
Level Designer at Recoil Games
Finland

Level Designer at Recoil Games
Finland
(Privately Held; 11-50 employees; Computer Games industry)
September 2008 — Present (11 months)
(Retail industry)
January 2007 — September 2008 (1 year 9 months)
(Privately Held; Computer Games industry)
April 2008 — June 2008 (3 months)
Worked on Team Fortress 2
(Privately Held; 51-200 employees; Computer Games industry)
January 2007 — December 2007 (1 year)
(Privately Held; Computer Games industry)
January 2004 — July 2004 (7 months)
Worked on Day of Defeat
(Privately Held; 51-200 employees; Computer Games industry)
January 2004 — June 2004 (6 months)
BA in Media , 3D Arts and Design / 3D Visualisation , 2005 — 2009