
Marketing in Virtual Worlds / brand strategy / community building
Romania

Marketing in Virtual Worlds / brand strategy / community building
Romania
Marketing projects in social networks and virtual worlds, developing strategies to help brands to increase online audience, building communities around brands and studying consumer behavior in virtual space.
aura.tatu@gmail.com
Projects:
Virtual Bucharest in Second Life
Valentino Rossi Fan Club in Second Life
1st Romanian Company in Second Life
FHM launching special 3D edition for Second Life
marketing, sales, media, advertising, online, virtual worlds, 3D
(Self-Employed; 1-10 employees; Marketing and Advertising industry)
January 2003 — Present (6 years 11 months)
interactive marketing
community building
online social networking
projects in virtual worlds
realistic avatar creation
(Public Company; 51-200 employees; Online Media industry)
September 2006 — November 2007 (1 year 3 months)
Advertising sales - major accounts
Website monetization strategies (business/consumer)
Product development
Strategic marketing&sales consulting
(Public Company; 51-200 employees; Publishing industry)
February 1999 — November 2004 (5 years 10 months)
Increase sales of the assigned titles - Cosmopolitan, FHM, Mami, Story, Tv Story, Bobo
Increase profits by launching line and brand extensions
Prepare and implement strategic marketing plans
Organize events
Find sponsors and deal partnerships
MA , Philology - English primarily , 1993 — 1997
Various courses, workshops on marketing, PR and new media
"Marketing in Virtual Worlds" - San Jose
“Managing your market” - by Sanoma Magazines Int'l - Prague / Budapest
“The future of magazines”- by Dr. A. Husni - Amsterdam - “Marketing management”
“Online marketing”
“The power of print”
“Communication in print media”
"Selling strategies, client management"
visual arts (painting, photo, cinema), home decoration and lifestyle, individual sports (skiing, running, swimming), technology development, gadgets, videogames, virtual reality