
Game Designer at Movinto Fun AB
Stockholm Area, Sweden

Game Designer at Movinto Fun AB
Stockholm Area, Sweden
Experienced Game Designer with a background in Industrial Design. Strongest areas are concept ideas, documentation and storytelling.
Interested in different ideas that will expand the gaming field and also fascinated by research projects that try to break the boundaries of games.
Game Designer, user interface design, documentation, prototyping (physical)
(Computer Games industry)
December 2008 — Present (1 year )
Game design for the Body Bug movement companion
(Computer Games industry)
2008 — 2008 (less than a year)
(Privately Held; 51-200 employees; Computer Games industry)
June 2007 — November 2008 (1 year 6 months)
Game design
(Entertainment industry)
September 2007 — September 2007 (1 month)
Gaming convention with approximately 500 visitors for a period of 3 days
(Computer Games industry)
September 2006 — June 2007 (10 months)
Content manager, responsible for communication with developers and publishers.
(Computer Games industry)
2006 — 2007 (1 year )
(Non-Profit; 51-200 employees; Computer Games industry)
September 2006 — September 2006 (1 month)
Speaker at the Nordic Game 2006, workshop assistant for the Game Design Workshop and part of the closing panel on the future of the nordic games industry. The event took place between 19th - 20th September.
(Privately Held; 201-500 employees; Computer Games industry)
August 2004 — August 2006 (2 years 1 month)
Senior Game designer, working with concepting and smaller web-based and handheld console games.
(Non-Profit; 1-10 employees; Computer Games industry)
April 2006 — April 2006 (1 month)
Game design weekend, focusing on game construction, physical interfaces and game analysis. The workshop was a collaboration between me, dr Barbara Lippe and Jakob Rogert. The physical interface part was managed by Dr Axel Benz and Prof. Reto Wettach. The event took place between April 7th to April 9th.
(Non-Profit; 1-10 employees; Computer Games industry)
December 2004 — December 2004 (1 month)
Workshop organiser, concerning concept design and brainstorming. The event took place between the 10th - 11th of December.
(Privately Held; 11-50 employees; Primary/Secondary Education industry)
August 2004 — October 2004 (3 months)
Teacher in digital product development focused on game design and project management.
(Educational Institution; 51-200 employees; Computer Games industry)
March 2004 — March 2004 (1 month)
Lecturer in game design, documentation and project management. The lectures took place during March 30th - 31st.
(Privately Held; 11-50 employees; Computer Games industry)
October 2002 — March 2003 (6 months)
Level designer for the X-box game "the Kore Gang" which was never released
(Privately Held; Computer Games industry)
January 2001 — June 2002 (1 year 6 months)
Game design, concept design for new games, user interface design, project management
BA , Industrial Design , 1995 — 2001
Role-playing games, storytelling. Convention organization
IGDA
Awarded 10th most powerful woman in the Swedish Game Industry 2007 by it24.se