Abstract Design Language for MP FPS Level Design Analysis.
• Collaborated with coders, artists, level design team, and beta testers.
• Prototyped gameplay for Singleplayer gameplay
• Prototyped level for multiplayer gameplay
• Participated in SCRUM groups for developing the next project.
BS , Geology, French , 1991 — 1996
Level Design, Architecture, 2D computer art, 3D computer art, Computer games, Unreal maps, Unreal Community
• 08/2004 - First Level Release on the front page of http://www.beyondunreal.com
• 06/2005 - UK Magazine PCZone's June 2005 edition included DM-UCMP-Xanadu (UT2004) as part of the UCMP1 mappack on its DVD.
• 03/2008 - Interviewed by New World Designer Online Magazine about Level Design: http://newworlddesigner.blogspot.com