Åsa Roos

Åsa Roos

Game Designer at Movinto Fun AB

Stockholm Area, Sweden

Current
Past
  • Advisor Game Design at Futuregames Academy
  • Game Designer at Avalanche Studios
  • Föreläsningsansvarig at Stockholms spelkonvent -07
  • Content Manager/ User Interaction Designer at Terraplay AB
  • Content Manager at Terraplay Systems AB
  • Speaker at Nordic Game 2006
  • Senior Game Designer at Sulake Corporation OY
  • Super Marit Workshop at Super Marit
  • SuperMarit Workshop at Super Marit
  • Teacher at Portalens Gymnasium
  • Game Design Lecture at Game Maker, Arvika
  • Level Designer at UDS AB
  • Game designer at Picofun AB
Education
  • Lunds Tekniska Högskola
Connections
207 connections
Industry
Computer Games
Websites

Åsa Roos’s Summary

Experienced Game Designer with a background in Industrial Design. Strongest areas are concept ideas, documentation and storytelling.
Interested in different ideas that will expand the gaming field and also fascinated by research projects that try to break the boundaries of games.

Åsa Roos’s Specialties:

Game Designer, user interface design, documentation, prototyping (physical)


Åsa Roos’s Experience

  • Game Designer

    Movinto Fun AB

    (Computer Games industry)

    December 2008Present (1 year )

    Game design for the Body Bug movement companion

  • Advisor Game Design

    Futuregames Academy

    (Computer Games industry)

    20082008 (less than a year)

  • Game Designer

    Avalanche Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    June 2007November 2008 (1 year 6 months)

    Game design

  • Föreläsningsansvarig

    Stockholms spelkonvent -07

    (Entertainment industry)

    September 2007September 2007 (1 month)

    Gaming convention with approximately 500 visitors for a period of 3 days

  • Content Manager/ User Interaction Designer

    Terraplay AB

    (Computer Games industry)

    September 2006June 2007 (10 months)

    Content manager, responsible for communication with developers and publishers.

  • Content Manager

    Terraplay Systems AB

    (Computer Games industry)

    20062007 (1 year )

  • Speaker

    Nordic Game 2006

    (Non-Profit; 51-200 employees; Computer Games industry)

    September 2006September 2006 (1 month)

    Speaker at the Nordic Game 2006, workshop assistant for the Game Design Workshop and part of the closing panel on the future of the nordic games industry. The event took place between 19th - 20th September.

  • Senior Game Designer

    Sulake Corporation OY

    (Privately Held; 201-500 employees; Computer Games industry)

    August 2004August 2006 (2 years 1 month)

    Senior Game designer, working with concepting and smaller web-based and handheld console games.

  • Super Marit Workshop

    Super Marit

    (Non-Profit; 1-10 employees; Computer Games industry)

    April 2006April 2006 (1 month)

    Game design weekend, focusing on game construction, physical interfaces and game analysis. The workshop was a collaboration between me, dr Barbara Lippe and Jakob Rogert. The physical interface part was managed by Dr Axel Benz and Prof. Reto Wettach. The event took place between April 7th to April 9th.

  • SuperMarit Workshop

    Super Marit

    (Non-Profit; 1-10 employees; Computer Games industry)

    December 2004December 2004 (1 month)

    Workshop organiser, concerning concept design and brainstorming. The event took place between the 10th - 11th of December.

  • Teacher

    Portalens Gymnasium

    (Privately Held; 11-50 employees; Primary/Secondary Education industry)

    August 2004October 2004 (3 months)

    Teacher in digital product development focused on game design and project management.

  • Game Design Lecture

    Game Maker, Arvika

    (Educational Institution; 51-200 employees; Computer Games industry)

    March 2004March 2004 (1 month)

    Lecturer in game design, documentation and project management. The lectures took place during March 30th - 31st.

  • Level Designer

    UDS AB

    (Privately Held; 11-50 employees; Computer Games industry)

    October 2002March 2003 (6 months)

    Level designer for the X-box game "the Kore Gang" which was never released

  • Game designer

    Picofun AB

    (Privately Held; Computer Games industry)

    January 2001June 2002 (1 year 6 months)

    Game design, concept design for new games, user interface design, project management


Åsa Roos’s Education

  • Lunds Tekniska Högskola

    BA , Industrial Design , 19952001


Additional Information

Åsa Roos’s Websites:

Åsa Roos’s Interests:

Role-playing games, storytelling. Convention organization

Åsa Roos’s Groups:

IGDA

  •    Game Developers
  •    Indie RPG Design
  •    Jobs In Games

Åsa Roos’s Honors:

Awarded 10th most powerful woman in the Swedish Game Industry 2007 by it24.se


Åsa Roos’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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